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Messages - Omegaxis213
16
« on: December 11, 2014, 11:05:41 pm »
I'm using the variable V as the map. At the beginning of the program, I use GDB1->V. For some reason, I saw that it worked perfectly fine when the program was compiled with no shell, but with app, it won't work for some reason.
17
« on: December 11, 2014, 08:04:14 pm »
For some reason, changing map data, 1->{random variable+V}, doesn't work on an application. Can anyone help me solve this problem?
18
« on: November 20, 2014, 11:02:43 pm »
Right now when I try to compile the program into the app I get a not enough rom error and after I garbage collect, it does nothing at all (by nothing at all I mean it still says not enough rom space). Anyone have suggestions?
19
« on: November 19, 2014, 11:30:31 pm »
This is a mini update but I'm working on a skill tree which is dependent on your level. You will be able to unlock new moves and abilities by using the skill tree. Also there is a new enemy .
20
« on: November 18, 2014, 10:14:53 pm »
It works! Thanks
21
« on: November 18, 2014, 06:38:49 pm »
Just a question but why are you using Y0 and what is it?
22
« on: November 18, 2014, 06:06:41 pm »
Will it get stored back into the appvar after you close the program?
23
« on: November 18, 2014, 05:29:23 pm »
Well I don't know how to access the different (slots) of an appvar to store multiple data into one data, so can anyone can teach/tell me how to do it?
24
« on: November 17, 2014, 08:48:49 am »
Yes but I don't know how to do that yet so for now I have to store them in several appvars.
25
« on: November 16, 2014, 11:36:32 pm »
Saving coordinates would force me to create 5 more appvars which I would need to archive them all when the player exits to prevent accidental ram clears and losing data. I think I might reset the player at the beginning of the new level. Level 1 and you exit then you will return at the beginning at level 1, but if you are in Level 2 then you will return at the beginning of Level 2.
26
« on: November 16, 2014, 11:02:17 pm »
I am now using appvars to save the game, but should I save the player coordinates or not because every new thing I need to save is another thing that I need to archive which takes a while.
27
« on: November 15, 2014, 07:23:00 pm »
The character sprites are made by Deep Thought. They were meant for blast labs but it got discontinued so I decided to use those sprites. Also, how can you save 30 different character values into one appvar? Like {L2},{L2+1},etc... because I am now trying to implement saving into the game.
28
« on: November 13, 2014, 10:09:13 pm »
I am now working on the health bar but as you can see in the gif, there is a exp that is currently linked up to when you kill an enemy. Exp will probably used in a skill tree but can anyone draw a better exp bar for me because I think my current version is to plain.
29
« on: November 10, 2014, 07:46:36 pm »
The next Friday the 13 is on Feburary 13 which is my birthday suprisingly... :O
30
« on: November 09, 2014, 09:07:41 pm »
Slight update: I added hanging on the wall until two blocks above the floor(you have to be against the wall and hold the arrows in that direction to hang). you can punch the enemy with holding mode but it doesn't do anything yet. There is a bug that the enemy collision detection bugs out at the top stair (it turns from 104 to 1034). The numbers are there for testing purposes.
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