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Messages - Michael_Lee
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436
« on: February 10, 2011, 03:06:21 pm »
*Shudder* I had nightmares after playing this game, you know... It's sadistic. That being said, it would be awesome to see it ported to the calc
437
« on: February 10, 2011, 02:51:15 pm »
Really? Guess I went a tad bit overboard <.< Glad you liked it though.
438
« on: February 10, 2011, 02:48:25 pm »
Oh.
Let's say that I have this:
If A=1 .Do something End If A=2 .Do something End ... If A=(some_number) .Do something End
This can be shortened to
If A=1 .Do something ElseIf A=2 .Do something ElseIf ...(etc.) .Do something ElseIf A=(some_number) .Do something End
It can be useful when you have a whole string of If statements -- it makes things easier.
However, if you use ElseIf, once one part becomes true, it skips all the other If statements.
So if I have
3->A If A>1 Text(10,10,Str1) End If A>2 Text(10,20,Str2) End
That would display both Str1 and Str2. But if I have
3->A If A>1 Text(10,10,Str1) ElseIf A>2 Text(10,20,Str2) End
That would display only Str1 because that was the first conditional to become true.
439
« on: February 10, 2011, 02:42:26 pm »
Those already exist Since 0.4.5, I think, although they were buggy until recently.
440
« on: February 10, 2011, 01:52:39 am »
By any chance, does pressing [2ND] for the first time end the program? If so, then adding a
While getKey(0) DispGraphr End
after your first Repeat loop might help.
441
« on: February 10, 2011, 01:46:27 am »
As of yesterday, the limit for the number of private messages you can hold has been removed, effectively allowing unlimited PM storage.
Please be aware, however, that members still need at least 5 posts to send PMs and also need 20 or more posts to be able to store more than five PMs.
(This was made possible when we switched our hosting provider -- there was a 100 megabyte limit with our previous provider, 1and1)
442
« on: February 09, 2011, 06:13:52 pm »
To use it, you need two pointer - the first one is where you're copying from, and the second is where you're copying to. So if I wanted to copy part of what was in L2 to L1, I would do this:
Copy(L2,L1,401)
That copies 401 bytes starting from L2 over to L1.
443
« on: February 09, 2011, 04:05:17 pm »
*sigh* It must suck for you, DJ, to have something you devoted a tremendous amount of energy to start to turn sour.
I think you should take a long break away from Omnimaga -- I feel like you really need one.
444
« on: February 09, 2011, 03:51:57 pm »
thing is, I'm glad you agree, but I feel guilty for getting an upvote for this, it was just meant as a community message
Remember, it's not an upvote -- it's post approval now. (I approve of it, btw) @DJ: Are you ok? Because I was just checking the IRC logs, and it almost seemed like you kind of snapped momentarily...
445
« on: February 09, 2011, 01:07:05 am »
Why are you copying only 720 bytes?
446
« on: February 09, 2011, 12:19:14 am »
About the FAQ -- I can try making one.
447
« on: February 08, 2011, 06:34:25 pm »
Good luck, DJ. Whatever you wish to do, know that you have our support.
448
« on: February 08, 2011, 02:52:12 pm »
Welcome to Omnimaga!
Yeah, we're fond of THE GAME here.
Have you tried making a game or program yet, or are you still learning the basics?
449
« on: February 07, 2011, 07:08:56 pm »
By save grayscale, do you mean while playing the game in one go, or between gameplays? Either way, I can think of 2 methods. If the scene changes, could first create an appvar, copy over both L6 and L3 to the appvar (L6 is the buffer, L3 is the backbuffer), compress it perhaps, then archive if you want. You would do the reverse when opening it. If the scene doesn't change, you could just redraw the screen by reusing the data you used to draw it in the first place.
For non-8x8 sprites - if the dimensions are less then 8x8, then just draw whatever you need to, then use Pt-On or Pt-Mask. Both leave blank cells transparent. If it's larger then 8x8, then you might have to end up using the existing sprite routine then making your own.
450
« on: February 06, 2011, 10:53:09 pm »
Edit 2: I wonder if it is possible to control a robot like this with a calculator. Because these robots can be programmed using C/C++ and Java.
Funnily enough, I was contemplating doing that. You know, hooking my calc up a USB port and controlling the robot with it... But I'm nowhere near good enough to do that, though it would be EPIC.
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