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TI Z80 / Grav-smash [Completed]
« on: March 19, 2013, 01:52:39 pm »
Took a couple of free hours over the past few days to put together a simple little space game. I always wanted to make a space game. Basically, the closer an object is to you, the more gravitational pull you can exert on it to draw it in. When you smash guys, you get points and it refills the timer based upon the object's thrust (i.e., difficulty of pulling them in).
It's nearly done, I just need to add a screen that displays the score after each play (when the timer on the left runs out) as well as create an appvar setup to keep a running high score.
If I want to get extra wacky, I might fiddle around with a multiplier system, although I honestly don't know how much that would contribute to the game other than to make it "feel" flashier.
It's nearly done, I just need to add a screen that displays the score after each play (when the timer on the left runs out) as well as create an appvar setup to keep a running high score.
If I want to get extra wacky, I might fiddle around with a multiplier system, although I honestly don't know how much that would contribute to the game other than to make it "feel" flashier.