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Messages - Michael_Lee

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916
News / Re: Axe Contest poll and judging starts
« on: September 24, 2010, 08:04:36 pm »
Well in 2008 the community went through some bad shit. A lot of people turned against Omni because of our anti-trolling policies and because a lot of good people left around 2007, a lot of the people that remained around were people who did not care much about the communtiy and troublemakers. This lead to Omnimaga demise and then there was an increased amount of people losing interest for calc stuff since it seemed like it no longer mattered how much work you devoted on games/softwares for the community. All that mattered was if you advocated trolling behavior then you were considered as cool. In addition to that, Cemetech was still recovering from the Jatol incident so besides UTI, there wasn't much activity elsewhere. 2008 was the year there was no z80 POTY, btw.

Quick question: what was the Jatol incident?

917
TI Z80 / Re: Axe Minesweeper
« on: September 24, 2010, 07:52:54 pm »
...You can just call me Michael, you know.  Isn't it kind of awkward having to press that underscore?

DJ just sent me a PM, so...

I apologize if that comment appeared rude - that really wasn't my intention.
I just felt because I have difficulty typing the underscore, other people might too, and I wanted to free them from the obligation of having to type in every last character.
It wasn't my intention to be picky - really, I don't personally care what I'm called, so long as it's vaguely recognizable, but I've always felt kind of bad about making people type more then they should.
Once again, my sincere apologies.

918
TI Z80 / Re: Axe Minesweeper
« on: September 24, 2010, 07:23:50 pm »
One key away from the backspace, plus the shift button.

Well, it's awkward for me, at least (which makes logging in a minor hassle)

919
TI Z80 / Re: Axe Minesweeper
« on: September 24, 2010, 07:09:29 pm »
...You can just call me Michael, you know.  Isn't it kind of awkward having to press that underscore?

920
TI Z80 / Re: Axe Minesweeper
« on: September 24, 2010, 06:56:51 pm »
Another minor update: doubled the potential minefield size and altered the appvar to accommodate future high score stuff.

...

I just spent several days debugging the doubling minefield stuff, only to find out that Axe 0.4.5 supports working directly with nibbles...

Oh well - at least I learned something new.


Also: Important - if you've played a previous version, you have to delete the appvar it created (which is MINES4DE) before playing this new one.
Well, you don't have to, but you'll have some oddities if you tried.

921
TI Z80 / Re: Falldown
« on: September 24, 2010, 06:33:56 pm »
...
I like how I ended up using exactly the same tile sprites in my version...

Also, DJ, do you keep videos of every calculator game in existence, or do you just have epic searching skills?

922
TI Z80 / Re: Falldown
« on: September 24, 2010, 06:29:13 pm »
So you mean it runs as fast as pure Asm versions of Falldown?

Edit: Ninja'd.  (Don't know the emote for this one)

923
TI Z80 / Re: Falldown
« on: September 24, 2010, 06:26:32 pm »
Wait a moment.  There was an original?
I thought it was one of those games that just spawned out of nowhere...

924
News / Re: Axe Contest poll and judging starts
« on: September 23, 2010, 08:33:31 pm »
Ooh - that's a cool website.

Especially here: http://webcache.googleusercontent.com/search?btnG=1&pws=0&q=cache:lmgtfy.com >:D

Nice!  That's diabolically recursive!

Also, how will the judging work?  Is it based more on the open poll, or more on the closed judging?

925
News / Re: Axe Contest poll and judging starts
« on: September 22, 2010, 03:11:03 pm »
Ooh - that's a cool website.

926
Axe / Re: Questions
« on: September 22, 2010, 03:08:09 pm »
Thanks, but it still doesn't work...

927
News / Re: Axe Contest poll and judging starts
« on: September 22, 2010, 03:02:26 pm »
Do we really have to wait until October 11th to find out who won?
How many people have voted so far?

928
Axe / Questions
« on: September 22, 2010, 02:56:51 pm »
I tried this:
Code: [Select]
.ATEST
ClrHome
For(A,0,5)
    A->{L1+A}/16
    A+5->{L1+A}^16
    Disp {L1+A}/16->Dec,{L1+A}^16->Dec,i       .imaginary i for newline
End

Repeat getKey
End

and expected this:

Code: [Select]
   0    5
    1    6
    2    7
    3    8
    4    9
    5   10

but got this:

Code: [Select]
   0    5
    0    6
    0    7
    0    8
    0    9
    0   10

And I don't like that result.
Help?

Also, what are bitmaps and how do I use them (and the bitmap command(s))?

Edit: added a '->Dec'

929
Introduce Yourself! / Re: New... I guess?
« on: September 21, 2010, 01:53:14 pm »
Hi! 
Which calculator do you have?

930
Site Feedback and Questions / Re: 500 Errors
« on: September 20, 2010, 07:11:12 pm »
Funny thing, actually - I got a 500 error when I clicked on the link to this page!  :)  (or is  :P more appropriate emote?)

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