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Messages - Michael_Lee

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901
Other Calculators / Re: Axe Minesweeper v0.95.056
« on: September 28, 2010, 06:10:44 pm »
Excellent minesweeper!  I noticed two readme errors:
1. "Transfer MINES4.8xp to your calculator."  Apps are in the .8xk format. :)
2. It mentions the 83, which has no App support.  I believe you mean 83+. :)  sorry to be nit-picky like this. :(

I'd put this on my calc in a heartbeat, except for this:  (See screenie)

Thanks for your feedback!  I don't mind that you're nit-picky - in fact, I welcome as much criticism as possible.

About the glitch:
!!!!!!!!

That's really weird - the glitch occurs in wabbitemu, but the game works fine on my calc.  Maybe the game got corrupted as I was transferring it over to my computer with ti-connect?

I'll try uploading a fresh version.

902
Other Calculators / Axe Minesweeper v0.95.056
« on: September 28, 2010, 01:22:38 am »
Axe Minesweeper v0.95.056



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=568

A game of minesweeper, featuring:
> Scrolling and large minesizes
> Customizable minefield sizes (26x26, 10x70, 1x2, etc...)
> 3 difficulty levels
> Timer - works even on the TI-83!
> High scores (save the 3 best per difficulty!)
> Fast expansion
> Flags and question marks
> An undo button!
> 3 level grayscale
> Teacher key - press [CLEAR] to quit instantly!

To play, press
[2ND] to reveal a square
[ALPHA] to flag a square
[GRAPH] to pause
[TRACE] to reset
[CLEAR] to quit instantly

Made with Axe Parser 0.4.4

Main Features demo:


Customizable Options demo:


Example Gameplay:



903
The Axe Parser Project / Re: Features Wishlist
« on: September 27, 2010, 10:01:32 pm »
Maybe add an option that'll let you enable that?

904
The Axe Parser Project / Re: Axe Parser
« on: September 27, 2010, 09:57:41 pm »
PRAISE THE ALL-MIGHTY LORD OF CALCULATORS, AXE 0.4.5!

:)
Recursive subprograms!

905
TI Z80 / Re: Axe Minesweeper
« on: September 27, 2010, 09:19:06 pm »
Please note that votes should be considered based on what has been submitted on the due date of the contest, not what has been submitted afterwards.  Otherwise that give people who release more versions after the contest an advantage.

I have to agree with this, although it would be nice if it were otherwise...

I actually feel kind of bad about releasing a bunch of versions after the contest - do you guys think I should have waited longer before starting to post updates?

906
TI Z80 / Re: Axe Minesweeper
« on: September 27, 2010, 01:57:07 pm »
Well, perhaps 're-write' is too strong of a term.
I'm planning on doing a combination of editing, optimizing, and general shuffling around of codes.
The reason I want to do this is because I see lots of redundant code that could be stuffed into subprograms to shorten the length.
Also, when Axe 0.4.5 comes out, I might be able to use some of the new features.

So, I guess it's really not a re-write, because the bulk of the code would probably be unchanged.
Besides, I'm still kind of hoping that maybe it might just be possible to make an asm program, although at this point, that's probably not possible...

907
TI Z80 / Re: Axe Minesweeper
« on: September 26, 2010, 07:28:31 pm »
Yay!
2nd game ever, and people think that it's good!
(Well, 3rd game ever, if you count rock paper scissors.)

Note:  I think that I'll soon stop working on this game, as soon as I do four things:
1) Add an automatic game save (so that if you quit, you can can resume your game)
2) Add wraparound
3) Make it so that you have an option to never die on the first click
4) Completely rewrite the code so that it's organized.

908
The Axe Parser Project / Re: Axe Parser
« on: September 26, 2010, 07:23:54 pm »
Ah, so I wasn't imagining the elseif bug.
So... it'll be out maybe in the next seven days?  Please?

909
The Axe Parser Project / Re: Axe Parser
« on: September 26, 2010, 07:09:33 pm »
Question: About when do you think 0.4.5 will be out?
I really, really want to use it...

910
The Axe Parser Project / Re: Memory Size of compiled programs
« on: September 26, 2010, 12:34:16 am »
Some people are able to manage and create incredibly huge games that basically take up the entire memory of the calculator <.<
Like me ;D *points to ROL series, Zelda: Dark Link Quest and its 210 sub-programs/40 pics, Reuben series, Mana Force 2, Metroid II/expansion and Illusiat 13*

Did you just remember everything, or did you make a reference sheet of some kind?

911
TI Z80 / Re: Axe Minesweeper
« on: September 26, 2010, 12:31:19 am »
Added multiple high scores (3 per level)
It's currently slightly buggy, plus the menu feels a little cramped, but it works.
Later, I'm going to try to add either the average success rate or the average time - I haven't decided yet.

912
TI Z80 / Re: Axe Cuberunner
« on: September 24, 2010, 11:29:42 pm »
I like the screenshot!

913
TI Z80 / Re: Axe Minesweeper
« on: September 24, 2010, 11:27:50 pm »
*happybobjr sits in silence, knowing that he can't write much without saying sumething slightly rude.  -->  STUPID NOOBS <-- that was only a joke right there :P

?
Sorry, not understanding this post.
Especially the bolded 'u'

914
TI Z80 / Re: Falldown
« on: September 24, 2010, 08:29:35 pm »
Maybe this?
http://ourl.ca/6731
I think it starts to scroll faster the longer you play.
It wasn't very good.

915
News / Re: Axe Contest poll and judging starts
« on: September 24, 2010, 08:13:14 pm »
...
o.O
How horrible.

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