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Messages - NecroBumpist
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76
« on: September 29, 2011, 07:10:03 pm »
I support boot2490's request
And yes, I will be doing this specifically for TI-NSpires (though since I am without a CX, I will forgo color)
77
« on: September 28, 2011, 09:32:57 pm »
Oooh, me likey.
I'm tempted to try this in Lua!
Not sure if I'll try to keep mine similar to yours (if you post more detail
) or if I'll go off and make my own UI and other st00f.
78
« on: September 18, 2011, 01:04:20 am »
Texas. Not far from TI's head quarters. ujelly?
79
« on: September 17, 2011, 08:30:43 pm »
>devoting yourself to a single political party I seriously hope you guys don't do this.
80
« on: September 13, 2011, 09:09:58 pm »
Nice! How many FPS does it get ?
81
« on: September 12, 2011, 07:36:10 pm »
If you need more accuracy than Doubles can offer, you're going to have to create your own layer of abstraction. This might be something like a Big Number library, or a complex number library.
82
« on: September 08, 2011, 11:12:49 pm »
I found another problem. I noticed that we can't use functions like that : function foo(...) return unpack(arg) end. Maybe that's because of the Lua version... Yes, TI has disabled old Lua 5.0 compatible VARARGs.
Not sure why, I always thought that it was a cool feature.
83
« on: September 08, 2011, 10:52:19 pm »
I do not approve of this title.
It has mislead me, and caused me disappointment.
I am not amused
84
« on: September 02, 2011, 07:40:45 pm »
Never enough peanuts, eh? Never ever.
Welcome to Omnimaga!
Lua is a great language to learn, it's relatively simple, but extremely flexible in its design.
You'll have a great time learning it
85
« on: September 02, 2011, 07:29:00 pm »
I can't wait to try this
I hope things work out well for your endeavor!
86
« on: August 29, 2011, 06:34:43 pm »
pianoman, have you tried adding cursor.show() to on.draw() ?
87
« on: August 29, 2011, 12:41:17 am »
I wasn't affected by Irene.
I'm down by the gulf of mexico, preparing for the real hurricanes to come this season.
Spoiler For My opinions on the matter :
Irene got
way too much media coverage
88
« on: August 28, 2011, 11:25:53 pm »
You could use timers.-- since I don't know if you can pass the on.timer() function endless arguments, we'll store them in a local local timerFunction; function on.timer() timer.stop(); assert(timerFunction)(); end local function wait(s, f) timerFunction = f; timer.start(s); end wait(1, function() -- whatever you want to do in 1 second end)
89
« on: August 28, 2011, 08:30:55 pm »
Simple question: Why doesn't this work? The simplest questions deserve the simplest answers.
You're attempting to write to a table that doesn't exist.
Assuming
gamedata is just an empty table, this code should work:
Oh yeah, I removed some redundancies.
function creategamedata() screen = "loading" local rand = math.random; for t1 = 1, gamelen do local v = {}; gamedata[t1] = v; for t2 = 1, t1 do v[t2] = rand(1,4) end end game() end
90
« on: August 28, 2011, 01:35:01 am »
So, I somehow was linked to one of Taylor Mali's poetry videos on youtube, and I was absolutely hooked.
I think he's amazing, but I want to hear what you guys think
here's a list of some of his videos I've watched on youtube:
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