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Messages - Ranman
Pages: 1 ... 78 79 [80] 81 82 ... 92
1186
« on: December 03, 2005, 09:10:00 am »
Some Ultima V updates: - You can now 'Board' a frigate directly from a skiff. The skiff will be stowed in the frigate's inventory. Frigates cannot travel in shallow water; so, it is always nice to have a skiff available (not all coastal areas have docks or deep water). Skiffs are too large to keep in the party's inventory. - You can now 'Exit' a frigate directly to a skiff when the frigate is surrounded by water. - Torches now burn out after a specified number of turns - The 'Search' command is 90% complete. But, during the implementation of 'Search', I realized I need to make a significant change to my functions that get and display the tile map. - The 'Get' command is 50% complete. you can now get torches from walls. Torches from the walls do not last as long as torches from your inventory. Only do this if absolutely necessary... it is considered stealing which is bad for your virtue. I cannot complete 'Get' until 'Search' is complete. I cannot complete 'Search' until I fix my functions to get and display the tile map correctly. I guess I know what I'll be doing this weekend -- rework THE POST
1187
« on: December 03, 2005, 08:40:00 am »
Great idea... I want to help... I'll send you a PM as you requested.
This topic really needs to be visible on the homepage. Can you move it to the "News" section?
1188
« on: December 03, 2005, 03:59:00 am »
QuoteBegin-Spellshaper+3 December 2005, 9:57--> QUOTE (Spellshaper @ 3 December 2005, 9:57) | ah I didn
1189
« on: December 03, 2005, 03:55:00 am »
I don't see "Omnimaga" in the graphic any longer.
1190
« on: December 03, 2005, 03:48:00 am »
What happened to the Omnimaga banner at the top of every page?
1191
« on: December 02, 2005, 03:56:00 am »
QuoteBegin-xlibman+2 December 2005, 9:41--> QUOTE (xlibman @ 2 December 2005, 9:41) | I made too many games O_O |
Of your 3 POTY entries, which one required the most effort? Which one do you like the best?
1192
« on: December 01, 2005, 01:51:00 am »
Good new from two fronts -- xLib and ROTP %) THE POST
1193
« on: December 01, 2005, 01:36:00 am »
QuoteBegin-dragon__lance+30 November 2005, 21:27--> QUOTE (dragon__lance @ 30 November 2005, 21:27) | -Or:draws the sprite there no matter wat, useful for masking -And:i'm not really sure, since i think the old xlib's and didn't work to well, but if u first and the sprite, itll give u a weird image, but then if u xor it, it just basicly the same as overwrite. hope i helped |
You are correct dragon_lance. AND - both pixels must be turned on for the resultant pixel to be on. This is the first step in sprite masking: you AND in the sprite mask and then OR in the sprite. Here are some logic tables: 1 AND 1 = 1 1 AND 0 = 0 0 AND 1 = 0 0 AND 0 = 0 1 OR 1 = 1 1 OR 0 = 1 0 OR 1 = 1 0 OR 0 = 0 1 XOR 1 = 0 1 XOR 0 = 1 0 XOR 1 = 1 0 XOR 0 = 0 Very nice job on Shattered Oasis!
1194
« on: November 30, 2005, 04:53:00 pm »
QuoteBegin-Spellshaper+30 November 2005, 11:27--> QUOTE (Spellshaper @ 30 November 2005, 11:27) | |
O_O O_O O_O Very nice :lmao: I can hear it saying, "Play me, play me."
1195
« on: November 30, 2005, 04:46:00 pm »
Thanks for the news article Tenniskid493. Keep up the good work! POTY voting has begun at Ticalc... Kevin has 3 entries O_O
1196
« on: November 30, 2005, 04:36:00 pm »
QuoteBegin-dragon__lance+30 November 2005, 16:3--> QUOTE (dragon__lance @ 30 November 2005, 16:30) | thx ranman, i have the path set now, but when i run it, it still saids i need to set enviornmental variable for TISDCC dir |
Try this Dragon_Lance, Start -> Control Panel -> System - Click on the Advanced tab - Click on Environment variables - Click on New, the following window will come up - Type in the Variable Name - TISDCC_DIR - Type in the Variable Value - c:\tisdcc - Click Ok - Click on New - Type in the Variable Name - TISDCC_CC - Type in the Variable Value - cl (for Microsoft C Compiler) - or Type in the Variable Value - gcc (for GNU C Compiler) - Click Ok, Ok, Ok Note: the variable value is the path, this can be any directory where tisdcc is installed. This readme file is a little confusing. Hope this helps!
1197
« on: November 29, 2005, 03:46:00 pm »
Sorry for the double post :? QuoteBegin-Ranman+29 November 2005, 21:05--> QUOTE (Ranman @ 29 November 2005, 21:05) | QuoteBegin-dragon__lance+29 November 2005, 16:33-->QUOTE (dragon__lance @ 29 November 2005, 16:33) | k, it saids that i need to: - add C:\tisdcc to PATH
1198
« on: November 29, 2005, 03:32:00 pm »
ASM - in general, is the fastest and smallest code size.
C - in general, is the next best thing to ASM in terms of speed and size. Depending on how the C compiler is implemented, it can produce large bloated code, or decent code, or somewhere in between. Small C compilers are designed with hardware limited devices in mind, like our calcs. Small C compilers "should" be highly optimized for the platforms they are developed for.
So, I can't tell you how good or bad this new compiler is. You will have to weigh the benefits. C, in general, is easier and faster to code and easier to debug than ASM. But, it is almost guaranteed to be somewhat slower and larger than ASM.
You will have to ask yourself what you are willing to work with. The good thing about C, is that is still a very "used" language today.
1199
« on: November 29, 2005, 03:15:00 pm »
This is looking very sweet Tifreak! B)
1200
« on: November 29, 2005, 03:05:00 pm »
QuoteBegin-dragon__lance+29 November 2005, 16:33--> QUOTE (dragon__lance @ 29 November 2005, 16:33) | k, it saids that i need to: - add C:\tisdcc to PATH Linux users may make a link in /usr/local/bin to /usr/local/share/tisdcc/tisdcc - TISDCCDIR=C:\tisdcc - TISDCC_CC=cl(Microsoft C Compiler) or gcc(GNU C Compiler and compatible) ii don't really know how to do this? |
Are you installing in Win XP or Linux?
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