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Messages - Michael_Lee

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676
Humour and Jokes / Re: The Legend of Omnimaga
« on: December 06, 2010, 07:32:30 pm »
Heh.  That's pretty funny.

Any reason you picked 4chan in general?

677
The Axe Parser Project / Re: List : all program Axe Parser.
« on: December 06, 2010, 01:46:07 pm »
Perhaps only programs that are reasonably ready to use (either far enough in development to be worth developing, or completely finished) should be added to the list?

678
Other Calculators / Re: Professionalism in calculator games
« on: December 04, 2010, 03:53:36 pm »
Question: in program descriptions, is it more professional to keep it short and simple, or lengthy with a full speech about how great it is?  What is the appropriate length and content material for such a description?

679
TI Z80 / Re: Logisim Axe
« on: December 04, 2010, 03:49:37 pm »
Wouldn't it be awesome if somebody could emulate the z80 microprocessor using this program?
Then wouldn't it recursively awesome if somebody could simulate the entire TI OS and run TI-Basic programs on the emulator?
Even more awesome: use Logisim to simulate an z80 microprocessor, which happens to be running Logisim, which in turn is simulating another z80 microprocessor running Logisim...

680
The Axe Parser Project / Re: List : all program Axe Parser.
« on: December 04, 2010, 11:03:37 am »
What is wrong with the minigame btw? I remember this and it looked awesome. Does it randomly crash or something?

Well, I don't know.  I think I remember seeing some dubious screenshots of it, plus occasionally the sprites/obstacle things stop appearing at all.
Also, I don't think I've ever added a check to make sure that the number of objects doesn't exceed the spaces in L1.
I haven't had a crash, but it still makes me a bit nervous.

682
Introduce Yourself! / Re: Hello Everyone, this is Northern Snow from China
« on: December 04, 2010, 01:05:55 am »
Hello, welcome to Omnimaga!
Nice avatar pic!

683
Other Calculators / Re: Professionalism in calculator games
« on: December 03, 2010, 08:17:47 pm »
1] Having a readme that gives more info then just a generic "I hope you enjoy this program"!
2] Having a game that gives clear instructions to run, and even better, a game that works out of the box.
3] If using Axe or Assembly, having usable menus (no keys that need to be lightly tapped to prevent overshooting, for example).
4] It has to be thoroughly tested - if you haven't extensively beta-tested it, it's not ready for full release.
5] Having standardized menus or interfaces.  Keeping the keys consistent (The [CLEAR] button acts predictably, for instance)
6] Respecting calculator conventions.  In most programs you can rely on clear, del, or mode to allow you to exit, for example.

684
Site Feedback and Questions / Re: Where did IRC go?
« on: December 03, 2010, 01:39:24 am »
Try portableapps.com
With a bit of searching, I think you should find something that fits.
Let me know when you find one, and what you did to configure it.  IRC is still a bit mysterious for me.

685
General Calculator Help / Re: My Applications
« on: December 03, 2010, 01:35:01 am »
Yes...
Worst mistake ever.  <_<

Now wait a moment.
If
Code: [Select]
<_< gives this <_< emoticon, shouldn't
>_> return an emoticon looking the other way?  (a secret emoticon, maybe?)

686
Site Feedback and Questions / Re: Where did IRC go?
« on: December 03, 2010, 01:26:00 am »
Ah, okay.  I was afraid that there was something wrong with my laptop, but guess not.

687
Site Feedback and Questions / Where did IRC go?
« on: December 03, 2010, 12:23:19 am »
I'm browsing on a laptop right now, and IRC/chat appears to have disappeared.  Is it just for me, or is weirdness going on?

688
TI Z80 / Re: Powder Game
« on: December 03, 2010, 12:18:07 am »
Nice, but what do the letters on the right stand for?

689
TI Z80 / Re: Conway's Game of Life
« on: November 30, 2010, 01:49:15 pm »
o.o
I salute you, Iambian.  Your version of the program is easily 9001 times cooler then mine.
Now, let's see if I can get mine to go faster...

690
Axe / Re: Importing picture variables?
« on: November 29, 2010, 08:25:27 pm »
Wait, if the size of the screen is 768 bytes, shouldn't picvars invariably also have a set number of bytes?

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