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Messages - Radical Pi

Pages: 1 ... 34 35 [36] 37 38 ... 80
526
Other Calc-Related Projects and Ideas / The War of Mmruda
« on: October 25, 2006, 10:07:00 am »
That's the old May version, you said you got some errors from it. Anything wrong now?

527
Other Calc-Related Projects and Ideas / The War of Mmruda
« on: October 25, 2006, 08:52:00 am »
If you like a single shield check out the full knight I made in the intro demo.
http://www.unitedti.org/index.php?act=Attach&type=post&id=747

528
News / TI-83+BASIC/extended TI-BASIC rain routine contest
« on: October 25, 2006, 08:33:00 am »
Right now, none. But I have about five falling pixels. ;)wink.gif

Some questions about the rules: Are F W and R user inputted or random or our choice? Are the programs supposed to be anonymous for voting (so I would erase the "BY RADICAL PI" line)?

529
News / omnimaga.org
« on: October 24, 2006, 11:11:00 am »
I'll update the homepage then. :)smile.gif
This=Nice.

530
News / TI-83+BASIC/extended TI-BASIC rain routine contest
« on: October 24, 2006, 10:53:00 am »
Dang that was easy. Anyone that knows basic Basic should be able to do this. The splash is a little more complicated and looks like fun...

531
News / TI-83+BASIC/extended TI-BASIC rain routine contest
« on: October 23, 2006, 12:53:00 pm »
Hmm? I feel like competing...

532
Other Calc-Related Projects and Ideas / Super Mario ASCII
« on: October 23, 2006, 12:39:00 pm »
I need sprite suggestions!
Here's what I got; don't know what I'm forgetting.
http://imageshack.us

and Speler...That would be awesome. If omnicalc could do more than beep. Thanks for the offer, but this is still a calc game. But if I could turn it into a nice titlescreen thing, go for it. :Dbiggrin.gif

533
TI Z80 / Status
« on: October 23, 2006, 12:30:00 pm »
Found it.
QuoteBegin-Me+ Rivereye Studios-->
QUOTE (Me @  Rivereye Studios)
Well...somehow I did...
One test later:

Repeatedly buy two different armors back and forth. You didn't stop it from lowering your attack stat every time.
I suggest you create another set of virtual stat variables that show the real stat with the change, not changing the actual stat, as that has... side effects...

534
Other Calc-Related Projects and Ideas / Super Mario ASCII
« on: October 23, 2006, 11:04:00 am »
Super Mario ASCII pure basic is dead. Vaporware'd
Super Mario with Omnicalc support has been born from it.

Why Omnicalc? There's nothing good for omnicalc, that gives it a bad name. If just one omniprogram was great, people would see how good it can be.
Why Omnicalc from a programming perspective? The custom font option allows for great sprites (not talking about size/detail) and they're small: built in to the calc technically. Also, the sound capabilities. Super Mario is THE ONLY low quality beeping sound song to have.
Why else? A break in tradition... other than those reasons I'd never reccommend Omnicalc to someone...

So what to do now? Just make the sprites, engine, level editor, and wait for you guys to do the rest. >:)

Thus if you want to say smASCII is dead, fine, but its still ASCII sort of... Omni Mario ASCII?

535
TI Z80 / Status
« on: October 23, 2006, 08:58:00 am »
The only problem I see is the battle damage formula. I didn't take too good a look at the code, but let's just say I was able to do negative (healing) damage in the "danger zone" of enemies.

536
TI Z80 / Status
« on: October 22, 2006, 10:40:00 am »
Looking good, as long as the enemy becomes defeatable. I know in a previous demo you had an easy and hard enemy right?

537
TI Z80 / FATE RPG
« on: October 22, 2006, 10:09:00 am »
I don't know what scares me more, you coming out of nowhere with that progress, or the language that goes with it.

You mentioned world map... link to pic?

538
Gaming Discussion / Nintendo Wii
« on: October 22, 2006, 09:53:00 am »
QuoteBegin-xlibman+1 Oct, 2006, 12:48-->
QUOTE (xlibman @ 1 Oct, 2006, 12:48)
well I have problems figuring thigns out with wi fi, I got to play online with a few random ppl, but i cant figure out the friend code system, I dont even know whats my code :(sad.gif
EDIT Nvm tr1p helped me figure it out
btw here's my mario kart code

163288-158111  

 if I ever see you I'll be 214824 103834. :samurai:one_samuria.gif

539
Miscellaneous / So long :( ...
« on: October 21, 2006, 11:48:00 am »
For some reason I'm on a Realsound frenzy. My latest conversion is Weird Al's 'White and Nerdy'
So fitting, hearing that off a calc...

540
TI Z80 / Status
« on: October 21, 2006, 09:53:00 am »
Good to hear, good to hear.
I haven't done any of the recent demos; link?

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