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Messages - Radical Pi

Pages: 1 ... 66 67 [68] 69 70 ... 80
1006
Other Calc-Related Projects and Ideas / List of Spells
« on: February 23, 2006, 11:33:00 am »
1.) Have all values a spell can alter stored somewhere.
2.) Go through a long string that has all the effects of every spell, find the substring for your spell.
3.) Parse it it expr( and do all needed effects.

In simple terms, make a spell decoder. :)smile.gif

1007
Other Calculators / Blue!
« on: February 23, 2006, 11:23:00 am »
...or you change the way TIOS percieves contrast...

1008
Other Calc-Related Projects and Ideas / List of Spells
« on: February 22, 2006, 02:10:00 pm »
Have an ultimate weapon in your game, and you can only use it after it is activated by a certain spell that can only be obtained through the harshest desert training...

1009
Other Calc-Related Projects and Ideas / List of Spells
« on: February 22, 2006, 02:01:00 pm »
Spells that do damage.
Spells that make your next non-spell attack stronger.
Spells that do nothing but have freaking good animations.

What is your method for learning spells? With experience, or buying spellbooks, or other...

Spells that cancel out other spells.
Super Speller (little UTI joke)
Spells that forbid magic.
All powerful one hit magic attacks.

Want some that are more realistic? :Dbiggrin.gif

1010
News / Kevin Provides Additional Updates
« on: February 21, 2006, 06:03:00 am »
:Dbiggrin.gif
Nice entrance!

EDIT: well, not really.
Welcome to the forums.

1011
TI Z80 / TI-Freakware stuff
« on: February 21, 2006, 04:42:00 am »
Nice!

Right under Misc. Tutorials, put a "Submit a Tutorial" button. :Dbiggrin.gif
Is there any topic you haven't covered yet?

1012
Pokémon Purple / Progress
« on: February 20, 2006, 07:29:00 am »
And Resource's Temp programs come pretty close if you do it right.

1013
Pokémon Purple / Progress
« on: February 19, 2006, 01:42:00 pm »
After some tough MirageOS hacking, I now have a string containing 215 different characters! :woot:woot.gif
I'm not sure how it will turn out for you, because i used an 84+SE.
http://www.unitedti.org/index.php?act=Attach&type=post&id=553

edit: the relevance is you can use it for maps

1014
Miscellaneous / OMG, I DIDN'T KNOW I WAS MANIC DEPRESSIVE
« on: February 19, 2006, 11:14:00 am »
You seem like a normal person to me.

but my definition of normal is...unorthodox ;)wink.gif

1015
Other Calc-Related Projects and Ideas / The War of Mmruda
« on: February 19, 2006, 10:57:00 am »
...fast responses...

I just made a good text sprite! The phi symbol and a + makes a nice star. Its a small start, but it looks kewl! :Dbiggrin.gif

I might use xlib, but not for sprites :Dbiggrin.gif

1016
Other Calc-Related Projects and Ideas / The War of Mmruda
« on: February 19, 2006, 10:31:00 am »
Progress: well, keep reading...

I have been surfing random topics here, UTI, and Cemetech. My conclusion is that imaginary numbers are slow to work with, and so are lists. But my method of NPC mapping uses both. :(sad.gif:dang:banghead.gif
So I will be converting what i have done already from using real and imag to using ipart and fpart. This means I would be able to use xlib! :woot:woot.gif:woot:woot.gif:woot:woot.gif

But I have no xlib experience with it, and text sprites are that much simpler...

1017
Miscellaneous / Is anyone able to pronounce my nick?
« on: February 19, 2006, 07:21:00 am »
saw-bouh?

1018
News / Kevin Provides Additional Updates
« on: February 18, 2006, 01:32:00 pm »
QuoteBegin-Ranman+Feb 18 2006, 19:0-->
QUOTE (Ranman @ Feb 18 2006, 19:00)
...I originally left it off the list because I did not think it was an "update" but rather a new game. If it was an update... I stand corrected....  

 You loophole-finding trickster! :laugh:evillaugh.gif

1019
TI 68K / Ultima V: Music
« on: February 18, 2006, 08:24:00 am »
 :woot:woot.gif I need 68k calc! :woot:woot.gif

1020
TI 68K / Ultima V: Music
« on: February 18, 2006, 08:05:00 am »
Will this be available for the 89Ti? :Dbiggrin.gif

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