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Messages - Radical Pi

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466
Miscellaneous / educating the old
« on: December 15, 2006, 12:00:00 am »
And we have our completely non-racist society to thank for that 'all non-white' college fund. :Dbiggrin.gif
But about your point, I'd say your right mostly. Except for the fact that the last thing those guys want to do in life is learn what they never had a chance to learn before, so its more like a "let them be educated and happy before they die" situation than "let's throw away $ smartsing up oldies so we look more humanitarian than teh other colleges!"

467
Site Feedback and Questions / Christmas Theme
« on: December 13, 2006, 10:04:00 am »
This should be a choosable alt theme. I like it a lot, even if it is only meant for Christmas ^^

468
TI Z80 / Project Omega: Race Ngine
« on: December 13, 2006, 10:00:00 am »
This'll be nice. But most PORN is ;)wink.gif:Ptongue.gif

469
Pokémon Purple / PokePurple, progress
« on: December 04, 2006, 09:58:00 am »
I've been here xlibman, lurking in the online list but not posting.

tifreak, did you do it by making the length argument of the sub() with length-instring(/)? See I no what the formula includes, but I can't tell what it exactly is without 2 or 3 hours guessing oncalc. :lol:bounce2.gif

If you need to get rid of something to fit the actual game, the first thing to X are the text speeds Slow and Medium. Anyone not on Fast is crazy. They can wait to continue and read anyway...

470
Pokémon Purple / PokePurple, progress
« on: December 03, 2006, 12:45:00 pm »
Whole lines would be the fastest you can go, unless you switch to Output.
The way it is already is fine. I don't think anyone would have the text on any option other than fast. :Ptongue.gif

471
Other Calc-Related Projects and Ideas / Xlib Guru
« on: November 28, 2006, 08:57:00 am »
Expect me to write something for it. Don't expect it to be helpful or make sense though.

472
News / Vuurrobin RPG update and Spencer's Zelda progress
« on: November 27, 2006, 10:14:00 am »
Character layering is still better than spriting in terms of memory, and there are a lot of good combos.

But that 2.5D map routine looks amazing.

473
News / Feb 29th 2006 Omnimaga IRC logs discovered
« on: November 26, 2006, 12:41:00 pm »
Hello Atreyu! Even if you aren't human, you still deserve a nice Omnimaga welcome! (Hopefully you'll notice and comprehend that :)smile.gif)

474
TI Z80 / War of Mmruda: Discussion
« on: November 25, 2006, 12:08:00 pm »
user posted image
I know, MSPaint ftw. :Dbiggrin.gif
Top is Moridel, bottom is Zesilaire, and if Sorcelion wasn't the Atlantis equivalent here it would be way out NorthEast of the Moridel gulf islands.

Any questions?

475
TI Z80 / The Game
« on: November 25, 2006, 12:03:00 pm »
*posts to let you know I care about this project* :)smile.gif

476
TI Z80 / War of Mmruda: Discussion
« on: November 25, 2006, 11:55:00 am »
I didn't post the map yet?!
*uploading it now* :)smile.gif

477
Site Feedback and Questions / Board Rules Changed
« on: November 24, 2006, 06:21:00 am »
Is '!@#$' and random symbol strings like that allowed in place of it (excluding your example where the word is still obvious)?

478
No, it was really supposed to only be a large project, but no one is volunteering to help. Movies aren't good unless the credits scene is at least five minutes! :(sad.gif

479
News / Ticalc.org divides 83+ BASIC directories
« on: November 21, 2006, 10:02:00 am »
They've finally done it/started doing it? Yay! ^^

480
QuoteBegin-xlibman+21 Nov, 2006, 9:22-->
QUOTE (xlibman @ 21 Nov, 2006, 9:22)
or huge team projects being planned  

 That's Interwebz. I just didn't get the team yet.
Should this be moved then?

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