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TI Z80 / Re: My first game
« on: June 11, 2015, 08:04:35 pm »
Thanks.
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TI Z80 / Re: My first game« on: June 11, 2015, 07:09:32 pm »
Thanks but i can't program over he summer because i'm on vacation and i didn't bring my ti 84, so the program has to wait until i get back.
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TI Z80 / Re: My first game« on: June 11, 2015, 06:17:49 pm »
This game hasn't been worked on for about two months because of school finals and such, and i can't work on it over the summer so there will be less progress. I am thinking of changing the game to make it more like the game called this war of mine where you have to survive by scavenging, trading, and making your own objects.
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TI Z80 / Re: My first game« on: April 08, 2015, 11:44:12 pm »
Is there any possible way to store a greater amount of numbers because it seems like my max is around 900
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TI Z80 / Re: My first game« on: March 30, 2015, 08:20:33 pm »
Sometimes i get many bugs that make the game stop working correctly like if i check the punching animation value, sometimes it is greater then 8, but when i check the code it should be working correctly. Then when i put a random output command, it starts working again. Does anyone know what is happening?
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TI Z80 / Re: My first game« on: March 21, 2015, 10:42:11 am »
I saved about 2000 bytes using alot of optimization tricks, so thanks for all your help. I will look into using pageswap axiom soon enough. I also fixed the load button and made it functional.
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TI Z80 / Re: My first game« on: March 17, 2015, 08:02:27 pm »
This program that I am making is compiled as an app.
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TI Z80 / Re: My first game« on: March 17, 2015, 07:22:56 pm »
I have been working on my program but I have run out of memory. Does anyone know a way to get more memory than 16000 bytes?
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TI Z80 / Re: My first game« on: February 25, 2015, 09:37:03 pm »
This project is not dead, I just am somewhat busy with school. I made a couple of updates which is that I added a combo system where if you tap the attack button three times, it does a little bit of extra damage and knocks back the enemies a small distance. If you click and hold the attack button in rapid succession, then you will deal more damage you would than tapping and it will knock the enemies back twice as far. If you tap the attack button twice and hold, you will kick the enemies which will stun them and knock them back a short distance. Another thing that i added is that you can slide which drains a lot of stamina, but it stuns the enemies and knocks them twice as far as a kick will.
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TI Z80 / Re: [Axe] Axagon« on: January 28, 2015, 11:29:49 pm »
I found a bug in your game when you hold the second key the game starts glitching a little bit
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TI Z80 / Re: My first game« on: January 27, 2015, 08:14:33 pm »
Here is a screenshot of the game. (the thing that pops up after i click new game isn't implemented yet so it isn't anything important)
Edit: the little circle like objects are going to be removed and the numbers that are on the health bar are for testing. 13
TI Z80 / Re: My first game« on: January 26, 2015, 07:45:59 pm »
Sorry for not posting an update for a really long time but now i have a list of updates.
Updates: added stamina bar added health bar added exp bar added sprinting if you click 2nd then it will constantly run until you either run out of stamina or run into a wall or let go of a movement key added double jump if you let go off up and click up again added extreme jump if you hold down alpha and jump added animation for double jump enemy leaves blood if they land on spikes enemy tries to jump over gaps Glitches: enemy's animations are messing up 14
TI Z80 / Re: My first game« on: December 26, 2014, 01:27:33 am »
Yes, I still want to work on this project it's just that I have been very lazy over the winter break, but I have been working on the enemies a bit more and working on adding a new attack for the character.
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TI Z80 / Re: My first game« on: December 11, 2014, 11:28:15 pm »
For the fill, is there three arguments or just two?
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