This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Michael_Lee
Pages: 1 ... 53 54 [55] 56 57 ... 70
811
« on: November 02, 2010, 06:19:09 pm »
For Pxl-On, from what I can see, it has to follow this format:
Pxl-On(X-coordinate,Y-coordinate)
I think there's an output command (for the homescreen) that uses a format kind of like that:
Output(X) Description: The cursor moves to the cursor position (X/256,X%256)
Not sure why you would want a line command like that - seems a little complicated compared to the one already existent.
812
« on: November 02, 2010, 06:06:34 pm »
Untested, but based on the source code provided, it looks like it's 47·n + 59 clock cycles per iteration (or on the 84+, 47·n + 61 in RAM, 55·n + 70 in a Flash app.) Each iteration is only half a cycle of your square wave, though. So if you wanted to play a tone of 440 Hz, you'd want the frequency parameter to be ((6,000,000 / 880) - 59) / 47 = 144.
For the time parameter, figure each tick is about 47/6 = 7.8333 microseconds, so a second would be 128,000 ticks. This will vary depending on the frequency parameter, though. (If you want to play notes longer than 65536, I think it would work so long as you ensure that the time parameter is a multiple of twice the frequency parameter. Or maybe 1 less.)
? I'm sorry - I barely understood that - it was too complex for me. Do you think it's possible for you to churn out a few nice and simple formulas where I can plug in whatever hertz I want to output the frequency value I should put in?
813
« on: November 01, 2010, 11:05:07 pm »
Hello: Which frequencies using the Freq( command correspond to which notes? Like which frequency would give a middle C, or what would give an A sharp, etc...
Also, for time, how much equals a second, and how much equals half a second, etc...
Also, is it possible to play chords and hold notes longer then what I get when I input 65535 for time?
814
« on: November 01, 2010, 10:33:22 pm »
I've been trying to tackle the Riemann-Zeta function for a while too, but given that I'm still in high school, this is all I've got: > It looks best in the complex plain > It has to do with zeros > It's hard > It's random Yeah, I've got a long way to go. This is my favorite pattern: clicky!
815
« on: November 01, 2010, 09:00:47 pm »
:ClrHome :Disp "AX²+BX+C=0 :Prompt A,B,C :Pause -(B+{1,-1}√(B²+4i²AC))/(2A
Doesn't even change the mode settings
O.o That's hyper-optimized! If you remove the ClrHome and the Disp, you can get it to be under 50 bytes! Does using i allow for an imaginary output even if you don't mess with the mode settings?
816
« on: November 01, 2010, 07:37:10 pm »
Ooh nice, I like the idea, because it is not just the typical "A vilain with OVER 9000! magic powerz is threatening the kingdom and you must save the world" story style, which can be good, too, but different stuff is nice, sometimes. One thing I wonder, though: will there be NPCs and some form of shops or something to upgrade your equipment and to get clues?
Also I'll probably create a sub-forum for this later, unless Hot Dog beats me to it.
Thanks! I think I'll add interaction with various henchmen, as either sources of dialogue or to buy and sell stuff. (Pretty degrading stuff for a supervillain to stoop to,having to buy equipment from your own henchmen, lol)
817
« on: November 01, 2010, 07:24:51 pm »
Well, coding is going along slowly, in fits and starts, but progress is being made. I think I have a plot, and I want to run it through the forum to see what you guys think.
You control a villain (whose name, btw, is Harlequin) who lives in a lair in the depths of a maze. Because you are a villain (and a particularly nasty one, to boot), your maze is perpetually flooded with would-be heroes attempting to confront you. As a result, you're kept quite busy running about, resetting traps, killing tenacious heroes, etc.
One day, you were foiling heroes, as usual, when you accidentally triggered your own trap, which caused all of your equipment and stuff to scatter about, and more importantly, caused you to lose the all-important map of the maze, leaving you completely, totally, and utterly lost. Which sucks for you.
The purpose of the game is to go around collecting equipment from treasure chests, rearming (and avoiding) traps, killing heroes you encounter, recovering map pieces, solving puzzles by pressing buttons that open/shut pathways/doors, and attempting to convince henchmen that you are, in fact, Harlequin, and not some impostor.
818
« on: November 01, 2010, 02:00:22 pm »
Oh, wow. I actually got in. I feel honored. [/minor feeling of shock]
That being said, I should really start to work more on my RPG - lately, I've been procastinating just a little.
Congrats to everybody else!
819
« on: November 01, 2010, 12:05:29 am »
Hi! Do I detect some Fibonacci?
820
« on: October 31, 2010, 10:13:21 pm »
Yeah - try pressing [DEL].
821
« on: October 31, 2010, 08:49:58 pm »
I think it's included in the zip file he attached earlier.
822
« on: October 31, 2010, 08:31:26 pm »
Aw. Okay, I guess it's really not too much of a hassle. Does anybody know of a good song or song player thing that I can add so I can show this off at school?
823
« on: October 31, 2010, 08:29:28 pm »
The 'Drag App Over Me' Rabbitsign isn't a bat file - it's an exe, so you can't really edit it.
824
« on: October 31, 2010, 08:26:02 pm »
Hmm, it worked fine on my computer. Maybe it's a difference between Windows XP and Windows 7? Try opening and editing the batch file so it reads 'rabbitsign.exe', not 'rabbitsign' - maybe that'll work?
825
« on: October 31, 2010, 08:20:27 pm »
Oh. How do I make it stop?
Pages: 1 ... 53 54 [55] 56 57 ... 70
|