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Messages - Radical Pi

Pages: 1 ... 63 64 [65] 66 67 ... 80
961
Other Calc-Related Projects and Ideas / List of Spells
« on: March 10, 2006, 12:11:00 pm »
Names for specific spells, or names for those elements of spells?
If you need some inspiration, here are names I am using.

Fire: Horikil
Water: Aguanris
Earth: Gaan
Air: Reiishi
Healing: Auronus
Thunder: Tmirvikx

I shouldn't reveal everything yet... ;)wink.gif

962
kalan is accepting code for optimizations? I might take advantage of this chance... :Dbiggrin.gif
I look forward to playing this.

963
Other Calc-Related Projects and Ideas / Mmruda's Battle Engine/Story
« on: March 10, 2006, 11:27:00 am »
QuoteBegin-Krid+-->
QUOTE (Krid)
*Krid marks the ninth of March on his calendar :Dbiggrin.gif

QuoteBegin-xlibman+
-->
QUOTE (xlibman)
*xlibman marks march the seventeenth

Sorry about that. :Dbiggrin.gif (Permission to disable my editing granted.)
There were some unexpected errors with compressing the stats. The little capital E doesn't accept variables after it. :(sad.gif
So for the first time I am using the 10^() token.

964
Site Feedback and Questions / Guestbook
« on: March 08, 2006, 12:57:00 pm »
Hey, there's a guestbook!

*Radical Pi

965
News / 3 new staff: the_unknown_one, krid and rivereye
« on: March 08, 2006, 12:06:00 pm »
Congrats the_unknown_one! I don't know you very well, but your projects sound amazing!

Congrats Krid! You came out of nowhere and already you are a part of the staff!

Congrats rivereye! That RPG of yours is coming along great, and I hope you won't stop adding spells too soon!

:woot:woot.gif I'm going to pass out...

966
Other Calc-Related Projects and Ideas / Mmruda's Battle Engine/Story
« on: March 08, 2006, 10:55:00 am »
:(sad.gif (I already have an excuse:)
This week is my hs's test week - tomorrow is math. I prepared myself for a "RAM, ARCHIVE, and FLASH Cleared" message (backup made).
Expect me to remake the engine to be xlib compatible after that.
QUOTE
The coding race begins March the Seventeenth. Be ready...

967
woot! :woot:woot.gif

how many maps/bosses do you plan to have? :Dbiggrin.gif

968
TI Z80 / xLIB intro 2
« on: March 07, 2006, 10:55:00 am »
Awesome! :thumbsup:

969
%)rolleyes2.gif Those graphics can fit on the screen? I must learn to play!

970
You should keep a little notebook with all your random ideas in it with you at all times. Then if your game is a real big hit, sell the notebook to us on ebay! :lol:bounce2.gif

971
Other Calc-Related Projects and Ideas / To Do
« on: March 06, 2006, 01:57:00 pm »
:Dbiggrin.gif
The only one of those I could do is make people talk.

As for moving enemies, I say go for it, unless speed goes down too much. :)smile.gif

972
TI Z80 / xLIB intro 2
« on: March 06, 2006, 01:51:00 pm »
I was about to post asking for the zip, then I happily saw your edit, then it gave me a 404 error. :)smile.gif

973
Other Calc-Related Projects and Ideas / Mmruda's Battle Engine/Story
« on: March 06, 2006, 11:05:00 am »
Progress:

I decided the above routine would be used to store NPC speak.
Spells will just have their own subprograms, which allows for -

1.) More complex damage formulae
2.) Special attack-specific effects
3.) Battle animations! :woot:woot.gif

974
TI Z80 / xLIB intro 2
« on: March 05, 2006, 11:51:00 am »
[ot]You should have seen IRC when it happened...[/ot]

Pixel Art Contest 5 - xLib Intro Contest?

975
TI Z80 / xLIB intro 2
« on: March 05, 2006, 08:21:00 am »
Okay, but this is xlib, and anything is possible. :Dbiggrin.gif

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