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Messages - Ranman

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1126
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: December 24, 2005, 07:05:00 am »

       
Ultima V Update:

- 'Look' into a crystal ball is now working. This offers a zoomed-out view of your surroundings (similar to 'View' gem).

- 'Look' at a grandfather clock to get the time of day.

- Time is now fully implemented. Year, month, day, hour, and minutes. There are 13 months in a year, 28 days in a month, 24 hours in a day, and 60 minutes in hour. Pretty similar to real life.

- Added Day-Month-Year to the 'Stats' command. Hours & minutes can only be seen via a pocket watch or grandfather clock.


Merry Christmas and happy holidays.  

       
         THE POST
     

1127
Gaming Discussion / Ultima V: Lazarus
« on: December 24, 2005, 03:45:00 am »
Ultima V: Lazarus has been in the making for over 4 years.  

1128
Gaming Discussion / Ultima V: Lazarus
« on: December 23, 2005, 03:07:00 pm »
It is free >Dgni.gif  but you need to have Dungeon Siege installed on your computer. You can get Dungeon Siege at Walmart for $10 USD. :Dbiggrin.gif

1129
Gaming Discussion / Ultima V: Lazarus
« on: December 23, 2005, 08:54:00 am »
Lazarus Lives :woot:woot.gif

http://www.u5lazarus.com

1130
News / FastRPL Anyone?
« on: December 21, 2005, 07:42:00 pm »
 :crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif

Oh my goodnes... That's crazy fast!

I can't wait to see what comes of this :woot:woot.gif

1131
Pokémon Purple / Pokémon Purple
« on: December 21, 2005, 12:05:00 pm »
QuoteBegin-tifreak8x+21 December 2005, 11:38-->
QUOTE (tifreak8x @ 21 December 2005, 11:38)
Yup, and I have some ideas on the pokemon data storage now, just to write them down before I forget. :)smile.gif

 That is always a good idea... even if you never use it ;)wink.gif

1132
TI Z80 / Battlemasters (general discussion thread)
« on: December 21, 2005, 12:03:00 pm »
QuoteBegin-Spellshaper+21 December 2005, 16:52-->
QUOTE (Spellshaper @ 21 December 2005, 16:52)
It certainly is progressing B)cool.gif
I have two full weeks of holidays and I will use them ;)wink.gif

 More screenies please  ;)wink.gif

Of course... when time permits. :)smile.gif

1133
Calculator C / [TIGCC] 68k C
« on: December 21, 2005, 02:58:00 am »
QUOTE
But didn't AMS give you more freedom with the LCD buffers?

No. But LCD video memory is handled differently between the HW1 and the HW2/HW3 calcs. However, TIGCC and extgraph library make this fact completely transparent. You may see a little more flicker with the HW2/HW3 calcs.

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Let me guess... You mask the 5 unused bits.

Yes, I do. I created a modified version of the GraySprite16_RPLC that masks out the 5 un-needed bits. But this is not absolutely necessary because when you draw the next tile, you physically draw it over the 5 un-needed bits.

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This will be supported by AMS 3.xx plue HW3 patch, right? Will I find this on ticalc.org, TIGCC website, or the Ti Chess team website?

Yes, TIGCC and extgraph are compatible with all AMS and all HW versions. Although, I think you need to install the HW2 patch (for HW2 calcs) or the HW3 patch (for the HW3 calcs). I dont remember the reason why. extgraph can be found at the TI Chess Team website.

1134
Calculator C / [TIGCC] 68k C
« on: December 20, 2005, 04:33:00 pm »
QuoteBegin-calcul831415+20 December 2005, 21:46-->
QUOTE (calcul831415 @ 20 December 2005, 21:46)
Wait, how'd you get an 11x11 sprite routine?
1135
Calculator C / [TIGCC] 68k C
« on: December 20, 2005, 02:03:00 pm »
QuoteBegin-calcul831415+20 December 2005, 18:07-->
QUOTE (calcul831415 @ 20 December 2005, 18:07)
By the way, how do you tile map the Ti-89Ti's 100x160 pixel screen?

What are the dimensions (#rows,#columns) of your tiles?
1136
Calculator C / [TIGCC] 68k C
« on: December 18, 2005, 04:29:00 pm »
QUOTE
So I should think of C functions as calls,

Yes.

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except I have to pass all the pointers for all the data I want to change using the function.

Yes. If you want the function to actually modify the data. This is called "passing by reference". If you just want the function to use the data, you can pass in the actual value. This is called "passing by value".

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QUOTE
Can I write a function that checks the state of something and then return 0 if false, 1 if true?

So
if (myfunction(&x,&y,&z)=0){
}

Yes... See, you are getting the hang of it!

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But that would probably be really ineffcient right?
1137
Other Calc-Related Projects and Ideas / Zelda progress
« on: December 17, 2005, 04:39:00 pm »
Beautiful! I'm tellin ya... I see alot of 2006 POTYs entries from Omnimaga! :ru13z:king2.gif

1138
Calculator C / [TIGCC] 68k C
« on: December 17, 2005, 04:11:00 pm »
QUOTE
Well, it's more like I've got issues with understanding structures.

Are you talking about data structures or program/functions structure?

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QUOTE
In Basic, the structure is a little more complex.
1139
Calculator C / [TIGCC] 68k C
« on: December 17, 2005, 02:58:00 pm »
I can help out... but I don't know where to begin.

I would say try reading some of the tutorials at tifreak's forum to see what and how they work. This will surely bring some questions to mind. :)smile.gif

1140
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: December 15, 2005, 02:51:00 pm »

       
I am sure I will release the source code... (that reminds me, I still need to release the source code to Astrosmash)

But, I don't know if I want to publicly say it is a RPG engine. If I did, I would probably get non-stop email of how to use the engine. It takes a lot of extra work to make a very generic and user friendly engine. Maybe that can continue to be a work in progress after U5 is released.

I would really like the Omnimaga community to assist with making an original RPG.

This post has been edited by Ranman on 15 Dec, 2005, 20:52

       
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