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Messages - Ranman
Pages: 1 ... 74 75 [76] 77 78 ... 92
1126
« on: December 24, 2005, 07:05:00 am »
Ultima V Update:
- 'Look' into a crystal ball is now working. This offers a zoomed-out view of your surroundings (similar to 'View' gem).
- 'Look' at a grandfather clock to get the time of day.
- Time is now fully implemented. Year, month, day, hour, and minutes. There are 13 months in a year, 28 days in a month, 24 hours in a day, and 60 minutes in hour. Pretty similar to real life.
- Added Day-Month-Year to the 'Stats' command. Hours & minutes can only be seen via a pocket watch or grandfather clock.
Merry Christmas and happy holidays. THE POST
1127
« on: December 24, 2005, 03:45:00 am »
Ultima V: Lazarus has been in the making for over 4 years.
1128
« on: December 23, 2005, 03:07:00 pm »
It is free >D but you need to have Dungeon Siege installed on your computer. You can get Dungeon Siege at Walmart for $10 USD.
1129
« on: December 23, 2005, 08:54:00 am »
1130
« on: December 21, 2005, 07:42:00 pm »
1131
« on: December 21, 2005, 12:05:00 pm »
1132
« on: December 21, 2005, 12:03:00 pm »
1133
« on: December 21, 2005, 02:58:00 am »
QUOTE | But didn't AMS give you more freedom with the LCD buffers? |
No. But LCD video memory is handled differently between the HW1 and the HW2/HW3 calcs. However, TIGCC and extgraph library make this fact completely transparent. You may see a little more flicker with the HW2/HW3 calcs.
QuoteBegin
--> QUOTE | Let me guess... You mask the 5 unused bits. |
Yes, I do. I created a modified version of the GraySprite16_RPLC that masks out the 5 un-needed bits. But this is not absolutely necessary because when you draw the next tile, you physically draw it over the 5 un-needed bits.
QuoteBegin
--> QUOTE | This will be supported by AMS 3.xx plue HW3 patch, right? Will I find this on ticalc.org, TIGCC website, or the Ti Chess team website? |
Yes, TIGCC and extgraph are compatible with all AMS and all HW versions. Although, I think you need to install the HW2 patch (for HW2 calcs) or the HW3 patch (for the HW3 calcs). I dont remember the reason why. extgraph can be found at the TI Chess Team website.
1134
« on: December 20, 2005, 04:33:00 pm »
QuoteBegin-calcul831415+20 December 2005, 21:46--> QUOTE (calcul831415 @ 20 December 2005, 21:46) | Wait, how'd you get an 11x11 sprite routine?
1135
« on: December 20, 2005, 02:03:00 pm »
QuoteBegin-calcul831415+20 December 2005, 18:07--> QUOTE (calcul831415 @ 20 December 2005, 18:07) | By the way, how do you tile map the Ti-89Ti's 100x160 pixel screen?
What are the dimensions (#rows,#columns) of your tiles?
1136
« on: December 18, 2005, 04:29:00 pm »
QUOTE | So I should think of C functions as calls, |
Yes.
QuoteBegin
--> QUOTE | except I have to pass all the pointers for all the data I want to change using the function. |
Yes. If you want the function to actually modify the data. This is called "passing by reference". If you just want the function to use the data, you can pass in the actual value. This is called "passing by value".
QuoteBegin
--> QUOTE | Can I write a function that checks the state of something and then return 0 if false, 1 if true?
So if (myfunction(&x,&y,&z)=0){ }
|
Yes... See, you are getting the hang of it!
QuoteBegin
--> QUOTE | But that would probably be really ineffcient right?
1137
« on: December 17, 2005, 04:39:00 pm »
Beautiful! I'm tellin ya... I see alot of 2006 POTYs entries from Omnimaga! :ru13z:
1138
« on: December 17, 2005, 04:11:00 pm »
QUOTE | Well, it's more like I've got issues with understanding structures.
|
Are you talking about data structures or program/functions structure?
QuoteBegin
--> QUOTE | In Basic, the structure is a little more complex.
1139
« on: December 17, 2005, 02:58:00 pm »
I can help out... but I don't know where to begin. I would say try reading some of the tutorials at tifreak's forum to see what and how they work. This will surely bring some questions to mind.
1140
« on: December 15, 2005, 02:51:00 pm »
I am sure I will release the source code... (that reminds me, I still need to release the source code to Astrosmash)
But, I don't know if I want to publicly say it is a RPG engine. If I did, I would probably get non-stop email of how to use the engine. It takes a lot of extra work to make a very generic and user friendly engine. Maybe that can continue to be a work in progress after U5 is released.
I would really like the Omnimaga community to assist with making an original RPG.
This post has been edited by Ranman on 15 Dec, 2005, 20:52 THE POST
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