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Messages - Radical Pi
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181
« on: October 21, 2007, 06:08:00 am »
QuoteBegin-DJ Omnimaga+21 Oct, 2007, 16:0-->
182
« on: October 21, 2007, 03:54:00 am »
QuoteBegin-DJ Omnimaga+21 Oct, 2007, 0:59--> QUOTE (DJ Omnimaga @ 21 Oct, 2007, 0:59) | radical pi actually i managed to do it, but my maps were split in 9x7 chunks IIRC. you could manage to make them scroll tho. I think I will post Reign of Legends 0 source if i can find it, but i cant help much because it has been 4 years since i last looked at the source code and the source is commented in french.
I can tell you I used strings to store maps though, same for collision detection. Yeah I'm such a calc junkie :wacko: |
lol. I'm probably going to use integer (maybe even single) matrices.
183
« on: October 21, 2007, 03:53:00 am »
That makes less sense than trying to interpret Super Mario Bros realistically. But we all know that the less sense something scientific makes, the more dangerous it is!
184
« on: October 20, 2007, 12:10:00 pm »
QuoteBegin-DJ Omnimaga+20 Oct, 2007, 17:58--> QUOTE (DJ Omnimaga @ 20 Oct, 2007, 17:58) | Wow nice Radical_Pi, I am curious about how it will turns out. Will you release some screenshots soon?
Seeing you use Visual Basic 6 (same that I used almost half a decade ago) Did you got around the 99 objects limit per form issue? Or are you just making your maps smaller, like 8x9 instead of stuff like 16x16? |
Say what about a 99 object limit?! I did not know that >_< I can get around that easily probably, but still... Such a limit really might slow down progress.
I can't guarantee any screenshots for a while, since right now it's barely past the planning stages.
And camelot, the latest VB as far as I know is VB.NET 2.0. After VB6 they scrapped that number line and started the .NET series. Not totally sure though, version 3.0 is probably in the works/already released.
185
« on: October 20, 2007, 12:06:00 pm »
I think that's the common theme with me: I like to push the limits. TI-Basic, VB (eventually), even written english - it's just fun to push myself to new heights. That's why calculators were so appealing to me at the subconscious level. Consciously, just because I wanted to learn to program and that ever-present "I'm a nerd. Nerds like calcs" mental definition. But under all that... The true attraction lied in the foreboding sense of limitation; the subliminal curiosity to see how far I could take it before I hit the limit. I haven't hit the limit yet, but I've gotten to my limit for now. So a little vacation with some VB coding! ... My english went out of control for a minute O_O
186
« on: October 20, 2007, 12:00:00 pm »
Hi, and welcome to the community!
187
« on: October 19, 2007, 11:28:00 pm »
Name: VBSMB (Working Title) Language: Visual Basic 6.0 Platform: PC, or whatever can run VB6 .exe's Started: October 18th (concept) Status: Dead (declared December 22nd)
So I'm doing a computer project for practice, and because I love SMB so much. Plus, it makes the wait for Super Mario Galaxy that much more bearable. It's going to be a full port of SMB1, most likely without enhanced graphics (because I'm a lousy pixel artist, and nostalgia is a good excuse for not even trying). Maybe I'll change some things about it, like add the ability to save. This is probably going to be released under the banner of my real-life programming team (of two whole members), Magenta Lightning. (Yeah, Magenta. "What's a random color we can name our programming group after?" "Magenta..." "Sounds great!")
Planned Features: -Original SMB levelset -Ability to save game -Level Editor -Multiplayer battle mode?
188
« on: October 19, 2007, 11:11:00 pm »
I just decided to do it in VB because it's probably one of the worst possible languages to try it in. Loading levels will probably take a long time, at my current stage of knowledge (sequential access files... computer programming as a school class goes so slow...). @Timers: good idea! I didn't think of that yet, but I probably would have somewhere down the road. *is saved of five minutes of thinking* Maybe I'll also include a Level Editor...
But that's for a different topic.
189
« on: October 19, 2007, 02:57:00 pm »
Honestly, it isn't. It's been pretty low on my priority list recently, and it's going to stay down there for a while if I stick to my word and stop procrastinating learning Japanese, and if I start making that Super Mario Bros clone in Visual Basic like I've been planning, and plenty of other random projects. But thanks for the interest!^^ Knowing people are interested will definitely motivated me. Plus, I've been more interested in writing recently... Today I was planning on making a topic in my Projects forum about what project I should take on next... totally slipped my mind, but thanks for the indirect reminder
190
« on: October 19, 2007, 02:45:00 pm »
I think it was probably the hundreds of spambots that have been coming here recently, opening the mp3s. How else does Techno Strike get 3000 views?
191
« on: October 18, 2007, 10:26:00 am »
QuoteBegin-Super Speler+18 Oct, 2007, 19:18--> QUOTE (Super Speler @ 18 Oct, 2007, 19:18) | I got to try that. I've only written one review so far anyway... |
Same here. That sounds like a good way to let stress out... take it out on bad Basic newbies.
192
« on: October 18, 2007, 10:25:00 am »
A blog on the main page would do nicely. Maybe just a development log...
193
« on: October 17, 2007, 10:55:00 pm »
Pretty good, even if speedcore as a genre is pretty "WTF"-ish. Maybe if you switched the stereo balance (my fancy way of saying 'change ears') more it would be spookier... Just my idea.
194
« on: October 17, 2007, 11:36:00 am »
Oh god... another speedcore... Let's hope this one doesn't make me go deaf On a semi-related note, I had the theme of Techno Revolution stuck in my head all day.
195
« on: October 16, 2007, 11:17:00 pm »
Wow o.o I can't exactly think of a way to say it so it sounds like a compliment, but just know that I mean it as a compliment: This would be the first thing I listen to if I ever become a druggie and want to listen to something that would make me 'Woah...'. This is just... woah... good
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