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Axe / Re: Commands for Axe
« on: June 23, 2011, 04:47:40 pm »
Nice pic

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TI Z80 / Re: Axe parser game« on: June 23, 2011, 02:16:59 pm »
Yes But data are compressed so I can store 2 tiles into 1 octet by using:
{Octet}^16 or {Octet}/16 33
TI Z80 / Re: Axe parser game« on: June 23, 2011, 01:47:50 pm »
By the way , Do not bother to draw maps ! just give me the datas like that :
[000000000000] [000000000000] [000000000000] [000000000000] [000000000000] [000000000000] [000000000000] [000000000000] (empty map here) 0 = empty 1 = normal block you can't move 2 = block 1 3 = block 1 end 4 = Worms 5 = block 2 6 = block 2 end 7 = "______" 8 = interruptor 9 = breakable blocks 34
TI Z80 / Re: Axe parser game« on: June 23, 2011, 01:42:15 pm »![]() ![]() 35
TI Z80 / Re: Axe parser game« on: June 23, 2011, 01:35:17 pm »
Cool maps ! I will try lvl 3 and lvl 1 is now ok . I try to make an editor maps in the game but it's very hard
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TI Z80 / Re: Axe parser game« on: June 23, 2011, 12:50:34 pm »
Level 2 is great now
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TI Z80 / Re: Axe parser game« on: June 22, 2011, 03:23:03 pm »
I think the maps are not possible
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TI Z80 / Re: Axe parser game« on: June 20, 2011, 03:04:25 pm »
Can somebody make a screenie of v1.2 please ? I don't know how to do it ...
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TI Z80 / Re: Axe parser game« on: June 20, 2011, 10:35:51 am »
OK
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TI Z80 / Re: Axe parser game« on: June 19, 2011, 01:06:21 pm »
Ok So I will remove the inversion .. Thank's all for your support !
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TI Z80 / Re: Axe parser game« on: June 19, 2011, 07:50:52 am »
Yeah P2 what do you think about the inversion in v1.2 ?
We have to press the mode button to activate run/walk mode or Autosave , you dont need any key (in v1.2) but if you want to reset the game , press "delete" , near "mode" on the menu screen 45
TI Z80 / Re: Axe parser game« on: June 19, 2011, 07:35:40 am »No, I don't like the arrows inverted. But it is your game so I won't tell you to remove it. Some people said me that they didn't like too . So I need opinion about that ![]() |
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