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Messages - Ranman

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1141
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: December 15, 2005, 02:32:00 pm »

       
QuoteBegin-xlibman+15 December 2005, 20:07
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QUOTE (xlibman @ 15 December 2005, 20:07)
does it happen to you as well to be tempted to add stuff that wasnt in the original as well?  

 Yes and no...

This will be as close to the original Ultima V as possible. I have thought about adding stuff, but decided against it. But, when I am finished, I will have a nice engine to make a new RPG with a completely different story.

I hope to make the new RPG an Omnimaga community project... All ideas will be welcome within the capabilities of the engine. :)smile.gif

       
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1142
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: December 14, 2005, 12:51:00 pm »

       
QuoteBegin-saubue+14 December 2005, 12:43
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QUOTE (saubue @ 14 December 2005, 12:43)
Don't you go crazy when you programm s.th. and then compare it with the original and you figure out that you forgot some details? That's the way I use to do.. :woot:woot.gif

 Yes I do! But it is soooo much fun! :Dbiggrin.gif

       
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1143
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: December 14, 2005, 06:17:00 am »

       
Ultima V Update:

The following tile occlusions are now working:
- Deep forest tiles
- Archway tiles
- Bridge tiles

When you walk through the deep forest, you will not be able to see your self -- or your enemy -- be very careful

When you walk under an archway, you will not be able to see your self.

When you are in a skiff (a small flat bottom boat) you can travel underneath bridges. While under the bridge, you will not be able to see your self.


So many fun details!! :Dbiggrin.gif

       
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1144
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: December 14, 2005, 02:37:00 am »

       
QuoteBegin-tenniskid493+14 December 2005, 7:56
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QUOTE (tenniskid493 @ 14 December 2005, 7:56)
This game is progressing really quickly. I especially like that title screen. Its sweet.

Thanks. I tried to make the titlescreen as close to the original as possible. Here is an old post with the original PC screenshots...

QuoteBegin-Ranman+6 September 2005, 21:54
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QUOTE (Ranman @ 6 September 2005, 21:54)
For those of you interested in seeing some screenshots of the 1988 PC version of Ultima V...

user posted image

user posted image

These images are located at www.MobyGames.com


       
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1145
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: December 13, 2005, 05:21:00 pm »

       
QuoteBegin-xlibman+13 December 2005, 22:33
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QUOTE (xlibman @ 13 December 2005, 22:33)
ooh nice like Ocarana of Time for N64?  

 Holy cow Kevin. How many different RPGs have you played? :crazy:fou.gif

       
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1146
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: December 13, 2005, 04:32:00 pm »

       
Ultima V Update:

Drawbridges and portcullis (towne gates) are now working. They block entrances from midnight until 6am. Unfortunately, no special key or magic spell can budge them. You may not want to get stuck in a city or outside of a city. So, you better keep a close eye on your pocket watch (if you have one) or just watch the moons... You will know when the time is approaching.

This post has been edited by Ranman on 14 Dec, 2005, 0:10

       
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1147
Other Calculators / Small C Compiler for TI-83+
« on: December 13, 2005, 02:43:00 pm »
QuoteBegin-xlibman+13 December 2005, 16:27-->
QUOTE (xlibman @ 13 December 2005, 16:27)
maybe there is doc about this compiler somewhere  

 http://sdcc.sourceforge.net/

This compiler for Z80 calcs should do all of the necessary things to make an executable for the calc.

It appears that it does not provide full support of the Standard C library. So, some things most C programmers take for granted will not be available. However, you can easily make your own substitute function.

1148
Other Calculators / Small C Compiler for TI-83+
« on: December 13, 2005, 02:50:00 am »
QuoteBegin-dragon__lance+12 December 2005, 16:21-->
QUOTE (dragon__lance @ 12 December 2005, 16:21)
ummm, haven't really started yet, gonna start after zelda. I read some of the tutorial that Ranman recommended, i get C for the comp. But wat are the specifics once u translate to CAlc? btw, i looked at the test demo included with demo in C, it actually looks understandable %)rolleyes2.gif

 I'm glad to see you are looking into this.

1149
Pokémon Purple / Pokémon Purple
« on: December 12, 2005, 02:01:00 am »
Sounds like some good progress is being made. :)smile.gif You are making me curious.

1150
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: December 11, 2005, 06:14:00 pm »

       
Ultima V Update:

- 'View' peer into a gem of knowledge

In this screenshot the Avatar travels north from the castle of Lord British. Along his journey, he runs across a seemingly impassable mountain range appropriately named the Serpent's Spine. In a desperate attempt to locate a path around the Spine, the Avatar pulls a gem from his bag and peers into it... Behold the gem of knowledge. It gives the viewer a better look at the world around him.

user posted image

       
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1151
TI 68K / Ultima V: Music
« on: December 11, 2005, 08:29:00 am »
QuoteBegin-saubue+11 December 2005, 14:14-->
QUOTE (saubue @ 11 December 2005, 14:14)
Yes, I noticed that too when I wanted to play the Ultima Theme...

TiEmu has no sound option; I think I'going to buy a 2.5mm<->3.5mm [I don't know the English word, but I guess you know what I mean] tomorrow.  

 "Converter" or "adapter" :)smile.gif

I just sent you an email with all the stuff.  

1152
TI 68K / Ultima V: Music
« on: December 11, 2005, 08:11:00 am »
... I forgot to say that Polysound does not work with VTI. I'm not sure about TiEmu.

1153
TI 68K / Ultima V: Music
« on: December 11, 2005, 03:20:00 am »
You need very low resistance headphones to get a good sound.

Thanks, Saubue... I will send you some stuff that I have already tried. The main thing is Polysound is not very good with more than 2 channels. Most of the MIDIs are 5+ channels. So, I tried removing all but the lead parts prior to converting to Polysound.

I can't chat too much right now... I have got to go. I'll get in touch.

Thanks again! :woot:woot.gif

1154
Other Calc-Related Projects and Ideas / The Chosen One
« on: December 10, 2005, 06:02:00 pm »
Sorry for being late on this... but I vote for keeping the character in the middle too -- though I may be a little biased. :Pblah.gif

I hope to see some screen shots soon. It sounds like you are making some good progress. I'll be looking for news article. ;)wink.gif

Necro is a pretty handy guy to have around -- he is so willing to help. Thanks Necro.

Keep up the good work!! :ru13z:king2.gif

1155
Other Calc-Related Projects and Ideas / Rivereye
« on: December 10, 2005, 01:58:00 pm »
I guess I am going to have to get a Z80 calc so I try these things out.

Any recommendations as to which one?

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