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Messages - Radical Pi

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556
Other Calc-Related Projects and Ideas / The War of Mmruda
« on: October 15, 2006, 09:31:00 am »
Thanks, but shouldn't this be in Our projects?
Wait, it already is. Backup? You confused teh pie.

557
TI Z80 / War of Mmruda: Discussion
« on: October 15, 2006, 05:04:00 am »
No I'm not much of a gamer outside recent Mario titles :Ptongue.gif

558
TI-BASIC / [TI-83+ BASIC] routine help
« on: October 15, 2006, 04:26:00 am »
If inString(Str1,"A B C D E F"
Then
XXX
End

Separate the A's and B's with spaces.

559
TI Z80 / War of Mmruda: Discussion
« on: October 15, 2006, 03:33:00 am »
Yeah, I didn't realize I was lv255 at the end and kept training two or three hours. It was just the ERR: MEMORY that kept it down, but you notified that in the readme (which I didn't read at the time)

560
Miscellaneous / The Happy Birthday Thread
« on: October 15, 2006, 03:07:00 am »
It was Spell's birthday yesterday at tifreakware...
But Happy bday anyway ^^

561
TI Z80 / War of Mmruda: Discussion
« on: October 15, 2006, 03:03:00 am »
At first, it was more like a D&D clone. Now its more like an Illusiat 12 clone (still the only calc RPG I've played, I didn't exactly connent with RoL3). WFRNG had AI? :Dbiggrin.gif

@Killplayer I'm glad you used 'love' in past tense.

Mmrudan Mythology coming soon, as soon as I have a free hour to write it.

562
Miscellaneous / So long :( ...
« on: October 15, 2006, 02:55:00 am »
Keep trying if you want; I got at least four kinds of errors throughout my tries. If not the song can be found with google.

563
TI Z80 / War of Mmruda: Discussion
« on: October 14, 2006, 03:37:00 pm »
~History~
Years ago I was a fan of that 'great' game Runescape. But being a dialup user it would constantly not work. So one day I decided to make my own version, a tabletop RPG game that I hoped would be fun for more than just me. That one afternoon I came up with nothing except the name for the planet, Mmruda. Then came the names of the continents, then it slowly got a backstory of Knights vs Wizards, but nothing too fancy. After a month or two I had the rulebook, the starter items, the battle system. It was basically a very unorganized two player game where both players had around 7 sheets of paper with their items/weapons and kept track of everything else whatever way they decided to. I had like 6 other people make characters, and the farthest any of us got was Level 4.
Then came summer. The lonely time where all I had was thinking time. Seeing the obvious failure of WoM so far, I decided to redo it into a card game, following in the footsteps of the Yugioh craze. Lets just say it had Failure Attack on every card...
So back to tabletop. still nothing new came to me. I guess this was the real first time the idea died.

Next would come the greatest thing to happen yet: I got an 84+SE for high school. I learned to program over the summer, slowly but steadily. I've never been quick with self-teaching, which is probably why I'm still at this point, but back to the story for now. I started joining calculator forums, mainly UTI and Omnimaga, in October. I started getting respected and immediately wtf'd at it. I was nowhere near good, yet I was being accepted into the 'elite' programming groups with ease. I assumed I just gave off the impression that I knew what I was doing, or at least wanted to try. Finally I made the connection I should have before. Why not make Mmruda a calc RPG?
Happy New Year 2006! After a very successful spam topic here (you know, and we're doing it again, right? :Dbiggrin.gif) I revealed I had this big RPG project as my thing to do here at Omnimaga. January saw huge motivation, I've probably not done as much as then. And then came the 27th. At 7:48 GMT-5 WoM became a Featured Omnimaga RPG. As I wrote in my WoM ideas notebook, "Oh my Goshin' God!" This is where I started to slow down. I had Government Ailment. I did a little, said I was doing a lot, and you all believed me.
But I did go through a lot of big changes in this. It was originally full screen ASCII, then became splitscreen ASCII on Horiz mode. But if you walked on the bottom line, it erased the border. So it was made into full graphscreen with overlapping ASCII and a line at -.2 on ZStandard I think it was. That's as big as production went, besides what I released in demos.
Then came the recent summer. I left for a little vacation, but found it hard to come back. Yet I did, last month I returned for another year. I found Omnimaga suffering from the damage of summer and inactivity, but decided it would quickly grow back. I posted some more that WoM was alive and going, but you doubted me, and you were right. WoM was inactive, but nowhere near dead. Just rotting in the form of a half-year old demo in my half-year old sig.

Now the story turns... fishy. I made a topic titled "So long" but it was really about how I made a Realsound version of http://www.google.com/url?sa=t&ct=res&cd=2&url=http%3A%2F%2Fwww.jengajam.com%2Fr%2Fdolphins-so-long-thank&ei=lJsxRZK0Jo7QwQKAj7ioAQ&sig=__a9lBWkEIq8NdVCmurp0biltAR7s=&sig2=d1ui3zS4HRuaVpzwrZaN3Q song. It got the attention I expected it to, given the current state of things here. But one thing xlibman mentioned got to me, and now I have to thank you for saying "and you are one of the 3-4 inactive staff." It got me thinking, and got me to program a little. It was only an unfinished Tic Tac Toe, to see if I really did have what it takes to do this stuff.
So, today I was doing a little on the AI. I opened the catalog to get sum(. Instead I decided to see the syntax of Tangent( with Catalog Help, a preloaded 84+SE App. Blank screen. My first Ram clear of the year. Then I realized I had everything unarchived for Realsound. ^^ So long WoM, SMASCII, and thanks for all the fish. Luckily like I said I haven't done anything to them in months and the archived group files will be good, but Tic Tac Toe on the other hand...

In short, its a new year and I'm ready to go.

564
Miscellaneous / So long :( ...
« on: October 14, 2006, 03:26:00 pm »
Just keep trying. It took me two days to get it to transfer, with 6K left. And I used that cable too. Patience; it will eventually work.

565
Other Calc-Related Projects and Ideas / New progress
« on: October 14, 2006, 02:49:00 pm »
Eh, can't wait to make a demo.
Just project-ify my child!  :psycho:s168.gif

566
Computer Projects and Ideas / Voice-Activated Chat AI
« on: October 14, 2006, 02:08:00 pm »
This is one of those great ideas that may never be finished, but I would love to see how far you can go with it, hopefully to a public release. :)smile.gif

567
News / Coders of Tomorrow update
« on: October 14, 2006, 01:15:00 pm »
Goodbye, Welcome, and nice new name for us.

568
Miscellaneous / So long :( ...
« on: October 14, 2006, 08:39:00 am »
How much free Archive do you have? I had to give up everything besides xlib, omnicalc, calcsys and a few others to fit this on 84SE.

569
Other Calculators / 3-D Cube Rotating
« on: October 14, 2006, 08:36:00 am »
Basic can get so complicated...

I'm not impressed by the video or that it constantly redraws, but the mere fact that you did it in Basic is lolzomgwtfzorsinmypants. And like you said, it can probably get alot faster.
Good job.

570
Miscellaneous / So long :( ...
« on: October 13, 2006, 12:58:00 pm »
Grayscale Quadratic Equation Solver... Looking back on the commontion it caused here: "It shall be the hundredth one, the ultimate one!" lol, long live the book of TI...

So back to the official topic, anyone try it yet?

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