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Messages - Radical Pi

Pages: 1 ... 38 39 [40] 41 42 ... 80
586
Gaming Discussion / Nintendo Wii
« on: September 25, 2006, 09:09:00 am »
I won a gamecube at a Six flags, my second. Should I sell it now before the price plummets or wait till its a Nintendo treasure?

ontopic, Wii will own everything but graphics this time around on the NextGen gaming market, but only a handful of people play games only for the graphics. (looks at point of omnimaga existing)

motion Wiimote concept FTW. :)smile.gif

587
Site Feedback and Questions / Ominmaga.com
« on: September 25, 2006, 08:52:00 am »
No, I'm sure Kevin wants omnimaga to be completely free.

and .org would be better methinks.

588
Introduce Yourself! / Hello mortals
« on: September 24, 2006, 03:18:00 am »
QuoteBegin-Shazane Koronova+24 Sep, 2006, 8:52-->
QUOTE (Shazane Koronova @ 24 Sep, 2006, 8:52)
In 83 BASIC, there are only 26 possible variables, and label names have to be numbers, that makes it impossible to remember what each variable and label is, unlike the 86, where I can just declare HP or Lbl Attack.  Also, there are only 10 possible strings and no string functios whatsoever, while on the 86 all variables are limited only by memory and you have the substring and length functions.  

 In 83 BASIC, you can create an infinite number of user named lists (excluding memory requirements), and label names can be a two character alphanumeric combination iirc. Also, Y= functions and the others can be used as strings as long as you don't try graphing, and there are several string functions, like expr(), length(), and sub() among the most used.

Welcome to omnimaga. :hi:coucou.gif

589
Other Calc-Related Projects and Ideas / Idea: Animal Crossing in xlib
« on: September 17, 2006, 04:50:00 am »
Animal Crossing was a little fun, but I wasn't drawn into it enough for constant playing.
But for those addicts out there, AC-TI would be a great addition to  the calc games library.

Good luck making this without a group effort though...

590
Official Contest / Advanced routine contest
« on: September 09, 2006, 02:52:00 am »
I'd still like to see who can make the best calc movie. Platform is a close second.

591
Other Calc-Related Projects and Ideas / New progress
« on: September 08, 2006, 11:26:00 am »
QUOTE
I would never ditch it entirely. :)smile.gif

Trust. ;)wink.gif

592
Other Calc-Related Projects and Ideas / New progress
« on: September 07, 2006, 11:43:00 am »
Where did the summer go...
I'm back, motivated to program, for the first time in months!
This time I'll stick around the forums too. ^^

593
Pokémon Purple / PokePurple, progress
« on: August 30, 2006, 03:58:00 am »
QUOTE
I plan on getting a decent link protocol for it. That way, you can trade with other players. We just have to see how things work out.

O_Oshocked2.gif:gah:fou.gif:psychedelic:happy0075.gif%)rolleyes2.gif:w00t:woot.gif
you just pwnd the world.

594
TI Z80 / TI Network
« on: August 29, 2006, 12:48:00 pm »
QuoteBegin-xlibman+29 Aug, 2006, 15:18-->
QUOTE (xlibman @ 29 Aug, 2006, 15:18)
ugh I missed it I was gonna ban you as soon as you get at 666, but too late :Dbiggrin.gif

 still rofling... you always have a trick for us don't you :thumbup:google.gif
You can try again at 1337.

ontopic though, There's a wireless link for calcs?

595
Pokémon Purple / PokePurple, progress
« on: August 29, 2006, 04:22:00 am »
I'm not trying any demos until its all finished. I'll just look at the screenshots.
So, criticism time!
I suggest not making PokeFlute a Key Item. Instant Awakening whenever you want broke the game. It made your rival's Exxegutor (however it's spelled) near worthless. Or you can just make it work on the Snorlax only.
Exp.All isn't a key item.

Some other things: How will you get trade evolutions to work? Kadabra->Alakazam, Haunter->Gengar? Will you have some NPCs trading those, like Yellow did with that Machoke?

That's all for now, I'll be back with more.

596
TI Z80 / TI Network
« on: August 29, 2006, 03:46:00 am »
I like the idea of this topic. Someone with 10 calcs should try to make such a program *coughTIFREAK8Xcough* :Dbiggrin.gif

Edit: 666th post, so it needs some :pop:xplod.gif. Better.

597
Pokémon Purple / PokePurple, progress
« on: August 18, 2006, 12:24:00 pm »
QuoteBegin-Spellshaper+Aug 18 2006, 04:14 PM-->
QUOTE (Spellshaper @ Aug 18 2006, 04:14 PM)
QuoteBegin-tifreak8x+Aug 18 2006, 11:10 PM-->
QUOTE (tifreak8x @ Aug 18 2006, 11:10 PM)
I really wish I had clones... :(sad.gif

Me not. *Spellshaper remembers the movie "the island"... :ninja:ninja.gif

 *Radical Pi

598
News / Pokemon Sprites Are Finished!
« on: August 11, 2006, 03:13:00 am »
I woot at this. Great job. Some of those sprites look a lot better than I thought they would, coming from the small icon. Charizard FTW!

599
Pokémon Purple / Pokemon Sprites
« on: August 10, 2006, 03:35:00 am »
When you finish this I'm posting it on all pokemon forums I can find. :Dbiggrin.gif

I still say you should give the game an original/strategic twist. New area maybe?

600
Pokémon Purple / Pokemon Sprites
« on: August 06, 2006, 12:05:00 pm »
I had a strong feeling I should have elaborated... ^^

You might finish today! GO GO GO!

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