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Messages - Michael_Lee

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571
Axe / Re: Pause game
« on: January 07, 2011, 10:19:07 am »
This is what I do -

Code: [Select]
While getkey(0)
    Dispgraph[r]
End

Repeat getKey(0)
    Dispgraph[r]
End


572
Axe / Re: Help with movement.
« on: January 07, 2011, 01:19:04 am »
Well...
I don't know about the lithium -- I've never had a reason to take it out, so I've no clue as to what would happen.

573
Official Contest / Re: Cage Match #4: Puzzle with a Plot
« on: January 07, 2011, 01:13:49 am »
Too easy? X.X
Half of my classmates at school couldn't solve it, so I purposely tuned it down a little...
I guess I really underestimated you guys.

I don't have access to a computer right now -- I can't wait to try the entries!

574
Axe / Re: SirCmpwn's Sprite Editor
« on: January 06, 2011, 09:12:21 pm »
Quick modify ftw.  It's good to be a moderator.
yeah, that's exactly what id did lol.  XD  :P
???

Also, I think this should be moved to calc projects - anybody concur?

Hmm, 4-scale, huh?  Maybe I can finally try making a 4-scale game!

575
Axe / Re: Help with movement.
« on: January 06, 2011, 09:08:31 pm »
You know, if you can't get to the ram clear menu or are unable to clear your ram for some reason where taking out the batteries doesn't work, you can always take out the backup battery (which powers the ram) to guarantee a ram clear even if the calculator wasn't frozen.
For 1 minute, I assume, right? Because I removed all 5 batteries once, then immediately put them back, yet my RAM was still intact.

Hmm, that's weird.  Were you on the homescreen when you pulled the batteries?  Because pulling the batteries while on the home screen doesn't cause a RAM clear -- you have to be running a program or something.

576
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 06, 2011, 09:03:04 pm »
Mine, I completely failed on the plot.  I added custom fonts specifically so that I could manipulate text better, and what do I do?  I go off and realize that I don't have the faintest idea what to do for a storyline.  Bleah.  There goes half of my points.

I give up -- I throw the towel in the ring.  I'm sending mine to Raylin now.

Still, I've never done such wonderfully loopy manipulation of pointers in my life, so thanks to Raylin for helping me gain a glimpse of the true powers of pointers.

577
Miscellaneous / Re: [be honest]Am I a troll?
« on: January 06, 2011, 02:01:09 pm »
If you contribute programs, and are working on projects, then you aren't a troll.

578
Axe / Re: Help with movement.
« on: January 05, 2011, 03:14:24 pm »
So I decided to start learning axe, with my limited know how of the codes. I made a movement routine that ended up resetting my ram. Anyone have a movement routine that works and is not an unbreakable loop?

Here -- try this:
Code: [Select]
.TEST

[FFFFFFFFFFFFFFFF]->Pic1
10->X->Y

Repeat getKey(15)
  ClrDraw

  getKey(3)-getKey(2)+X->X
  getKey(1)-getKey(4)+Y->Y

  Pt-On(X,Y,Pic1)

  DispGraph
End

(Of course, when you're typing this out on your calc, you don't need to add the indents or spaces)

The code should display a solid black square that moves around with the arrow keys -- press [CLEAR] to exit the program.

579
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 04, 2011, 01:58:41 pm »
Pretty nice, I must say. I went all out on the graphics of mine with 4lvl grey animated tiles :O

How about you, Michael?

Oh, and, @Raylin: when it says Jan 6, does that mean midnight of Tuesday night/Wednesday morning? Or does that mean anytime during the day on wednesday? (The last contestant to accept did so at 12:28 am on wednesday I think) Also, should we post entries here, submit via pm, or email? (since looking back through this thread, all 3 have been done before :P)

Oi, wait a minute - isn't the 6th this Thursday, not Wednesday?

580
Casio Calculators / Re: Casio Prizm - What is it?
« on: January 03, 2011, 09:05:37 pm »
Whoa, wait.  174 mhz?

Does not my TI-84+SE run at a max speed of 15 mhz?

581
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 03, 2011, 08:29:15 pm »
Mmm, I kept it safe and refrained myself to homely 3 lvl grayscale.

I have a nice-looking custom font routine, though, and my level editor is progressing nicely.

Now if only I could come up with a good plot...
I suck at writing stories.

582
Gaming Discussion / Re: Fight with USB drives!
« on: January 03, 2011, 07:11:09 pm »
This is so bizarrely weird.

I'm going to show this to all my friends!

583
News / Re: First globalCALCnet (gCn) Successes
« on: January 03, 2011, 07:04:36 pm »
This is amazingly amazing, Kerm!

584
Gaming Discussion / Re: Scriblenauts
« on: January 03, 2011, 01:55:50 pm »
Even if you trimmed the words down to a couple hundred, you still have the images to deal with and their individual actions (AI). Adjectives would be simple enough. A single number representing the certain mix of adjectives, overlay a sprite on the base sprite (flames on the pterodactyl). And then, you'd have to limit the number of independents on the screen to roughly 4. ROUGHLY.
The DS game actually ignores adjectives completely, unless an object name does contain that combination of adjective+noun (which is rare).
Well, more precisely, the first Scribblenauts ignores adjectives, but the second one does implement adjectives.

585
Axe / Re: Writing to the same pointer
« on: January 03, 2011, 01:50:05 pm »
Related to this, I think I read somewhere that adding raw data to your program doesn't increase its size, so when I create strings or hex values for sprites, where exactly is would it be stored?

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