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Messages - Ranman
Pages: 1 ... 73 74 [75] 76 77 ... 92
1111
« on: December 30, 2005, 12:15:00 am »
I love Battlestar Galactica...the original BSG that is. I have never seen the new one.
1112
« on: December 29, 2005, 10:05:00 am »
QuoteBegin-Spellshaper+29 December 2005, 6:38--> QUOTE (Spellshaper @ 29 December 2005, 6:38) | so far I have - poisoned (loses health over time - confused (hits random targets, including himself) - stunned (slower action bar increase)
I think that
1113
« on: December 28, 2005, 03:27:00 am »
QuoteBegin-Spellshaper+28 December 2005, 7:16--> QUOTE (Spellshaper @ 28 December 2005, 7:16) | Well, I think I was a worthy opponent :bow: |
Indeed you were. That was a very close contest. You are a good sport Spellshaper.
1114
« on: December 27, 2005, 01:52:00 pm »
Congratulations CDI :ru13z:
1115
« on: December 27, 2005, 07:04:00 am »
QuoteBegin-xlibman+27 December 2005, 9:21 --> QUOTE (xlibman @ 27 December 2005, 9:21) | VERY COOL I LOVE THE "YELL" COMMAND! |
Very funny Kevin :laugh: If you look at the original list of Ultima V commands, you will notice there is 24 commands and each command has its own starting letter. So, if you wanted to "Enter" a town, you pressed "E". If you wanted to "Cast" a spell you pressed "C". However, they had to get clever with a few commands like "X" for X-it, "K" for Klimb (climb), and "Z" for Z-Stats; I guess they ran out of good synonyms. I think "Yell" was one of the clever cases. where "S" was already used to search so they could not use "S" to "Speak". This post has been edited by Ranman on 28 Dec, 2005, 14:41 THE POST
1116
« on: December 27, 2005, 05:54:00 am »
QuoteBegin-saubue+27 December 2005, 11:29--> QUOTE (saubue @ 27 December 2005, 11:29) | You could also make a macro like c1-->CODE | ec1#define GetMap(x,y) tileMap[y] |
ec2 if you want to keep x,y order . |
Very nice!!
1117
« on: December 27, 2005, 04:38:00 am »
This command list was last updated on 30 Jan 2006.
Completed Commands:
Board - 100% - board transportation: horses, skiffs, frigates, etc.
Enter - 100% - enter castles, townes, keeps, dwellings, lighthouses, and dungeons
Ignite - 100% - ignite a torch
Jimmy - 100% - unlock a locked door. This will not unlock a magic locked door.
Klimb - 100% - climb ladders, stairs, fences, rock piles, pit traps, and gratings.
Mix - 100% - mix a spell using reagents
New Order - 100% - change the order of party members
Open - 100% - open doors
Push - 100% - push small objects like barrels, chairs, small tables, etc.
Ready - 100% - ready a weapon, armor, shield, helmut, ring, or amulet
Search - 100% - search for hidden items, secret doors, pit-traps.
View - 100% - peer into a gem, this will give a larger view of your surroundings
Xit - 100% - get off current mode of transportation
ZStats - 100% - display the stats and inventory of the party
Partially Complete Commands:
Attack (non-combat mode) - 75% - initiate an attack
Attack (combat mode) - 10% - individual party member movement and aiming crosshairs are woking.
Get - 85% - pick up an item, a treasure chest, and torches. Treasure chest not implemented yet.
Hole Up - 20% - sleep at an inn or campsite, this action will heal the party. It also is necessary to complete the game.
Look - 80% - look in a direction for tile description, read signs, read time from a clock, wishing wells,
Quit & Save - 50% - quit works but save does not
Talk - 75% - talk to NPCs and merchants - merchant talk not completed
Use - 25% - use a special item from your inventory like a pocket watch. There are 40 items to use, 12 of them are completed.
Yell - 80% - say special words loudly. You will learn these words and their purpose as you talk to NPCs.
Commands Not Started
Cast - 0% - cast a spell
Fire - 0% - fire a frigates cannons
1118
« on: December 26, 2005, 08:36:00 pm »
QuoteBegin-arti+26 December 2005, 22:24--> QUOTE (arti @ 26 December 2005, 22:24) | Yep, that's it. First the num of rows, then the num of columns. |
Yeah... I always thought it looked funny to get the tile using
c1
--> CODE | ec1tile = tileMap[y] |
ec2
1119
« on: December 26, 2005, 08:32:00 pm »
Ultima V Update: - 'Yell' command is now working. In certain situations your avatar will need to speak some words very loudly. I cannot say too much except that this command is integral to completing Ultima V. :ph43r: How do you know what to say? Well... you need to ask the other NPCs. I am deviating slightly from the original game with this command. In the original Ultima V, you also used the 'Yell' command to "furl sails" and "unfurl sails" on your frigate. This will be done automatically upon boarding and exiting the frigate. No big deal. THE POST
1120
« on: December 25, 2005, 11:39:00 am »
I am a happy guy... I just got the Serenity DVD :woot: :woot:
1121
« on: December 25, 2005, 09:40:00 am »
QuoteBegin-Spellshaper+25 December 2005, 15:29--> QUOTE (Spellshaper @ 25 December 2005, 15:29) | hm, more work for tr1p1ea But he tries to make the new xLib version compatible with the old, so I dunmo if he
1122
« on: December 25, 2005, 09:23:00 am »
QuoteBegin-Spellshaper+25 December 2005, 15:16--> QUOTE (Spellshaper @ 25 December 2005, 15:16) | eh that
1123
« on: December 25, 2005, 09:12:00 am »
QuoteBegin-Spellshaper+24 December 2005, 14:32--> QUOTE (Spellshaper @ 24 December 2005, 14:32) | that
1124
« on: December 25, 2005, 09:00:00 am »
All I want for Christmas is the Serenity DVD... B)
1125
« on: December 25, 2005, 08:57:00 am »
Ultima V Update: - 'Look' at a musical instrument to play it is now working. You may enter some musical notes. It is rumored that some instruments have strange powers with the correct notes. :ph43r: - 'Look' at a wishing well and make a wish is now working. It is rumored that some wishing wells have actually granted wishes. :ph43r: Merry Christmas THE POST
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