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Messages - Phero

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31
TI Z80 / Re: Chambers
« on: March 06, 2013, 07:33:55 pm »
Hmm... that's really odd that it isn't working on a normal 83+. Not using "full" either I take it?

The version that I've been working on does use Full, although I had been just stripping that out to test it on an 83+ and it had been working fine. Now it freezes on an 83+ regardless of whether Full is being used.  ???

I would not be in the least bit surprised that it's something simple like that, however.

32
TI Z80 / Re: Chambers
« on: March 06, 2013, 11:10:14 am »
Is the ending longer than Mana Force? :P

Joking aside, glad to see progress :). As for the 83+ crashes, do you use crystal timers? Because the TI-83+ has none (only the 15 MHz models do).

It's a very short ending, but I'm happy with how it completes the storyline :)

As far as the timers, I don't think that I'm using them. The only timing stuff that I use is along the lines of

Code: [Select]
Pause 5000
but I don't think that it caused any issues in earlier version of the game, and I can use those types of statements after being compiled on my trusty ol' 83+. I honestly don't know when the issue started, and I don't think that I introduced any new commands that I wasn't using before, so I'm really a bit stumped at the moment. At this point, I'm not too concerned just because of the fact that the greyscale looked (and probably would still look) absolutely terrible on non-15MHz models. I opted for efficiency (in terms of size) with the drawing engine at the expense of smoother updating of the screen after keypresses, and it's a tradeoff that I am allright with. The game is back up to about 19kb, so space-saving is crucial for me at this point :)

33
TI Z80 / Re: Chambers
« on: March 05, 2013, 11:21:57 pm »
Well, no huge news on the project (a.k.a., no new screen shots  ;)).

Since my last update, I have made a lot of really tiny little tweaks to different things in order to achieve some better balance, making the game move towards a better balance between "luck of the draw" and planning/strategy/skill.

Also, I finally wrote an ending in last night.  :thumbsup: Small personal victory for me  :)

I have actually built a little release candidate that I just started playtesting (basically, cheat functions stripped out), but there is still at least one thing that I want to add in relation to the ending before a real release.

The only issue that I've encountered so far is that the compiled game runs fine on the 83+ SE and 84+ SE, but completely freezes up an 83+ upon execution. It didn't do this before, and I'm not sure at what point it started doing this, so I'm not sure how likely it will be that I'll scour and tweak to find a fix for this. It might end up just having to be a "Silver Edition Only" game, which is probably for the better considering the speed, etc.

So, anyways, it's still in progress and (slowly but surely) nearing completion.

34
News / Re: Create TI-82 chiptunes with multiple channels!
« on: March 04, 2013, 12:44:25 am »
Very nice. I check up on Irrlicht Project every now and again. Good to see that things are still happening :)

35
TI Z80 / Re: VVVVVV
« on: February 28, 2013, 02:50:47 pm »
Looking very nice!

36
TI Z80 / Re: NYMLESS UPDATE: v1.21a
« on: January 25, 2013, 11:57:13 am »
Featured on ticalc.org, FYI

37
TI Z80 / Re: Chambers
« on: January 15, 2013, 03:31:08 pm »
T'is always fun to come up with new & improved methods. Love the titlescreen!

Keep up the great work!

Thanks!

38
TI Z80 / Re: Chambers
« on: January 15, 2013, 02:03:11 pm »
Update: did a lot of code-shifting, somewhat optimized the map drawing routine to be much more pointer-determined. Compiled file is roughly 7% slimmer now. Still haven't written the actual ending(s)...

39
TI Z80 / Re: Chambers
« on: January 12, 2013, 06:59:38 pm »
Whoa, the title screen is beautiful O.O keep going !

Thanks!

That screen looks awesome! How long did it take to make it O.O

It wasn't too bad  ;) I have no artistic inclinations whatsoever, so I am glad to hear some positive feedback on it! I did multiple variations on this basic theme, most of which were pretty awful looking. Thanks to enough fiddling, I'm pretty happy with how this turned out.

40
TI Z80 / Re: Chambers
« on: January 12, 2013, 04:23:51 pm »


Some title art. Too many things that I want to add. I'm going to have to nail it down to just one or two extra features before releasing it, I think.

41
News / Re: Test SLOVA, a language-learning game!
« on: January 10, 2013, 07:29:39 pm »
Looks fantastic!

42
TI Z80 / Re: Chambers
« on: January 06, 2013, 02:44:25 pm »
Oh, by the way... if you are still in need of sprites I'd be happy to try to sprite some for you. Let me know what type of monsters or tiles you want and I'll give em a go. :)

Thanks! I'm not sure if I will need it or not yet. I keep getting distracted and adding more tiny things and tweaking, and I really want to redo the sprite drawing routine, so that might have to come first. I'm planning to keep most of the sprites that I have in the game at the moment, although there are a few that I think are quite ugly that haven't popped up in any of the screenshots yet. As soon as I'm in need of new / fixed sprites, you'll be the first one to know!

43
TI Z80 / Re: Chambers
« on: January 05, 2013, 07:41:23 pm »

44
TI Z80 / Re: Chambers
« on: January 04, 2013, 01:03:39 pm »
Thanks!  ;D

45
TI Z80 / Re: Chambers
« on: January 04, 2013, 12:42:03 pm »


An update. Back in October, I picked the project up after months and months of inactivity. I started adding some event text, some extra little features (only one of which shows up in the screenshot above, I think), and then didn't touch it again until yesterday. Yesterday, I added a few routines and have started building towards an end-state. A few extra sprites added, some small optimizations made... etc. Hoping to get some closure on the project soon...

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