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Messages - Radical Pi
Pages: 1 ... 55 56 [57] 58 59 ... 80
841
« on: April 23, 2006, 10:26:00 am »
Sorry everyone, I was camping. Elfprince13, I already saw your side scrolling engine. I still want to try to write my own. If I can't do that, I'll be in no shape to code Mario. And I don't know any of the quirks.
842
« on: April 20, 2006, 12:43:00 pm »
I didn't mean ot accuse you of anything. And I really can't, because I got the technique from Weregoose at unitedti. You are doing text-storepic-text-recallpic, right?
843
« on: April 20, 2006, 12:08:00 pm »
Teach blub how to count to 4000 That would be an interesting spam game indeed. Blub says one, blub says two, blub says three, blub says four, blub says five, blub says six, blub says seven, blub says eight, blub says nine, blub says ten!
844
« on: April 20, 2006, 11:38:00 am »
We've had three separate incarnations of the counting thread already. It's catching on better than blub.
845
« on: April 20, 2006, 11:36:00 am »
I've had a w3schools tab open for the past three hours, untouched. That's because I've been checking the new posts the whole time. Now we are back on topic.
847
« on: April 20, 2006, 11:14:00 am »
Yes, but the Commons will be better. :lol: I'm just making a personal calc site that'll have info on all my projects and such.
848
« on: April 20, 2006, 09:55:00 am »
My first 'real' project was an rpg about a hired assassin, run with RPGSK engines. Too bad the battle engine made it crash...I wouldn't have released it anyway for its mature content. (This was before I joined the community, when RPGSK was my only programming experience.)
849
« on: April 20, 2006, 09:50:00 am »
It's 'force labs.' My interpretation was a lot worse until he told me. And of course, welcome back.
850
« on: April 20, 2006, 09:49:00 am »
So? :lol: I tried to reform my spammy ways when the learn how to count got boring. Right now I'm the most active non-staff.
851
« on: April 20, 2006, 09:43:00 am »
I saw the movie trilogy last week, and now I can't wait to see it on my calc! I vote for the Eye in grayscale.
852
« on: April 20, 2006, 09:36:00 am »
Layer 6: Bowser! That will require some creativity...
So will the rest of the enemies. I have a theory about how to do it, but, as always with me, nothing else.
854
« on: April 20, 2006, 09:27:00 am »
855
« on: April 20, 2006, 09:22:00 am »
Very weird, I don't have that in my version. I know I uploaded it right, because I just ungrouped and ran error free. Any other problems?
kalan: 1337ly using xlib for effects.
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