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Introduce Yourself! / Re: Forgot to introduce myself
« on: November 06, 2010, 12:37:26 pm »
Hi! Welcome to Omnimaga!
(Your peanuts should be arriving soon)
(Your peanuts should be arriving soon)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 796
Introduce Yourself! / Re: Forgot to introduce myself« on: November 06, 2010, 12:37:26 pm »
Hi! Welcome to Omnimaga!
(Your peanuts should be arriving soon) 797
Axe / Re: 8xp to text converter« on: November 06, 2010, 12:31:47 pm »
Thanks, but all credit should go to Matthew Iselin (whoever that is).
All I did was write the batch file so you don't have to use command prompt all the time and package everything together. 798
Introduce Yourself! / Re: Hey« on: November 05, 2010, 07:16:08 pm »
Welcome to Omnimaga!
I hope you enjoy your stay here! 799
Miscellaneous / Re: Rubik's Cube« on: November 05, 2010, 06:46:19 pm »
For a 3x3x3, I can usually solve them from 45 seconds to a minute, although if I get lucky, I can just barely squeeze a 30 seconder out.
4x4x4 ranges from about 3 minutes to hours, depending on how confused I get. (I need more practice with this one) 5x5x5 consistently takes about 5 minutes. 800
Axe / Re: Music using Freq(« on: November 04, 2010, 07:30:33 pm »
Tangentially related to this, I made a sort of piano/wind instrument sort of thing.
Turn the calc sideways, and press any of the keys from [2ND] to [STO>] They're both C's, so [ALPHA] would be D, [MATH] would be E, etc... If you press the left and right arrows (well, actually up and down from the sideways perspective), the range goes up and down by an octave (indicated by the number on the screen. Pressing the other two buttons moves the range by a whole note (the letter on the screen indicates which note [2ND] is on. For sharps, press the key over the appropiate one (C sharp is [MODE], the key above [2ND], which is C) It works well in the middle region, but sounds weirder if you go too high or low. (Wow - that was a long and complicated explanation. But it's intuitive - just turn the calc on the side, try pressing the closest 2 row of keys and the arrows keys and experiment) I compiled w/ Axe 0.4.5 - the file is source code. 801
Introduce Yourself! / Re: Well hello.« on: November 04, 2010, 07:21:22 pm »
Welcome to Omnimaga!
2: Noobs who respond "Don't use labels."Well, you have to admit, it is the shortest answer, and the most simplest to explain. 802
Other Calculators / Re: If you joined the community after 2007, this will give you an heart attack« on: November 04, 2010, 07:09:11 pm »
X.X
Nail in my heart, aneurysm in my head... (Not to mention my burning eyes) 803
Introduce Yourself! / Re: hi I'm good at BASIC« on: November 03, 2010, 07:10:47 pm »
While I agree that usually it's better to start small, then work up big, I think you shouldn't let that stop you from programming whatever you want. Dream big (and plan well)!
Also, you don't have to be incredibly good at BASIC before starting Axe - you should just know the more important commands and be fairly confident in programming with BASIC. I've always found that for me, Axe is more easier to use then BASIC (but potentially much more dangerous). 804
Axe / Re: Music using Freq(« on: November 03, 2010, 03:12:59 pm »perhaps frequency could be overloaded with another parameter type? because it we have not so many tones we can access right now, and i think we just only use the Freq( command to play music with normal tones. I'm not sure if this'll be a good idea - you can use Freq( for sound effects, which requires more granular control, plus I think that might be a bit difficult to parse. So question: How does my computer play chords when I'm listening to music? Is it possible to do something similar on-calc? Another question: Is it possible to control volume on the calculator? 805
Introduce Yourself! / Re: hi I'm good at BASIC« on: November 03, 2010, 03:06:53 pm »
Try to avoid double posting - try clicking the 'Quick Modify' button to the right or the 'Modify' button at the top right of your post.
tibasicdev.wikidot.com is like the largest resource for TI-BASIC help (but it's forum is pretty dead right now). Besides omnimaga.org, Edit: Sorry, it's cemetech.net, not .com 806
Introduce Yourself! / Re: hi I'm good at BASIC« on: November 03, 2010, 03:02:34 pm »
Hi! Welcome to Omnimaga!
I think you need 5 posts or more to attach forum pictures (or send PMs). I think - I'm not too sure. So what kinds of things have you made in BASIC so far? 807
TI Z80 / Re: Light - Progress« on: November 02, 2010, 08:04:20 pm »By the way that's awesome! I wonder if you should make the character move every 2 pixel or something so it is faster?Well, that's actually what it's doing. Every time I move, the calculator starts crunching where to add the shadows two pixels later, but interrupts halfway through to display an intermediate circle position without rendering new shadows. Which is why the shadows are a little choppy but the circle isn't. 808
TI Z80 / Re: Light - Progress« on: November 02, 2010, 07:11:58 pm »There's a Full in there, I can tell. The screen messes up on the 84+. Could you describe exactly how the screen messes up? If it's possible, could you also upload a screenshot? 809
TI Z80 / Light - Progress« on: November 02, 2010, 06:42:03 pm »
Updates and screenshots will go in this thread.
November 2nd, 2010: Real updates: > Got shadows to respond faster > Made character movement smoother > Made the map scroll, not the character Superficial updates: > Switched to a new map > Made tile engine slightly more extendable > Made the viewing screen square, not rectangular. (Going to add stats and stuff to the right side) Things I'm working on: > Making a flexible tilemapper that can display more then walls > Making the plot more detailed Things I really need to start working on > Adding interaction (traps, items, etc.) > Adding menu systems > Adding stats Note: I'm probably going to keep grayscale shadows the way it is now, so it functions as a way for me to easily see the layout of my maps and serve as a sort of lightbulb feature. Another note: Wheee!! This is fun, having a progress thread. 810
Other Calc-Related Projects and Ideas / Re: Mini Golf!« on: November 02, 2010, 06:21:26 pm »
Interesting idea
I think if you can get good physics, this would be really fun to play. |
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