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Messages - Michael_Lee
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706
« on: November 25, 2010, 08:50:06 pm »
Hmmm... Those look nice, but I thought they were supposed to be 4 LVl?
Yeah, I was planning to make a Christmas-themed game earlier this year that eventually got shelved, but I had some sprites floating around from that project that I thought kindermoumoute could adapt.
707
« on: November 25, 2010, 12:33:44 pm »
Oh, sorry to hear about your data losses... Good luck with your exams + relationship!
*Michael_Lee starts compulsively backing up again...
708
« on: November 25, 2010, 12:28:27 pm »
I have some Axe hex - but they aren't really in grayscale, nor do I have pictures, sorry. For santa: [1CCC EEFC FF7E 44FE] For raindeer: [0E87 727E 3E24 2850]
709
« on: November 25, 2010, 12:11:50 pm »
Request: Command to interact directly with bits, sort of like the nib{ command. Also, I'm pretty sure this has been requested before, but a way to draw lines and write text to the backbuffer. Please?
710
« on: November 25, 2010, 11:25:02 am »
Ah, thanks, FinaleTI. I knew I made a mistake somewhere...
Hmm, bit-reading command? I'm not seeing it... (unless it's all those esoteric commands in the 'Advanced Math' section of the commands list...)
711
« on: November 25, 2010, 11:11:32 am »
Question relating to memory storage and displaying screen: I want to store, display, and manipulate a 64x64 portion of the screen. Specifically, I want to take data I have stored in L1, copy it over to the buffer or backbuffer, then use Dispgraph to update the screen, or take data from the buffer and copy to L1. This part I'm fairly certain I can do, using the code below (which I haven't actually tested yet)
For(Z,0,15) Copy({Z*24+L6},{Z*16+L1},16) End
but if anybody sees a problem (or has a better way of doing this), I'd be grateful.
Also, the data in L1, I want to be able to manipulate bit by bit. So if I were to have this snippet of data: F32C I want to be able to treat it like this: 1111 0011 0010 1010 (Just to make sure I have my terminology down, this would be equal to 2 nibbles or 1 byte or 16 bits Edit: 4 nibbles, 2 bytes, 16 bits.) In this format, I'd like to do things like check around a specific entry to see the total value of the bits 'surrounding' it (if it were treated like a matrix). However, I don't know how I would do this.
In summary: 1) Request for possible better alternative to my routine 2) Request to take data stored in L1, and manipulated it on the bit level.
Sorry if this isn't making much sense.
712
« on: November 24, 2010, 07:37:24 pm »
O yes. Backups are definitely a good idea. (I love backups)
713
« on: November 24, 2010, 07:24:04 pm »
Yeah, I think I got up a little ahead of the fire temple, but somehow all of the save data got wiped out from my computer, and I didn't have the heart to start all over again. I spent a lot of time grinding... :c
714
« on: November 24, 2010, 07:14:15 pm »
Oh hey, that's a nice game - I played parts of it over the summer, although I never got around to finishing part 3. Welcome to Omnimaga, btw.
715
« on: November 24, 2010, 10:52:39 am »
Yah. Which is probably why I'm having a wobber of a time trying to understand classes in Python. But on the plus side, I understand pointers (probably)
716
« on: November 24, 2010, 10:42:38 am »
Oh, wait! I found the jump to box! *Facepalm How did I miss that?
717
« on: November 24, 2010, 10:41:03 am »
Jump to? Sorry, not sure what you're talking about...
718
« on: November 24, 2010, 10:39:21 am »
The author is stating that the usage of 'goto' is so bad, that using it will cause a velociraptor to appear and kill you.
719
« on: November 24, 2010, 10:28:13 am »
Oh, wow. I didn't know my keyboard could do that. Cool.
720
« on: November 24, 2010, 10:12:51 am »
At the top of each post is sort of a breadcrumb trail that links back to Omnimaga, the forums, and any subforums. It would be nice if this breadcrumb trail could be placed at the bottom of every page of posts. That way, when I finish reading a post, I could jump immediately back to the forum without having to either scroll up and click, or click back then refresh. 'Cause clicking the back button doesn't refresh the page for me (well, I don't think it's supposed to, but still...)
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