16
The Axe Parser Project / Re: Axe Parser Grayscale
« on: January 03, 2017, 02:58:25 pm »Quote
I switched pic1 and pic2 and it worked fine for me.Thanks for the advice E37! That fixed the colors in the wrong places. However, I noticed that the dark gray wasn't well defined from the black, so I did some screwing around and found that if you do :DispGraphClrDrawrr after pic1 and after pic2, It's perfect! Problem solved. I'm sure to implement this into some game down the line. Thanks for the help!
You can replace DispGraphrr:ClrDrawr:ClrDraw with :DispGraphClrDrawrr