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Messages - Radical Pi
Pages: 1 ... 77 78 [79] 80
1171
« on: January 03, 2006, 02:54:00 am »
!!! Are you going to do any sort of 2 player link battle mode like in the games?
1172
« on: January 02, 2006, 11:59:00 pm »
That must be the inverse of ln(-54125+1)=imaginary pi. It would be cool if pi was a repeating decimal, but it would have about 1000000 digits in each cycle.
1173
« on: January 02, 2006, 11:53:00 pm »
Has the village been built yet, or do we still have to? Do the village, that way you can explain how to do shops and stuff. :psychedelic: Include a frequently asked questions with the questions asked here!
1174
« on: January 02, 2006, 11:33:00 am »
The RPGSK was the first homescreen RPG I downloaded, so I originally thought all RPGs were that fast. Then I played Illusiat XII...big difference...
You should put in a worthless delay loop just so people like me don't assume all Basic games are fast.
1175
« on: January 01, 2006, 12:20:00 pm »
It would be to show the newer programmers how to do anything.
1176
« on: January 01, 2006, 10:54:00 am »
I just need to get some names copyrighted and make a storyline.
1177
« on: January 01, 2006, 10:23:00 am »
I was spamming all night. My new year's resolution: cut the spam and make a good RPG!
1178
« on: January 01, 2006, 10:09:00 am »
something about pause menus, saving your game, and maybe an actual dungeon or town as an example of how to code them
1179
« on: December 29, 2005, 01:03:00 pm »
Yes, I meant exactly that. I don't think my games are slowed by it that much, I only use it for moving left/right/up/down.
1180
« on: December 29, 2005, 11:41:00 am »
I would if I knew anything other than TI-BASIC. If possible, do the battle thing in customizable ASCII.
1181
« on: December 29, 2005, 11:37:00 am »
okay then... yay, another $17! >D
1182
« on: December 29, 2005, 11:27:00 am »
probably something like (level + 1) * 17
17 more $, yay!
1183
« on: December 29, 2005, 11:22:00 am »
Well, it's an RPG, so who wants to battle?
1184
« on: December 28, 2005, 12:35:00 pm »
All sorts of (), +, and = combinations can replace and/or.
Someone should make a Boolean converter for long expressions.
---EDIT--- And subtraction might be able to replace xor.
1185
« on: December 28, 2005, 08:06:00 am »
I didin't think it would work. I only tried it as a program. Codex isn't Basic
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