Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ranman

Pages: 1 ... 78 79 [80] 81 82 ... 92
1186
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: December 03, 2005, 09:10:00 am »

       
Some Ultima V updates:

- You can now 'Board' a frigate directly from a skiff. The skiff will be stowed in the frigate's inventory. Frigates cannot travel in shallow water; so, it is always nice to have a skiff available (not all coastal areas have docks or deep water). Skiffs are too large to keep in the party's inventory.
- You can now 'Exit' a frigate directly to a skiff when the frigate is surrounded by water.
- Torches now burn out after a specified number of turns
- The 'Search' command is 90% complete. But, during the implementation of 'Search', I realized I need to make a significant change to my functions that get and display the tile map.
- The 'Get' command is 50% complete. you can now get torches from walls. Torches from the walls do not last as long as torches from your inventory. Only do this if absolutely necessary... it is considered stealing which is bad for your virtue.

I cannot complete 'Get' until 'Search' is complete. I cannot complete 'Search' until I fix my functions to get and display the tile map correctly. I guess I know what I'll be doing this weekend -- rework :(sad.gif

       
         THE POST
     

1187
News / Starting a programming team
« on: December 03, 2005, 08:40:00 am »
Great idea... I want to help... I'll send you a PM as you requested.

This topic really needs to be visible on the homepage. Can you move it to the "News" section?

1188
News / Banner and forum update
« on: December 03, 2005, 03:59:00 am »
QuoteBegin-Spellshaper+3 December 2005, 9:57-->
QUOTE (Spellshaper @ 3 December 2005, 9:57)
ah I didn
1189
News / Banner and forum update
« on: December 03, 2005, 03:55:00 am »
I don't see "Omnimaga" in the graphic any longer. :(sad.gif

1190
News / Banner and forum update
« on: December 03, 2005, 03:48:00 am »
What happened to the Omnimaga banner at the top of every page?

1191
Other Calculators / POTY at ticalc
« on: December 02, 2005, 03:56:00 am »
QuoteBegin-xlibman+2 December 2005, 9:41-->
QUOTE (xlibman @ 2 December 2005, 9:41)
I made too many games O_Oshocked2.gif

 Of your 3 POTY entries, which one required the most effort? Which one do you like the best?

1192

       
Good new from two fronts -- xLib and ROTP %)rolleyes2.gif

       
         THE POST
     

1193
TI Z80 / Shattered Oasis
« on: December 01, 2005, 01:36:00 am »
QuoteBegin-dragon__lance+30 November 2005, 21:27-->
QUOTE (dragon__lance @ 30 November 2005, 21:27)
-Or:draws the sprite there no matter wat, useful for masking
-And:i'm not really sure, since i think the old xlib's and didn't work to well, but if u first and the sprite, itll give u a weird image, but then if u xor it, it just basicly the same as overwrite.
hope i helped  

 You are correct dragon_lance.

AND - both pixels must be turned on for the resultant pixel to be on. This is the first step in sprite masking: you AND in the sprite mask and then OR in the sprite.

Here are some logic tables:

1 AND 1 = 1
1 AND 0 = 0
0 AND 1 = 0
0 AND 0 = 0

1 OR 1 = 1
1 OR 0 = 1
0 OR 1 = 1
0 OR 0 = 0

1 XOR 1 = 0
1 XOR 0 = 1
0 XOR 1 = 1
0 XOR 0 = 0

Very nice job on Shattered Oasis!  :Dbiggrin.gif

1194
Pokémon Purple / Screenshots
« on: November 30, 2005, 04:53:00 pm »
QuoteBegin-Spellshaper+30 November 2005, 11:27-->
QUOTE (Spellshaper @ 30 November 2005, 11:27)
user posted image

O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif

Very nice :lmao:ptdr.gif


I can hear it saying, "Play me, play me."

1195
News / Ulitima V Screenshots
« on: November 30, 2005, 04:46:00 pm »
Thanks for the news article Tenniskid493. Keep up the good work! :Dbiggrin.gif

POTY voting has begun at Ticalc... Kevin has 3 entries O_Oshocked2.gif

1196
Other Calculators / Small C Compiler for TI-83+
« on: November 30, 2005, 04:36:00 pm »
QuoteBegin-dragon__lance+30 November 2005, 16:3-->
QUOTE (dragon__lance @ 30 November 2005, 16:30)
thx ranman, i have the path set now, but when i run it, it still saids i need to set enviornmental variable for TISDCC dir

Try this Dragon_Lance,

Start -> Control Panel -> System

- Click on the Advanced tab
- Click on Environment variables
- Click on New, the following window will come up
user posted image
- Type in the Variable Name - TISDCC_DIR
- Type in the Variable Value - c:\tisdcc
- Click Ok
- Click on New
- Type in the Variable Name - TISDCC_CC
- Type in the Variable Value - cl  (for Microsoft C Compiler)
- or Type in the Variable Value - gcc  (for GNU C Compiler)
- Click Ok, Ok, Ok


Note: the variable value is the path, this can be any directory where tisdcc is installed. This readme file is a little confusing.

Hope this helps! :)smile.gif

1197
Other Calculators / Small C Compiler for TI-83+
« on: November 29, 2005, 03:46:00 pm »
Sorry for the double post :?confused.gif

QuoteBegin-Ranman+29 November 2005, 21:05-->
QUOTE (Ranman @ 29 November 2005, 21:05)
QuoteBegin-dragon__lance+29 November 2005, 16:33-->
QUOTE (dragon__lance @ 29 November 2005, 16:33)
k, it saids that i need to:
- add C:\tisdcc to PATH

1198
Other Calculators / Small C Compiler for TI-83+
« on: November 29, 2005, 03:32:00 pm »
ASM - in general, is the fastest and smallest code size.

C - in general, is the next best thing to ASM in terms of speed and size. Depending on how the C compiler is implemented, it can produce large bloated code, or decent code, or somewhere in between. Small C compilers are designed with hardware limited devices in mind, like our calcs. Small C compilers "should" be highly optimized for the platforms they are developed for.

So, I can't tell you how good or bad this new compiler is. You will have to weigh the benefits. C, in general, is easier and faster to code and easier to debug than ASM. But, it is almost guaranteed to be somewhat slower and larger than ASM.

You will have to ask yourself what you are willing to work with. The good thing about C, is that is still a very "used" language today.

1199
Pokémon Purple / Screenshots
« on: November 29, 2005, 03:15:00 pm »
This is looking very sweet Tifreak! B)cool.gif

1200
Other Calculators / Small C Compiler for TI-83+
« on: November 29, 2005, 03:05:00 pm »
QuoteBegin-dragon__lance+29 November 2005, 16:33-->
QUOTE (dragon__lance @ 29 November 2005, 16:33)
k, it saids that i need to:
- add C:\tisdcc to PATH
   Linux users may make a link in /usr/local/bin to
   /usr/local/share/tisdcc/tisdcc
 - TISDCCDIR=C:\tisdcc
 - TISDCC_CC=cl(Microsoft C Compiler) or gcc(GNU C Compiler and compatible)
ii don't really know how to do this?  

 Are you installing in Win XP or Linux?

Pages: 1 ... 78 79 [80] 81 82 ... 92