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Messages - Michael_Lee

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841
Art / Re: here are my circles ;o
« on: October 29, 2010, 06:28:37 pm »
???

What do you mean?

Wait - you edited your post while I was typing this!  Ninja'd

842
General Calculator Help / Re: Non-validating OS - why?
« on: October 28, 2010, 06:21:38 pm »
It would be interesting if you could send your os to your computer and then to me, please.  Thank you.

Mkay - how do I do that?  I think I can use wabbitemu to pull my ROM, but I'm not sure how I could send my OS to my computer.

btw - I'm not using BrandonW's patched OS, nor am I using anything like zStart.

843
KnightOS / Re: Feature Requests
« on: October 28, 2010, 06:14:55 pm »
1) USB support is planned, though maybe not for all the devices you mentioned.  I'll look into the feasibility of exploring a computer's contents.
2) Planned, and partially implemented.
3) Planned and it is being coded to allow this to work
4) KermM has offered to attempt porting CalcNet
5) Planned
6) Still on the fence about this, I think something like this may be best left up to 3rd party developers.  Quigibo has expressed interest in porting Axe.
7) I plan on porting Mosaic
8 ) Planned, partially implemented
9) If KermM ever sends me that link cable, I'm going to try to write a WiFi driver, and will port it to KnightOS if I'm successful.

Wait - seriously?  Most of these things are actually feasible?  Wow.  That's amazing.  If you could incorporate some kind of web browser, that would be totally win.  

844
General Calculator Help / Re: Non-validating OS - why?
« on: October 28, 2010, 06:10:38 pm »
I want to know is why you would give him MP in the first place O_O

if you are using brandon's patched one tho, that could be why

Reasons:
1) My friend doesn't know how to program, and probably will never try to learn how.  He also is unfamiliar with how calculators work, so he's unlikely to download games off of the internet.  Things like the pretty sigma notation, mathprint, and better log stuff would be useful for him because that's pretty much exactly what we're covering in math right now.
2) Simple curiosity.  I was in chemistry, and my teacher talks extremely slowly.  I was extremely bored, and didn't want to risk my calculator so I just messed with his.

845
General Calculator Help / Non-validating OS - why?
« on: October 28, 2010, 01:54:37 pm »
Today, at school, I wanted to see what would happen if I tried to transfer an OS from one calculator to another, so I tried sending OS 2.53MP to my friend's calculator (he had the standard OS 2.43).
I managed to send the entire OS over, but it wouldn't validate and I ended deleting my friend's OS altogether. 
I tried again two more times unsuccessfully, and resorted to sending OS 2.43 from a third person's calculator (which worked first try, and interestingly, everything in archive was intact!).

So my question is, why didn't my OS validate/work?
Is it possible that my monkeying around with Axe (especially when I make mistakes and write data to oddball places) might have somehow corrupted my OS?  Or is 2.53MP just non-cooperative in general?

846
TI Z80 / Re: Ingenuity
« on: October 27, 2010, 11:25:19 pm »
Sweet.  This is going to be EPIC.
So in some cases, there'll be a penalty on using one weapon for too long, especially if it's been buffed up by being set on fire?

847
TI Z80 / Re: Ingenuity
« on: October 27, 2010, 11:14:14 pm »
So will every single combination create a weapon that is better then the previous items, or is it possible to combine weapons that actually lead to a worse one?  (Like slingshot + ice + lighter = burnt slingshot (has a tendency to fall apart! lol))

848
News / Re: Omnimaga seeks for new staff
« on: October 26, 2010, 07:25:16 pm »
Meh, I've only contributed one program so far, plus I'm pretty busy atm, so I'll have to pass.
Got to build up my portfolio, so to speak, right?
Honestly, the only programs I'd released before joining Omni staff were Drifter (UTI, Omni, TIBD, ticalc), Oasis (Omni, UTI, TIBD), and Nibbler (Omni only).  This was it, and if you find Nibbler and Oasis, you'll see that they were tiny projects.  I guess what I'm trying to say here is that you don't need a large portfolio, you just need some fun projects in progress (Elmgon, HGP) and the drive to staff such a great forum. ;D
As for how busy you are, that's something that's hard to overcome, and I don't have any advice on it. ;)

Really?  Hmm...

-Have 50 posts     ✔
-Have been active posting for at least one month     ✔
-Have a good forum/IRC behaviour during that period and no past ban/suspensions longer than 7 days (including the old board).     ✔
-Be involved in at least one of the following:
 *TI game programming     ✔
 *TI game development tools (on calc or on the computer)
-Have a related project which was updated less than a month ago.     ✔-ish
-The language used to program doesn't matter, same for the TI calculator model.

I'll try joining then, just for kicks.

849
KnightOS / Re: KnightOS
« on: October 26, 2010, 07:16:36 pm »
:c
Aw...
It was too good to be true.

850
KnightOS / Re: KnightOS
« on: October 26, 2010, 07:12:09 pm »
If you could switch between KnightOS and TIOS freely, at will, with minimal loss of data, that would be so epic...

851
TI Z80 / Re: Light
« on: October 26, 2010, 06:50:53 pm »
After procrastinating for days (curse you, cuberunner!), I finally managed to implement a variant on Builderboy's suggestion and made the game check every two pixels for collisions.
Which means that now, instead of being excruciating, it's just a little slow!  (Yay!)

Because I couldn't decide between black or grayscale shadows, I added both.  You press alpha to alternate between the two.  (I got a little lazy implementing it, so you have to come to a complete stop, press alpha really quickly if your emulator is fast, then start moving for it to switch).

Next:  Collision detection.  And plot.  And more optimizing, if possible.

852
News / Re: Omnimaga seeks for new staff
« on: October 26, 2010, 01:51:44 pm »
Meh, I've only contributed one program so far, plus I'm pretty busy atm, so I'll have to pass.
Got to build up my portfolio, so to speak, right?

853
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: October 24, 2010, 11:44:18 pm »
Being the diligent little nerd that I am, I immediately whipped out my calculator to check the math... :p

854
Axe / Re: How to tilemap?
« on: October 19, 2010, 07:19:11 pm »
Code: [Select]
.PROG
[0000000000000000]->Pic1
[FFFFFFFFFFFFFFFF]
[FF818181818181FF]
[0101010101]->GDB1
[0100000001]
[0102020201]
[0101010101]
For(Y,0,3
For(X,0,4
Pt-On(X*8,Y*8,Y*5+X*8+Pic1
End:End
DispGraph
Repeat getKey
End
Wait, wouldn't using X and Y just return random gibberish?  How does the code know that X and Y refer to GDB1?

855
Axe / How to tilemap?
« on: October 19, 2010, 06:44:56 pm »
Mkay, I apologize in advance, because this question has been probably asked so many times already, but how exactly do you make a tilemap in Axe?  
What different methods are there, and what types of compression are commonly employed?

I'm pretty sure there's lots of threads with similar questions floating around, so links are fine.

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