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Messages - Michael_Lee

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766
KnightOS / Re: KnightOS
« on: November 13, 2010, 11:01:05 am »
Really?  Lucky.  My teacher avoids graphing calculators - she almost always bans them on tests (we can use scientific, boring calculators, though), and the one time we were allowed to use them, she cleared the RAM as we submitted our tests...  (funny story: I heard she was clearing the calcs, so I obsessively spent lunch trying to back things up, but she she only did a wimpy RAM clear, which happens to me about, say over 9000 times a day... And when I first started Axe, RAM clears were terrifying!)

Nice. I don't think teachers ever clear anything but the RAM, though. But for a lot of calc users, that's everything.

Yeah.  I actually contemplated using MirageOS to lock access to the mem screen, but then she could have just pulled a battery while running a short program, if she was savvy enough...
She was trying to prevent us from copying test questions/answers.  Pretty futile, considering that with Axe I can make frickin' APPLICATIONS if I feel like it.  Only complete annihilation would kill that.

767
Humour and Jokes / Re: Will Netham45 kill us?
« on: November 13, 2010, 10:57:39 am »
How did everybody suddenly gain the ability to fly?  Myself, I am a vampire.

Oh, I downloaded an Axe program for my calc that gave it wings.

768
KnightOS / Re: KnightOS
« on: November 13, 2010, 10:54:47 am »
I also agree that .ppt would be quite big, but an equivalent to power points in calculator would be cool for tests.


Again, alternatives to NoteFlio for tests :D IN KnightOS

Hmm, should KOS include some sort of test mode (for actual tests, as in exams, not death mode) so that teachers'll be more willing to accept it?

In my country, teachers tell us: "PUT ALL IN YOUR CALCULATOR". Really, they almost force us to put things there to make it easier.

Oh and they never reset calculators, since it's illegal.


About the teacher mode, I don't like it. The teacher would never be safe with that, it could be turned off, calc reseted, lots of stuff could be done, but one could be made for honest students ;)

Really?  Lucky.  My teacher avoids graphing calculators - she almost always bans them on tests (we can use scientific, boring calculators, though), and the one time we were allowed to use them, she cleared the RAM as we submitted our tests...  (funny story: I heard she was clearing the calcs, so I obsessively spent lunch trying to back things up, but she she only did a wimpy RAM clear, which happens to me about, say over 9000 times a day... And when I first started Axe, RAM clears were terrifying!)

769
KnightOS / Re: KnightOS
« on: November 13, 2010, 10:44:38 am »
B] Could I use my calc as a USB device?  Could I attach it to the computer, transfer, say, a Powerpoint document, take it to school, then run it directly from the calc?  Could I transfer something on the size of Word documents?  Could I secretly have a web browser tucked away somewhere in my calc?

Wow, .ppt might be a bit big for a calc, though...

Yeah, but think of the awesomeness factor!
Math class:
"Hello, today I'm going to be giving a presentation on prime numbers.  Ohwait, excuse me for one moment while I hook my calculator up..."
Class gets confused and starts chattering.  Math teacher + exasperated friends facepalm in unison, then starts silently laughing/crying/shaking their head in disbelief.
"There we go!"  (Clicks around for a while)
"Okay."  [click right arrow on calc] "Now, the interesting thing about prime numbers is..."


770
Humour and Jokes / Re: Will Netham45 kill us?
« on: November 13, 2010, 10:40:46 am »
Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhthegamehh crap.

Crap.  I lost.
Now... what if I try flying while holding this mirror...

771
Other Calculators / Re: Our Current Problem
« on: November 13, 2010, 10:32:27 am »
I've only just started frequenting Cemetech, so my understanding of this topic is fairly light.  So correct me if I'm wrong.  However,

It seems to me that Cemetech has a higher expectation of competence on its newcomers?
It also seems to met that Omnimaga has a higher expectation on its senior members to help new ones? 

(lol, it'd be funny if there's a conservative vs liberal mindset conflict here.  But the last thing we need is to inject politics into this, so I digress...)

I think both perspectives are valid.  If Cemetech's higher focus on independence perhaps leads to harsher comments, so be it.  There are benefits and downfalls to every single point of view, and people are free to frequent whichever forum they wish.  But the one thing we don't need to do is bash each other, or try to turn either forum into a clone of the other.  Some diversity is good.

Let's just all get along?  Please?  Both forums have lots to offer, and it'd be silly to start a flame war.

772
KnightOS / Re: KnightOS
« on: November 13, 2010, 10:08:34 am »
Hi - I'm pretty certain that some of these questions have been answered before, but I'd still like ask them all - just in case I misread or missed something.

0] Developers version by 2011 - what can be done with it?  What can't be done?

1] Is there any way to alternate between running KnightOS and TIOS?  I know that you can't double boot, but will there be some kind of feature that allows me to start a conversion between them?  Could I plug in a mini USB containing both OSes and run a sort of app to load which one I want?  Or do I have to use the computer and a connecting program to switch?  In essence, will there be any way at all to convert between KnightOS and TIOS without a computer?  If so, will it be quick/easy?

2] What kind of math features will be added?  I'm fairly certain that at one point, you said it would have all of the math functions, and more, of the TIOS.  Will this have symbolic manipulation (where '(X+3)(X+4)' displays 'X2+7X+12')?

3] How compatible will KnightOS be with Basic games, hybrid Basic games, normal assembly games, Axe assembly games, MirageOS/DoorsCS/Ion/etc. games, apps?  I think you said that Basic games would have to be ported, but how about a computer converter that transforms Basic games into KnightOS games?  And in converse, something that transforms KnightOS games to TIOS assembly/Basic?

4] Will trees be possible?  I don't know what they are, but apparently they're cool, so it'd be interesting to be able to muck around with them.

5] Will the font be the same, or will you switch it?

6] The programming language: will it be similar to Basic, or will it be a varient of C, or will it resemble another programming language?

7] Will graphing be faster?  Will it allow 3d?  Possibly 4d?

8] How safe will the built-in programming language be?  Will it be more like Basic or more like Axe?  Or will it try to compromise and try to have the best of both (safety of Basic, speed of Axe)?

9] How large will I be able to compute numbers?  Like TIOS, do I have to switch to scientific notation after a while (1.337 * 10^13), or will that output 13370000000000?

A] Will KnightOS come with support for programming 3d graphics?

B] Could I use my calc as a USB device?  Could I attach it to the computer, transfer, say, a Powerpoint document, take it to school, then run it directly from the calc?  Could I transfer something on the size of Word documents?  Could I secretly have a web browser tucked away somewhere in my calc?

C] How easy will it be to transfer files to and from KnightOS to the computer?  Could I just hook the calculator up and treat it like any other USB device, or will I have to use a special program?

D] Will KnightOS have usb support built in?  What about support for that little circly thing that I can play music out of?  

E] Could I play music with KnightOS?  How good will it be?  If I have music running on one program, could I switch over to another program and play, say, Tetris while listening to the original running in the background?

F] How compatible will this be with the lab instruments you can hook up to the z80 calculators?  For that matter, how compatible will this be with other calculators running TIOS?  Could I transfer data/games between the two?

773
TI Z80 / Re: Light - Progress
« on: November 12, 2010, 07:26:55 pm »
Well, crap.  It's not my tilemap routine.  *Sigh*

774
TI Z80 / Re: Light - Progress
« on: November 12, 2010, 07:04:24 pm »
I've been looking at the unoptimized one (the first one he released, I think?). 
I looked at the uber-optimized one, and decided that that was an adventure for another day.

775
TI Z80 / Re: Light - Progress
« on: November 12, 2010, 07:02:05 pm »
I did.  I'm working on deciphering Runer112's tilemap program, but I'm still not entirely sure how it works.

776
TI Z80 / Re: Light - Progress
« on: November 12, 2010, 06:57:59 pm »
Update (mostly to prove that I'm not dead).

It's been proving nearly impossible to up the speed (and I don't really want to progress without increasing the speed of the shadows), but I've done some drastic optimizations to the shadow routine, so I think the problems in my tilemapping routine.
Also, I've been doing some planning, so I have the schematics of the first level done, I've planned out how health bars, items, and traps will go.
Right now I'm attempting to make a tilemap editor so I can actually try making a better tilemap. 

After some tests:
Worst case scenario w/ simple map routine: 2.9 FPS
Normally: 2.8 FPS

x.x

777
Introduce Yourself! / Re: My Introduction
« on: November 12, 2010, 06:12:43 pm »
Basic, sadly, doesn't come with built-in sprite support.  Therefore, to get sprites, people resort to tricks, like text-sprites.  I think they work by overlapping two or more characters on top of each other...
I never got the hang of sprites in Basic, either.

778
Introduce Yourself! / Re: My Introduction
« on: November 12, 2010, 01:57:24 pm »
Yeah.  I think TIBD has a tutorial that was pretty helpful, although it gets a bit complicated in some parts.  Don't be afraid to experiment - there's almost no way that BASIC can mess up your calc - it was intentionally designed to be safe.

779
Introduce Yourself! / Re: My Introduction
« on: November 12, 2010, 01:54:08 pm »
Hi!  Welcome to Omnimaga.

1) I've been reading a lot about shells for calculators, like MirageOS. What exactly do they do, and are they necessary? And if so, which one is most recommended?

Shells are not necessary to program, but they are necessary to play some games.  If you go on ticalc.org, you'll see that there are a bunch of 'Ion', 'MirageOS', or 'DoorCS' assembly games.  These are different from normal assembly games - you just use the command 'Asm(pgrmTHEGAME)'.  However, if you try to use the 'Asm( command to run, say, a MirageOS game, it won't work.  You have to use MirageOS.  If size isn't a concern for you, I'd recommend DoorsCS - it's in active development, plus it can run nearly any game in existance.

2) As mentioned, I'm interested in learning to program my Ti-84+. Where exactly should I begin? I know there is Ti-Basic, Axe, and ASM, and I'm interested in learning ASM, but I know I should start with Basic or Axe. Which one would do you guys think I should begin with? I have some BASIC experience, if that would help. Also, what is the best tutorial/learning resource for the language advised?

I know this probably seems like a lot of questions, but like I said, I'm new to all of this, so I can't help being curious  :P

I would recommend holding off on assembly and Axe for awhile - just spend a few weeks hanging around the forum, and asking questions.  Once you think you have a fairly solid understanding of how the calculator works, you should then start Axe or Assembly.

780
Axe / Re: String and variable questions
« on: November 11, 2010, 01:04:22 pm »
Well, for the second question, if what's displayed on the screen is identical to the buffer, you could use
Code: [Select]
Fix 5
RecallPic          //back-buffer to buffer
Text Commands here
StorePic           //buffer to back-buffer
StoreGDB           //screen to buffer

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