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Messages - Nick
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61
« on: January 18, 2013, 02:28:52 pm »
I've implemented the startgeneration, so you don't have to wait to get to generation 2000 for example. "Don't have to wait" is not exaclty true, it takes time of course, and the optimization is less than i expected.
example 3 sliderguns (smallest version) in a 50x75 field, generation 100 01:09 seconds with [enter] 00:53 seconds from startgeneration
as you can see it's not that big a deal, but it's something...
62
« on: January 18, 2013, 02:12:16 am »
How about some sort of 2d garry's mod using chipmunk physics?
sorry to say, but impossible... Lua is not fast enough for those kind of games. Not even in 2D. This would be a bit big for a first project in Lua, wouldn't it
And yeah, that might be a bit too big
63
« on: January 17, 2013, 12:50:07 pm »
Thanks I plan on adding these features in the future: - More standard/known rules - 'Build' your own rules by setting Born and Survive numbers (1) - Add save and recall feature for patterns, right now it kinda sucks that you lose it when you quit... - Do not reset generation when going back to edit as long as you don't change anything. - be able to set a generation directly without being drawn. E.g. you want to know the 1500th generation of a pattern, but you don't want to wait until everything is calculated and drawn, then I'd make it just calculate, and only draw it when generation 1500 is reached, that should save a lot of time. (1) a rule is basically just a set of numbers that equal the amount of living tiles from the Moore neighborhood (A cell has 8 neighbors) +++ +O+ ==> + is neighbor, O is self +++ So when you design your own rules, you say for example: B3S23 or B3/S23. This means: When 2 or 3 neighbors are alive, Survive (if dead it stays dead). When exactly 3 neighbors are alive, a dead cell is 'Born' (which means it gets lit) So if you look closely you can see that B3/S23 is Conway's game of life rules set of a cellular automata.
64
« on: January 17, 2013, 11:05:44 am »
Would it be possible to set the data real-time? If so, maybe some Ndless hack could make the boot messages (serial) print to the screen, that would be awesome but I'm afraid that won't be really possible xs
That's awesome Critor! I'm wondering if it's only pictures you can set as backgrounds, or could you also put something else.
What do you mean with something else? An animation?
I think he means this
t=10s
65
« on: January 17, 2013, 08:29:06 am »
Would it be possible to set the data real-time? If so, maybe some Ndless hack could make the boot messages (serial) print to the screen, that would be awesome but I'm afraid that won't be really possible xs That's awesome Critor! I'm wondering if it's only pictures you can set as backgrounds, or could you also put something else.
What do you mean with something else? An animation?
66
« on: January 17, 2013, 12:13:51 am »
Hmm not sure what I should put gangnam style, or windows XP bootup
Nah, I'd go with the ubuntu bootscreen, nice, clean, and it's ubuntu, what else do you want
67
« on: January 16, 2013, 01:45:24 pm »
How about Tiscid? That sounds nice (sounds like biscuit), and is easy to type. It's also an acronym: Texas Instruments Sound Chip Interface Device
68
« on: January 16, 2013, 09:19:26 am »
Relayed to the community at TI-Planet, like I did with your Uno game several weeks ago: http://tiplanet.org/forum/viewtopic.php?t=11117 . How about adding a Cellular Automata item to the image in your signature ?
Thanks And that uno game will be updated, just some more time.. I didn't know that other forms of cellular automata were possible, i only heard of conway's game of life. It's nice to have done this, as you say in you french post, it really is a good exercise, but I learned the most about the different types and their function, I never realised there's such a wide range of useful applications... edit: check this out A stormtrooper!!!! (with some imagination)
69
« on: January 16, 2013, 09:16:50 am »
Well, you can do so, but I can't help you with that, sorry.. If you would all start programming Lua, we could do it
70
« on: January 16, 2013, 07:38:51 am »
Updated!
Now 11 different rules are supported, select with [menu]. Download is also updated, toghether wih the youtube vid.
71
« on: January 16, 2013, 05:25:56 am »
I decided to implement all those from wikipedia, since those are the ones in that 68k game too i think. there are 11 rules in total: Conway, replicator, replicator2, seeds, flakes, 34 Life, Diamoeba, 2x2, highlife, day&night and morley. You can set them with the [menu] key. Of course I changed the name to Cellular Automata I only have some problems with those menu's. It seems that when I change it, the contents and th functions behind the menu change, but not the text and layout of the menu. That way you can't see what you're doing, you always see the same menu, and I have no clue what's going on... I'll update it as soon as I get this fixed
72
« on: January 15, 2013, 09:10:44 pm »
Hmm nice, I gotta give this a try at some point. Does it support 320x240 grid?
No, for two reasons: 1. It is written in apilevel 1.0, so it does not support fullscreen (max of 318x212px) 2. It took way too long to calculate it for a big screen, that's why I put a restriction on it. This restriction might be stupid, but when I ran it w/o it on my pc, it started ventilating like hell, and I didn't dare to try it on calc.
73
« on: January 15, 2013, 08:48:02 pm »
Cellular Automatahttp://www.omnimaga.org/index.php?action=downloads;sa=view;down=843This is an Nspire Lua version of Cellular Automata. Features: - choose the fieldsize yourself - choose the number of generations that pass automatically (when it stops, you can go to the next gen with [enter] - choose the framerate at which the generations pass - toggle wraparound. When enabled, one row below the field's bottom row is the top row. That way with all the borders (The field never stops). When disabled, the field stops at the screenborders. - add standard states from a menu (glider, cross, Diagonal egg, Exploder, Dieing exploder r-Pentamino and Glidergun). - toggle tiles on the field using [tab] in edit mode If you stop the animation with [esc] you go back to the starting positions. Press [esc] again and you're back in the main menu. As long as you don't change the field size, all data is contained. No saving option is implemented yet. When you quit the program, you lose the data. 11 sets of rules supported, select them, and many more options, with [menu].
74
« on: January 15, 2013, 06:09:31 pm »
Mine's finished too <.<
oh, ok then
75
« on: January 15, 2013, 05:53:30 pm »
Hmm, I'm gonna go and make Conway's Game of Life That'll be kinda fun
ah well, i'll make that one quick that shouldn't take much time... Could someone please explain shotrly what an anno-series game is? i never played it, nor do i know what it is...
No wait, I just said I was going to make it
Darn... it's finished. I'm sorry epic, i misread, i'm really really really really sorry xs And that Anno game series looks heavy to program I'm afraid that won't be possible, at least not for me. We might do it as a group project or something, but to do that alone, that'll take a huge amount of time
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