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Messages - NecroBumpist
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61
« on: October 03, 2011, 05:55:52 pm »
What's up with all the last line bugs anyway?
Lol, in the numerous parsers I've written, there has always been some fucking last line bug or another. The simplest answer I find that usually works is to append a newline character to input before processing begins.
62
« on: October 02, 2011, 10:50:29 pm »
I wish someone would make an in-depth description of the current Axe release's features I would love to read it!
63
« on: October 02, 2011, 01:36:44 am »
64
« on: October 01, 2011, 07:14:40 pm »
It would be cool if TI implemented a feature that signals when a key has been released, then this would simple to implement, and more user friendly
65
« on: October 01, 2011, 06:03:56 pm »
flyingfisch, mind if I use the name "Market Maniac" ?
I want to create my own stock/money/market game, separate from yours, but since I thought of this after reading your post I want to know if this is okay with you.
66
« on: October 01, 2011, 05:45:06 pm »
On the Profile -> Show Posts page, can each post also show its respective rating?
67
« on: October 01, 2011, 02:28:17 pm »
I would say the Nspire, but mainly because I'm a Lua freak.
68
« on: October 01, 2011, 02:07:19 pm »
If you're looking to micro-optimize at this point, you might as well begin changing constants to locals as well.
-- Use this local _1 = 1;
if val == _1 then -- stuff end
aTable[_1];
I have no idea how much this will improve speed, but it will. Remember to localize both string and number constants.
Oh, and you need to localize the math library functions instead of getting them from the math table all the time.
69
« on: October 01, 2011, 01:59:09 pm »
ExtendeD, Wow. I thought hosting those files was illegal... I'm quite surprised to see such a repository like that.
Edit: [snip]
I got everything fixed, and you can find a detailed description in the original post.
70
« on: October 01, 2011, 12:52:35 pm »
ExtendeD, the oldest version of OS 3 I have is 3.0.2 jimbauwens, I just tried taking the boot2.img from OS 2.0.1 and archiving that into a zip'd .tno file with the TI-Inspire.img from OS 3.0.2, and then did the normal procedure for creating a flash and loading it, but the emulator hangs on the "Installing factory image" part...
71
« on: September 30, 2011, 10:40:26 pm »
Yeah, I heard this aired in the UK.
72
« on: September 30, 2011, 09:47:38 pm »
What are your opinions of this commercial ? I'm personally rather surprised by hearing Dubstep in a commercial.
73
« on: September 30, 2011, 08:59:07 pm »
I enjoyed this one. It was a nice break between other shows. Though the first episode confused me with the character development. I would recommend this as well.
74
« on: September 30, 2011, 08:12:01 pm »
I'm trying to start development for a TI-Nspire (Touch pad) game, but I need to be able to test things! Okay, my trial license for TI-Student software expired a few days ago, and I can't find any thing in what remaining portions of the original packaging I have (I can't even recall if there was a license included). I have also spent hours trying to get TiLP to work, but to no avail. My last hope is nspire_emu (not sure how I'd get files to this though) Where can I find the imagedump.exe required to decompress the boot2 image as mentioned by HackspireEDIT:I got a copy of imagedump.exe, but now I need help getting OS 3.0.2 or 3.1.0 working. I've read around, but I still don't quite understand patching an OS >3.0.2 Could someone please help me out with step-by-step instructions please ? DOUBLE EDIT:Finally got OS 3.0.1 working. Here's the instructions for anyone else struggling to get OS 3 working on nspire_emu
75
« on: September 30, 2011, 12:00:33 am »
Welp, I might as well post my plan.
You have 1 year to play, and to make as much money as possible. You will start out with a compound loan (how about for $10,000) and you will have to repay it before the game is over to win. Each day will consist of approximately 10 seconds (this makes the game just about an hour long, excluding time spent in dialogue menus).
Instead of taking real stock info I plan to generate a large list of companies with varying properties, such as what sector they are involved in, they're current price, how their company/stock is fairing (steady, rising, falling, spiking, plummeting), and any other shit I can think of. I think I'll make all this info random, so you can't just play the same strategies over and over.
Then, the fun part. The market.
Now, since I'll be doing this in Lua, I'll probably have the most power among the different versions, and I plan to spend this power simulating a market. Based on the companies current fairings, numerous 'bots' will trade stocks. If the bots notice a rise in price, they'll continue buying, sending the price higher, however, I'll have to limit this. If the bots notice a decline, some might begin to sell (this opens up a new venue for bot personalities (long-term investors vs. short-term)), while other will hold off. Buy low, sell high, make profit.
As the player, you'll have to navigate this treacherous new market, and not blow all your money. I'll probably include a tutor for the first few minutes to teach you how to use things, and to show you which stocks would be safe/good starting investments.
Onto the game play. It will revolve around a GUI which lists stock prices and st00f. When you want to do something, you'll hit a button, which opens a menu (and pauses game advancement). From here, you buy, sell, manage your loans, and maybe a few other stock-esque things I'm unsure of (short-trading).
I hope to make the game really interactive, like allowing you to see price graphs, and other cool things.
To me, it sounds interesting, but I want to hear your feedback Omnimaga.
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