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Messages - Michael_Lee

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496
The Axe Parser Project / Re: Axe Parser
« on: January 23, 2011, 03:09:41 pm »
Quick question - let's say that I'm using L1 to hold a lot of data, but occasionally I would want to store lots of more data - more then L1 can hold.
Is there a way to 'chain' memory spaces, so that if I were to overflow L1, I would write my data to an appvar or other buffer instead?
Effectively, it would treat L1 and an appvar as one huge block of memory.

497
The Axe Parser Project / Re: ERR:
« on: January 22, 2011, 09:41:59 pm »
ERR: BLOCK

I wish Axe would tell you if you have too few Ends or too many.

498
Other / Re: Robotics Competiton!!!
« on: January 22, 2011, 09:35:22 pm »
I'm doing FRC -- it's my first year ever with robotics, and it looks like it's going to be loads of fun.

499
TI Z80 / Re: Axe Memory Mapper
« on: January 22, 2011, 12:20:18 pm »
Hmm, I think it was DoorsCS - I tried running another program in archive using Doors then your program unarchived normally, and I saw the string for the other program's name instead of Mapper.

edit: If I'm writing data to L1, and I'm not sure if what I'm sticking in there was what I intended, then I could use this to check it out.

500
TI Z80 / Re: Axe Memory Mapper
« on: January 22, 2011, 12:03:42 pm »
This program is so incredibly win that I'm going to download it, even though I don't actually need it at the moment.

Note: Does the Mapper program use L1-L6 or any of the variables?
Because I keep seeing the string 'Mapper' in L1...

501
The Axe Parser Project / Re: Axe Parser
« on: January 21, 2011, 06:51:13 pm »
What if my appvar is larger then any of the buffers, and I might not have enough room to make a second appvar in memory as a temporary storage buffer?

502
TI Z80 / Re: Minigames
« on: January 21, 2011, 06:38:25 pm »
Jumping is a little choppy -- not sure how I can stop it from doing that.

503
The Axe Parser Project / Re: Axe Parser
« on: January 21, 2011, 05:39:02 pm »
Is there a way to increase/decrease the size of an appvar without deleting the data contained in the appvar?

504
News / Re: Obliteration ensues
« on: January 21, 2011, 02:03:33 pm »
Nice job, Kerm!  This is awesome!

505
News / Re: OS 2.55MP released
« on: January 20, 2011, 03:32:53 pm »
Long term usage of 2.55mp on a real calc:
Don't install it!
I am currently unable to plot any formula's!
When I do so, it splits the screen into 2 parts and turns 'm around :O
(The top of the page is on the middle, and goes down, and when it reaches the bottom of the screen, continues on the top of the screen)
If that makes any sense

Anyway, long term usage, don't use it ;)

What do you mean by 'formulas'?

506
TI Z80 / Re: Minigames
« on: January 20, 2011, 02:39:42 pm »
The part that I'm somewhat worried about is when it creates enemies.  It uses L1 as a stack to hold the coordinates, etc. of the enemies, and I'm not entirely sure if I added a check to prevent that buffer from overflowing.

Also, I made a platformer thing to practice, inspired by Canabalt.
Up key to jump, [2ND] key to temporarily turn into ghost mode (walk through walls, enemies, etc.)
Collision detection while ghosting is a bit patchy, though.
The bars to the left show you how much longer you can ghost.
The amount of enemies increases as you keep playing (well, slowly increases)

Axe source is ARUN, compiles to RUN.

507
The Axe Parser Project / Re: Axe Parser
« on: January 19, 2011, 07:06:42 pm »
Sweet.  Good luck!

508
Humour and Jokes / Re: An evil program
« on: January 18, 2011, 11:53:43 pm »
Should I be worried if I sat here and waited to read the entire thing?
Nice, though.  Does pulling the batteries kill it?

509
Humour and Jokes / Re: The most excellent game ever!
« on: January 18, 2011, 01:46:24 pm »
The most excellent game ever!



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=621
now updated to 1.1 !!!! :D :w00t:
50% credit goes to josjuice, who made 1.2!

:D

triple post, no? ashbad, you've been here awhile and have nearly 1500 posts. you may need a refresher on the rules though. you can't post 3 times in a row within 20 minutes. there is an edit button for this purpose.

Well, it does sort of match the general feel of his game, you have to admit.

510
TI Z80 / Re: Minigames
« on: January 17, 2011, 09:54:24 pm »
By the way, many of my friends at school have been hooked by this. :D

* Michael_Lee is honored beyond words that non-developers have found/are playing this game and enjoy it.
* Michael_Lee is also slightly nervous, due to the fact that he never quite reassured himself that the game was completely safe...

My friend made something a lot like this. Except, it has only 1 enemy (a 4x8 block) and you are going vertical.
The weirdest part is that the ship sprites are exactly the same, and he called his game Dodge as well!
Creepy...
o.O
That is weird.

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