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Topics - Plokki

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TI Z80 / Boost: A 3D tunnel game
« on: June 02, 2015, 02:29:26 pm »
Hello !
It's my new project  :) . I want to make a port of the boost game, on iphone:
https://www.youtube.com/watch?v=S2AWnkF2SSU
But now, some screenshots:


1. You can see curves that will be the path of the tunnel
2. The points define the sections of the tunnel
3. The tunnel in 3D with 4 sides
4. Better graphics and 8 sides
5. Actual version with 10 sides
The point in the left hand side is moving down by 1 pixel per frame. There are 60 points and 110 lines. I think it runs at 10 or 15 fps, in 6Mhz mode.

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TI Z80 / Tunnel Game: MetroSiberia
« on: May 13, 2015, 12:45:41 pm »
Hello i'm new on omnimaga an i want to show you a program i've made in axe. I am french so my english can be strange  :)

The game is called Metro Siberia and is an adaptation from a flash game with a cool music that you can try here: http://www.zebest-3000.com/jeux/jeu-2456.html

The aim is to control a triangle (it represents an aircraft or something like that). The aircraft is constantly rotating down and you need to make it pointing up to avoid obstacles (you have only one button so it should be easy  >:D). The map is not random so it is big (10 000 bytes). There are animated decors like doors or falling spikes, etc...
The map is divided in 11 areas with their own speed and gravity.

You can download it here:http://tiplanet.org/forum/archives_voir.php?id=224108 please, try it and say me what do you think about it ;)

if you want to see the game develepment:http://tiplanet.org/forum/viewtopic.php?f=12&t=15907 (it's in french).

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