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Messages - Michael_Lee
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781
« on: November 11, 2010, 10:28:30 am »
Wow, I looked at the source for VDodge, and it was really minimalistic... That being said, I tried to do something similar about a year ago, and it was much slower and bulkier, so kudos to you!
You ported Lightbot to the calc?! Voted for the sheer awesomeness: programming a game about programming a robot.
782
« on: November 10, 2010, 07:26:13 pm »
* Michael_Lee hides inside a quark Muhaha! There is absolutely no way on earth anybody cou
783
« on: November 10, 2010, 07:12:34 pm »
It means "You have lost the game." in latin.
Latin. That is win.
784
« on: November 10, 2010, 07:02:24 pm »
Starcraft? Hmm, is it fun?
785
« on: November 10, 2010, 02:24:09 pm »
:c Do you really need to personally go through each and every pm? Surely you could delegate a lot of the questions/requests...
786
« on: November 10, 2010, 02:20:08 pm »
Mine (in no particular order): * Work on Light * Do schoolwork * Robotics Club * Mathematics Club * Practice for math competition * Do enough fencing out of school for PE credit. * Practice for fencing exam * Practice piano * Take SAT prep * Learn Python * Learn Lisp * Read several books * Write two essays * Find time to volunteer * Sleep There isn't enough time in the day to do everything I want!
787
« on: November 09, 2010, 12:10:56 am »
Cool! I'm going to go download this now.
Edit: Just downloaded onto my calc now!
788
« on: November 08, 2010, 10:51:14 pm »
* Michael_Lee looks around frantically *whisper* No, don't say that, you'll attract his attentio
789
« on: November 08, 2010, 10:48:51 pm »
This is a variant of Bresenham's line algorithm that radiates lines outwards (which you could use for raycasting (*cough*) and can draw points at intervals. Arrows to move, clear to quit, plus and minus to increase/decrease interval. I purposely added a pause so you can see how it radiates outwards. (It needs optimization, though, and I'd really appreciate it if anybody could find a way to increase its speed)
.LINE ClrDraw 50->A->B 2->L
Repeat getKey(15) If getKey getKey(3)-getKey(2)+A->A getKey(1)-getKey(4)+B->B getKey(10)-getKey(11)+L->L L=0+L->L sub(LIN,30,30,A,B,L) //r1 and r2 are the x and y coordinates of the starting point - it radiates out to (r3,r4). r5 is the interval between points and 1 is minimum. End DispGraph End Return
Lbl LIN If abs(r4-r2)>abs(r3-r1) Exch(°r1,°r2,2) Exch(°r3,°r2,2) End r1>r3->K abs(r3-r1)->S/2->V abs(r4-r2)->T r2->Y<r4*2-1->W For(Z,0,abs(r3-r1)/r5) Z*r5->X If K -X->X End If U Pxl-On(Y,X+r1) Else Pxl-On(X+r1,Y) End R5->I While I I-1->I If V-T->V>99 Y+W->Y V+S->V End End DispGraph //DispGraph and Pause are added to show how the line radiates outwards Pause 50 End Return
790
« on: November 08, 2010, 10:35:39 pm »
*Whistles* Hmm, I wonder what's happening on this thread? Ohcrap, a pink lo
*cough*Blue*cough*
* Michael_Lee carefully looks from side to side...Nono, see, he's covered in blood, which washed off slightly because he went swimm
791
« on: November 08, 2010, 09:56:02 pm »
Cool, bookmarked. Also, are these all relevant/still work for the recent versions of Axe?
792
« on: November 08, 2010, 08:20:16 pm »
You know, I just noticed, but you have 666 posts, FinaleTI. Not sure if that's good or bad.
793
« on: November 08, 2010, 07:56:10 pm »
It probably should. I've tried running a few programs on my TI-84+ Silver Edition, and they work fine.
Welcome to Omnimaga, btw!
794
« on: November 08, 2010, 12:33:49 am »
*Whistles* Hmm, I wonder what's happening on this thread? Ohcrap, a pink lo
795
« on: November 07, 2010, 11:53:12 pm »
I've been debating making a super-optimization guide for Axe. Should I?
PLEASE. I would love to code like this - I still treat Axe sort of like TI-Basic, and I never really learned how to optimize that either, beyond the normal tricks. (I just printed out your code - I'm going to be poring over it before I go to bed! )
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