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Messages - Ranman

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1201
Other Calculators / Status of Maxcoderz
« on: November 29, 2005, 03:13:00 am »
QuoteBegin-xlibman+29 November 2005, 8:55-->
QUOTE (xlibman @ 29 November 2005, 8:55)
that one was pretty fun though: http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?p=28108#28108  

 Holy cow!! :crazy:fou.gif

MaxCoderz should turn off guest posting and delete that post... and then put an IP ban on that dude. -+X+-one_samuria.gif

1202
Other Calculators / Small C Compiler for TI-83+
« on: November 28, 2005, 04:36:00 pm »
QuoteBegin-dragon__lance+28 November 2005, 22:27-->
QUOTE (dragon__lance @ 28 November 2005, 22:27)
k, i've got everything needed to install it, but i don't really know how, anyone care to help?(ive decided to try to learn C, not just for calcs, but for comp prgming to, once i'm done with zelda)  

 I have never installed it, so I could not help you with that. However, once you get it up and running, I would be able to give you some advice with the C language..

1203
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: November 28, 2005, 04:31:00 pm »
It is kinda nice to see some teamwork on a project. Maybe this could set an example for the rest of us.

Keep us up to date! :)smile.gif

1204
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: November 28, 2005, 04:13:00 pm »

       
Ultima V Screenshots:

In this screenie you will see an example of Shamino readying some items for use:
user posted image

In this screenie you will see an example of mixing spells:
user posted image

In this screenie you will see a "preliminary" example of what combat will look like (notice the automatic camera panning):
user posted image
Edit - In case you are wondering, that dude playing the guitar is not supposed to be in the combat zone. <_<dry.gif


Enjoy! ;)wink.gif

This post has been edited by Ranman on 29 Nov, 2005, 8:51

       
         THE POST
     

1205
Pokémon Purple / Screenshots
« on: November 28, 2005, 03:05:00 pm »
This is a great example of why Omnimaga is such a great forum.

It is always good to see people helping others. Keep up the good work Tifreak and thanks for helping out Spellshaper. :)smile.gif

1206
News / More Back Online!
« on: November 26, 2005, 02:57:00 pm »
It is always good to here from you Solitaire710 :)smile.gif

You are a great asset to Omnimaga!

1207
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: November 26, 2005, 02:26:00 pm »

       
Ultima V Update:

- Climbing up & down pit traps is complete
- Climbing down gratings is complete
- Pushing all movable objects is complete


P.S.  I updated the command completion table too!  

       
         THE POST
     

1208
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: November 26, 2005, 05:27:00 am »

       
QuoteBegin-xlibman+26 November 2005, 9:15
-->
QUOTE (xlibman @ 26 November 2005, 9:15)
wow nice, I think you should do a compilation of all working features versus not implemented ones in one post now because there are so many O_Oshocked2.gif

That is a good idea Kevin...


Completed Commands:

Board - 100% - Board transportation: horses, skiffs, frigates, and ???

Enter - 100% - Enter castles, townes, keeps, dwellings, lighthouses, and dungeons

Ignite - 100% - ignite a torch

Klimb - 100% - climb ladders, stairs, fences, rock piles, mountains, pit traps, and gratings.

Mix - 100% - mix a spell using reagents

New Order - 100% - change the order of party members

Push - 100% - Push small objects like barrels, chairs, small tables, etc.

Ready - 100% - ready a weapon, armor, shield, helmut, ring, or amulet

Xit - 100% - get off current mode of transportation

ZStats - 100% - display the stats and inventory of the party


Partially Complete Commands:

Attack (non-combat mode) - 75% - initiate an attack

Attack (combat mode) - 10% - individual party member movement and aiming crosshairs are woking.

Get - 75% - pick up an item, a treasure chest, and torches. Treasure chest not implemented yet.

Jimmy - 50% - unlock a locked door or chest. This will not unlock a magic locked door. Unlock doors complete, unlock chest is not.

Look - 50% - Look in a direction for tile description, read signs, read time from a clock, wishing wells,

Open - 50% - open doors and chests. This will set off traps on chests. Doors are done, chests are not.

Quit & Save - 50% - Quit works but save does not

Search - 80% - search for hidden items, secret doors, pit-traps, and treasure chest traps. Everything but treasure chests isimplemented.

Talk - 75% - talk to NPCs and merchants - merchant talk not completed

View - 75% - peer into s gem, this will give a larger view of your surroundings

Command Not Started

Cast - 0% - Cast a spell

Fire - 0% - fire a frigates cannons

Hole Up - 0% - sleep at an inn or campsite, this action will heal the party. It also is necessary to complete the game.

Use - 0% - use a special item from your inventory like a pocket watch

Yell - 0% - say special words loudly. You will learn these words and their purpose as you talk to NPCs.


This post has been edited by Ranman on 12 Dec, 2005, 0:42

       
         THE POST
     

1209
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: November 25, 2005, 04:06:00 pm »

       
Ultima V Update:

- Mixing Spells is working :)smile.gif
- Readying weapons, armor, helmuts, shield, rings, and amulets is working :Dbiggrin.gif
- Climbing over fences, rockpiles, and mountains is working (mountain climbing requires a special item ;)wink.gif )

Combat is about 30% complete. I think I will work on the "Search" and "Get" commands and then finish up combat. %)rolleyes2.gif

This post has been edited by Ranman on 25 Nov, 2005, 22:06

       
         THE POST
     

1210
Other Calc-Related Projects and Ideas / The Chosen One
« on: November 24, 2005, 05:35:00 pm »
QuoteBegin-tenniskid493+24 November 2005, 23:22-->
QUOTE (tenniskid493 @ 24 November 2005, 23:22)
LOL..I thought it might look a little weird if I posted news about my own project.   >Dgni.gif

 Ah hah... I figured you might say that. Humility is a very good trait to strive for. :)smile.gif

However, even Omnimaga staff projects are just as important as the other projects. ;)wink.gif

Keep up the good work!

1211
Other Calc-Related Projects and Ideas / The Chosen One
« on: November 24, 2005, 05:20:00 pm »
Sounds like this project deserves some front page news ;)wink.gif

1212
Other Calc-Related Projects and Ideas / Ultima V: Magic
« on: November 24, 2005, 12:17:00 pm »
QuoteBegin-xlibman+24 November 2005, 14:1-->
QUOTE (xlibman @ 24 November 2005, 14:10)
kewl, any chance of seeing a screnie of this in action soon? :Dbiggrin.gif

 I'll post some screenies this weekend ;)wink.gif

1213
Other Calc-Related Projects and Ideas / Magic in BM
« on: November 24, 2005, 12:10:00 pm »
You may want to take a look at the spells in Ultima V for a few ideas -- check the "Effects" collumn in the spell list.

http://s7.invisionfree.com/Omnimaga/index.php?showtopic=1027

I like your idea of being vulnerable during the actual spell casting :)smile.gif  Ultima V does not have that. <_<dry.gif

1214
Other Calc-Related Projects and Ideas / Ultima V: Magic
« on: November 24, 2005, 07:26:00 am »
Spell Mixing...

Done :woot:woot.gif

1215
Other Calc-Related Projects and Ideas / ascii graphics
« on: November 24, 2005, 06:02:00 am »
QuoteBegin-xlibman+24 November 2005, 10:35-->
QUOTE (xlibman @ 24 November 2005, 10:35)
i am wondering if Open office excel like
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