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Messages - Michael_Lee

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781
Official Contest / Re: Cage Match #2: Homescreen Game
« on: November 11, 2010, 10:28:30 am »
Wow, I looked at the source for VDodge, and it was really minimalistic...
That being said, I tried to do something similar about a year ago, and it was much slower and bulkier, so kudos to you!

You ported Lightbot to the calc?!
Voted for the sheer awesomeness: programming a game about programming a robot.

782
Humour and Jokes / Re: Will Netham45 kill us?
« on: November 10, 2010, 07:26:13 pm »
* Michael_Lee hides inside a quark
Muhaha!  There is absolutely no way on earth anybody cou

783
Humour and Jokes / Re: The price of being root admin of a forum
« on: November 10, 2010, 07:12:34 pm »
It means "You have lost the game." in latin.
Latin.  That is win.

784
Miscellaneous / Re: I'm swamped.
« on: November 10, 2010, 07:02:24 pm »
Starcraft?  Hmm, is it fun?

785
Humour and Jokes / Re: The price of being root admin of a forum
« on: November 10, 2010, 02:24:09 pm »
:c
Do you really need to personally go through each and every pm?
Surely you could delegate a lot of the questions/requests...

786
Miscellaneous / Re: I'm swamped.
« on: November 10, 2010, 02:20:08 pm »
Mine (in no particular order):
* Work on Light
* Do schoolwork
* Robotics Club
* Mathematics Club
* Practice for math competition
* Do enough fencing out of school for PE credit.
* Practice for fencing exam
* Practice piano
* Take SAT prep
* Learn Python
* Learn Lisp
* Read several books
* Write two essays
* Find time to volunteer
* Sleep

There isn't enough time in the day to do everything I want! :(

787
News / Re: Doors CS update & 30K posts on Cemetech
« on: November 09, 2010, 12:10:56 am »
Cool!
I'm going to go download this now.

Edit: Just downloaded onto my calc now!

788
Humour and Jokes / Re: Will Netham45 kill us?
« on: November 08, 2010, 10:51:14 pm »
* Michael_Lee looks around frantically
*whisper* No, don't say that, you'll attract his attentio

789
Axe / Re: Routines
« on: November 08, 2010, 10:48:51 pm »
This is a variant of Bresenham's line algorithm that radiates lines outwards (which you could use for raycasting (*cough*) and can draw points at intervals.
Arrows to move, clear to quit, plus and minus to increase/decrease interval.
I purposely added a pause so you can see how it radiates outwards.
(It needs optimization, though, and I'd really appreciate it if anybody could find a way to increase its speed)

Code: [Select]
.LINE
ClrDraw
50->A->B
2->L

Repeat getKey(15)
  If getKey
    getKey(3)-getKey(2)+A->A
    getKey(1)-getKey(4)+B->B
    getKey(10)-getKey(11)+L->L
    L=0+L->L
    sub(LIN,30,30,A,B,L)    //r1 and r2 are the x and y coordinates of the starting point - it radiates out to (r3,r4).  r5 is the interval between points and 1 is minimum.
  End
  DispGraph
End
Return

Lbl LIN
  If abs(r4-r2)>abs(r3-r1)
    Exch(°r1,°r2,2)
    Exch(°r3,°r2,2)
  End
  r1>r3->K
  abs(r3-r1)->S/2->V
  abs(r4-r2)->T
  r2->Y<r4*2-1->W
  For(Z,0,abs(r3-r1)/r5)
    Z*r5->X
    If K
      -X->X
    End
    If U
      Pxl-On(Y,X+r1)
    Else
      Pxl-On(X+r1,Y)
    End
    R5->I
    While I
      I-1->I
      If V-T->V>99
        Y+W->Y
        V+S->V
      End
    End
    DispGraph  //DispGraph and Pause are added to show how the line radiates outwards
    Pause 50
  End
Return

790
Humour and Jokes / Re: Will Netham45 kill us?
« on: November 08, 2010, 10:35:39 pm »
*Whistles*
Hmm, I wonder what's happening on this thread?  Ohcrap, a pink lo

*cough*Blue*cough* ;)

* Michael_Lee carefully looks from side to side...
Nono, see, he's covered in blood, which washed off slightly because he went swimm

791
Axe / Re: Routine Thread Index
« on: November 08, 2010, 09:56:02 pm »
Cool, bookmarked.
Also, are these all relevant/still work for the recent versions of Axe?

792
Humour and Jokes / Re: Foolish mortals! The nexus is now unbound.
« on: November 08, 2010, 08:20:16 pm »
You know, I just noticed, but you have 666 posts, FinaleTI.
Not sure if that's good or bad.

793
It probably should.  I've tried running a few programs on my TI-84+ Silver Edition, and they work fine.

Welcome to Omnimaga, btw!

794
Humour and Jokes / Re: Will Netham45 kill us?
« on: November 08, 2010, 12:33:49 am »
*Whistles*
Hmm, I wonder what's happening on this thread?  Ohcrap, a pink lo

795
Axe / Re: Smoothscrolling tilemapper
« on: November 07, 2010, 11:53:12 pm »
I've been debating making a super-optimization guide for Axe. Should I?

PLEASE.  I would love to code like this - I still treat Axe sort of like TI-Basic, and I never really learned how to optimize that either, beyond the normal tricks.
(I just printed out your code - I'm going to be poring over it before I go to bed! :))

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