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Messages - Radical Pi

Pages: 1 ... 75 76 [77] 78 79 80
1141
Pokémon Purple / Pokémon Purple
« on: January 07, 2006, 03:35:00 pm »
it should have been in a group with a backup of the rest

1142
News / Fred Sparks microwaves his TI-83+
« on: January 07, 2006, 03:18:00 pm »
QuoteBegin-Spellshaper+7 January 2006, 7:03-->
QUOTE (Spellshaper @ 7 January 2006, 7:03)
QuoteBegin-Radical Pi+6 January 2006, 22:52-->
QUOTE (Radical Pi @ 6 January 2006, 22:52)
Texas.

uh.. jeah..  

 ...Texas Instruments ;)wink.gif

1143
TI-BASIC / [GAME DESIGN] RPG Pause Menu
« on: January 07, 2006, 03:11:00 pm »
Del i can do.
Now my pause will have the following:

Stats
Items
Save
Continue
End Game

The map option would be too much work

1144
TI-BASIC / [GAME DESIGN] RPG Pause Menu
« on: January 07, 2006, 03:00:00 pm »
QuoteBegin-MathStuf+7 January 2006, 20:52-->
QUOTE (MathStuf @ 7 January 2006, 20:52)
MODE is for MirageOS quitting. If I remember right, APPS/ESC are typically used on the z80 calcs.

:???:confus.gif Me no see no ESC :???:confus.gif

Sorry, tifreak, I laughed when I clicked to save it and it prompted to be saved as click.
I'm not sending this to my calc, i'll just look through every file until I see a menu.................D3DE lol...........................D3ME
Ah.

1145
TI-BASIC / [GAME DESIGN] RPG Pause Menu
« on: January 07, 2006, 02:50:00 pm »
Teacher key i'll go to homescreen and prompt a string and expr( in a loop until a password is typed.

What AOD? There's six at ticalc

1146
TI-BASIC / [GAME DESIGN] RPG Pause Menu
« on: January 07, 2006, 02:44:00 pm »
QuoteBegin-kalan_vod+7 January 2006, 20:38-->
QUOTE (kalan_vod @ 7 January 2006, 20:38)
QuoteBegin-Radical Pi+7 January 2006, 20:32-->
QUOTE (Radical Pi @ 7 January 2006, 20:32)
I'm going to be started an RPG soon for the 83 + series, and one thing has been bothering me: what should I put in its pause menu? So far I might have

check your stats
continue gameplay
save game
exit game
item menu
look at map

Anything not needed, or anything needed that isn't here?

Load game?  

 At a pause menu?

Also, what's your view on teacher keys? I saw a lot of that on ticalc.

1147
Gaming Discussion / Nintendo Micro
« on: January 07, 2006, 02:36:00 pm »
It's only a few months old, and it's practically the size of your wide calc screen (hence the micro).

1148
TI-BASIC / [GAME DESIGN] RPG Pause Menu
« on: January 07, 2006, 02:32:00 pm »
I'm going to be started an RPG soon for the 83 + series, and one thing has been bothering me: what should I put in its pause menu? So far I might have

check your stats
continue gameplay
save game
exit game
item menu
look at map

Anything not needed, or anything needed that isn't here?

1149
Gaming Discussion / Nintendo Micro
« on: January 07, 2006, 02:24:00 pm »
Technincally they haven't made a new generation of game boy since the original advance. Hopefully the Evo in my above link is real...

1150
News / Kerm Martian has just released Doors CS 5.4 Beta 3
« on: January 07, 2006, 02:16:00 pm »
upon further experimenting, going through the entire font set cleared the line and started to mess with Y3.
Since everything was still archived from my paranoia, I did some graphing with the "invisible equations", which turned out successful.
Then I proceeded to reset my RAM because everything was archived and in a group.
Problem fixed, no damage done.

It could become a problem if you graph on different animation modes...

1151
News / Kerm Martian has just released Doors CS 5.4 Beta 3
« on: January 07, 2006, 02:05:00 pm »
First time DCS user, and OMG it rocks!
no readme in that zip though...

After exiting I randomly pressed Y= and the symbol for equation two is an =, not supposed to happen. Clicking through it, its going through every ASCII symbol, stopped on S and started panicking.
Suggestions, please, on what to do.

1152
Pokémon Purple / Pokémon Purple
« on: January 07, 2006, 01:42:00 pm »
and a level three jigglypuff in the first position for a real challenge :lol:bounce2.gif

1153
Gaming Discussion / Nintendo Micro
« on: January 07, 2006, 01:34:00 pm »
All I know about it is what's at http://en.wikipedia.org/wiki/Game_Boy_line
QUOTE
Only available in Japan, the Game Boy Light was about the same size as the Pocket and had a backlit screen for improved visibility. It uses 2 AA batteries which give it approximately 20 hours with the light off and 12 with it on.

Interesting how much you learn when researching z80 processors.

I have Nintendo 64, Gameboy Color, Gameboy Advance, Nintendo DS, Gamecube.

1154
Pokémon Purple / Pokémon Purple
« on: January 07, 2006, 01:27:00 pm »
and you fly to a new island, where you can do anything and catch any pkmn

1155
Gaming Discussion / Nintendo Micro
« on: January 07, 2006, 01:07:00 pm »
Do you have a Gameboy Light?

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