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Messages - Ranman
Pages: 1 ... 79 80 [81] 82 83 ... 92
1201
« on: November 29, 2005, 03:13:00 am »
QuoteBegin-xlibman+29 November 2005, 8:55--> Holy cow!! MaxCoderz should turn off guest posting and delete that post... and then put an IP ban on that dude. -+X+-
1202
« on: November 28, 2005, 04:36:00 pm »
QuoteBegin-dragon__lance+28 November 2005, 22:27--> QUOTE (dragon__lance @ 28 November 2005, 22:27) | k, i've got everything needed to install it, but i don't really know how, anyone care to help?(ive decided to try to learn C, not just for calcs, but for comp prgming to, once i'm done with zelda) |
I have never installed it, so I could not help you with that. However, once you get it up and running, I would be able to give you some advice with the C language..
1203
« on: November 28, 2005, 04:31:00 pm »
It is kinda nice to see some teamwork on a project. Maybe this could set an example for the rest of us. Keep us up to date!
1204
« on: November 28, 2005, 04:13:00 pm »
Ultima V Screenshots: In this screenie you will see an example of Shamino readying some items for use: In this screenie you will see an example of mixing spells: In this screenie you will see a "preliminary" example of what combat will look like (notice the automatic camera panning): Edit - In case you are wondering, that dude playing the guitar is not supposed to be in the combat zone. Enjoy! This post has been edited by Ranman on 29 Nov, 2005, 8:51 THE POST
1205
« on: November 28, 2005, 03:05:00 pm »
This is a great example of why Omnimaga is such a great forum. It is always good to see people helping others. Keep up the good work Tifreak and thanks for helping out Spellshaper.
1206
« on: November 26, 2005, 02:57:00 pm »
It is always good to here from you Solitaire710 You are a great asset to Omnimaga!
1207
« on: November 26, 2005, 02:26:00 pm »
Ultima V Update:
- Climbing up & down pit traps is complete - Climbing down gratings is complete - Pushing all movable objects is complete
P.S. I updated the command completion table too! THE POST
1208
« on: November 26, 2005, 05:27:00 am »
QuoteBegin-xlibman+26 November 2005, 9:15 --> QUOTE (xlibman @ 26 November 2005, 9:15) | wow nice, I think you should do a compilation of all working features versus not implemented ones in one post now because there are so many O_O |
That is a good idea Kevin... Completed Commands: Board - 100% - Board transportation: horses, skiffs, frigates, and
Enter - 100% - Enter castles, townes, keeps, dwellings, lighthouses, and dungeons
Ignite - 100% - ignite a torch
Klimb - 100% - climb ladders, stairs, fences, rock piles, mountains, pit traps, and gratings.
Mix - 100% - mix a spell using reagents
New Order - 100% - change the order of party members
Push - 100% - Push small objects like barrels, chairs, small tables, etc.
Ready - 100% - ready a weapon, armor, shield, helmut, ring, or amulet
Xit - 100% - get off current mode of transportation
ZStats - 100% - display the stats and inventory of the party Partially Complete Commands: Attack (non-combat mode) - 75% - initiate an attack
Attack (combat mode) - 10% - individual party member movement and aiming crosshairs are woking.
Get - 75% - pick up an item, a treasure chest, and torches. Treasure chest not implemented yet.
Jimmy - 50% - unlock a locked door or chest. This will not unlock a magic locked door. Unlock doors complete, unlock chest is not.
Look - 50% - Look in a direction for tile description, read signs, read time from a clock, wishing wells,
Open - 50% - open doors and chests. This will set off traps on chests. Doors are done, chests are not.
Quit & Save - 50% - Quit works but save does not
Search - 80% - search for hidden items, secret doors, pit-traps, and treasure chest traps. Everything but treasure chests isimplemented.
Talk - 75% - talk to NPCs and merchants - merchant talk not completed
View - 75% - peer into s gem, this will give a larger view of your surroundings Command Not Started Cast - 0% - Cast a spell
Fire - 0% - fire a frigates cannons
Hole Up - 0% - sleep at an inn or campsite, this action will heal the party. It also is necessary to complete the game.
Use - 0% - use a special item from your inventory like a pocket watch
Yell - 0% - say special words loudly. You will learn these words and their purpose as you talk to NPCs. This post has been edited by Ranman on 12 Dec, 2005, 0:42 THE POST
1209
« on: November 25, 2005, 04:06:00 pm »
Ultima V Update: - Mixing Spells is working - Readying weapons, armor, helmuts, shield, rings, and amulets is working - Climbing over fences, rockpiles, and mountains is working (mountain climbing requires a special item ) Combat is about 30% complete. I think I will work on the "Search" and "Get" commands and then finish up combat. %) This post has been edited by Ranman on 25 Nov, 2005, 22:06 THE POST
1210
« on: November 24, 2005, 05:35:00 pm »
QuoteBegin-tenniskid493+24 November 2005, 23:22--> QUOTE (tenniskid493 @ 24 November 2005, 23:22) | LOL..I thought it might look a little weird if I posted news about my own project. >D |
Ah hah... I figured you might say that. Humility is a very good trait to strive for. However, even Omnimaga staff projects are just as important as the other projects. Keep up the good work!
1211
« on: November 24, 2005, 05:20:00 pm »
Sounds like this project deserves some front page news
1212
« on: November 24, 2005, 12:17:00 pm »
1213
« on: November 24, 2005, 12:10:00 pm »
You may want to take a look at the spells in Ultima V for a few ideas -- check the "Effects" collumn in the spell list. http://s7.invisionfree.com/Omnimaga/index.php?showtopic=1027I like your idea of being vulnerable during the actual spell casting Ultima V does not have that.
1214
« on: November 24, 2005, 07:26:00 am »
Spell Mixing... Done :woot:
1215
« on: November 24, 2005, 06:02:00 am »
QuoteBegin-xlibman+24 November 2005, 10:35--> QUOTE (xlibman @ 24 November 2005, 10:35) | i am wondering if Open office excel like
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