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Messages - Ranman

Pages: 1 ... 81 82 [83] 84 85 ... 92
1231
TI Z80 / Battlestar Galactica
« on: November 15, 2005, 02:45:00 am »
QuoteBegin-dysfunction+21 June 2005, 19:32-->
QUOTE (dysfunction @ 21 June 2005, 19:32)
No, but you can get picked up for underage drinking (assuming you're <21). Well, I've run into some weird errors, something extremely simple that just plain should work- but doesn't. It's driving me crazy! :ihatemycomp:crash.gif <- Substitute a calc for that. Me->
1232
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: November 14, 2005, 02:46:00 pm »
QuoteBegin-dragon__lance+14 November 2005, 16:17-->
QUOTE (dragon__lance @ 14 November 2005, 16:17)
for now, i ran into a bug, if u've noticed, the map-parts overlap one another. I have plants in that overlap space, but once link cuts them, they turn to dust. Then when Link walks to a new map, the plants return because of the new map data.Anyone got a solution?  

 Very nice looking Dragon_Lance!!!

Unless absolutely necessary, try not store duplicate map info. When you load the new map, are you loading over modified tiles?

You could keep some sort of history collumn or row. And use the previous direction movement to store and restore the applicable collumn or row of map data when changing maps.

Keep up the good work. Very impressive :ru13z:king2.gif

1233
Other Calc-Related Projects and Ideas / Automata
« on: November 13, 2005, 11:11:00 am »
Ultima V is a non linear turn based RPG.

Some of the main goals are:

- stay alive!! (buy food, stay healthy, and sleep)
- explore a huge world!!
- use your money wisely (remember where the bargains are)
- do not steal (unless absolutely necessary)
- talk to NPCs to get clues on what to do
- find useful special items
- find all of the King's personal items
- kill monsters for experience and treasure
- complete all 8 Shrine quests
- kill all 3 Shadowlords
- reach level 8 (6400 experience points)
- rescue your King, Lord British

You can do these in any order you wish (except of course the last one).

1234
Other Calc-Related Projects and Ideas / Ultima V: Magic
« on: November 13, 2005, 09:26:00 am »
I have decided to go ahead with the original implementation for mixing spells.

Thanks for your input. :)smile.gif

1235
Pokémon Purple / Pokémon Purple
« on: November 12, 2005, 02:15:00 pm »
QuoteBegin-tifreak8x+12 November 2005, 15:26-->
QUOTE (tifreak8x @ 12 November 2005, 15:26)
Well, by the time I get all my projects caught up, I will probably have lost interest in calcs, but you never know...  

O_Oshocked2.gif

Don't say things like that. ;)wink.gif

1236
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: November 10, 2005, 05:59:00 am »

       
Ultima V Factoid:

Ultima V: Warriors of Destiny cost $60 back in 1988. O_Oshocked2.gif

That was a lot of money back then. Minimum wage was $3.35 per hour. :Pblah.gif

       
         THE POST
     

1237
Other Calc-Related Projects and Ideas / ascii graphics
« on: November 09, 2005, 04:29:00 pm »
ASCII graphics is an art class all by itself!

It is still refreshing to see this art style applied today. :)smile.gif

Keep up the good work! :thumb:google.gif

1238
TI Z80 / my new pit fighter rpg
« on: November 09, 2005, 04:19:00 pm »
QuoteBegin-woods_dragon+8 November 2005, 20:29-->
QUOTE (woods_dragon @ 8 November 2005, 20:29)
turn based... for now...

Looks very nice. Your main character reminds me of Gateway to Apshai for the C64.

Maybe I am old fashioned, but I like turn-based RPGs more than real time... I need time to think about my moves.

Keep up the good work ;)wink.gif

1239
Miscellaneous / An official apology
« on: November 09, 2005, 01:02:00 pm »
Some people say that it takes "big" person to apologize (or admit he made a mistake). I am glad you stepped up to the plate Alex. I would hope that everyone follows your lead.

Hopefully, we all can use this as a learning experience.

1240
TI 68K / T14 gfx
« on: November 08, 2005, 03:14:00 pm »
Very nice!  

1241
Other Calc-Related Projects and Ideas / Ultima V: Magic
« on: November 08, 2005, 12:36:00 pm »
QuoteBegin-Kevin+8 November 2005, 10:48-->
QUOTE (Kevin @ 8 November 2005, 10:48)
i guess we need to write down the combinations on paper to not forget anything :Pblah.gif

That is what I was trying to minimize... the need to write down spell combinations.

Oooohhh... :woot:woot.gif

I just had an idea... I could suggest pasting a magic spell look-up table inside the calculator cover. Does everyone carry their cover with them?

Anyway, Ultima V will almost definitely require the user to write down clues from talking to NPCs. So, I guess a look-up table for spells would be trivial.

QuoteBegin-dragon__lance+ 8 November 2005, 16:20
-->
QUOTE (dragon__lance @  8 November 2005, 16:20)
is it possible just too have no set spells, so that ur character can customize his own spells, like that aren't set. that'd be cool :)smile.gif

It would be cool, but hard to do. How many different combinations of 8 reagents exist...  O_Oshocked2.gif

1242
Other Calc-Related Projects and Ideas / Ultima V: Magic
« on: November 08, 2005, 03:00:00 am »
Let me give an example of mixing a spell on the PC version of Ultim V. For this example, lets create a wall of fire "In Flam Grav" which requires pearl, ash, silk.

Press [M] to mix

U5 will now ask what spell.

Press for "In"
Press [F] for "Flam"
Press [G] for "Grav"

U5 will now ask for the reagents.

Press [P] for "Pearl"
Press [A] for "Ash"
Press for "Silk"

U5 will now ask for the quantity of spells to mix.

Press [5] for five spells

Press [M] to complete the spell mixture

This "could" be a lot to remember, if you forgot your spell chart.

1243
Other Calc-Related Projects and Ideas / Ultima V: Magic
« on: November 07, 2005, 04:18:00 pm »
QuoteBegin-Kevin+7 November 2005, 21:49-->
QUOTE (Kevin @ 7 November 2005, 21:49)
you should make a poll :)smile.gif

I can do that? O_Oshocked2.gif

I guess I have a lot to learn. :?confused.gif

Edit: uhhh, boy do I feel stupid... "New Poll" :hi:coucou.gif

1244
Other Calc-Related Projects and Ideas / Ultima V: Magic
« on: November 07, 2005, 02:32:00 pm »
QuoteBegin-Kevin+7 November 2005, 19:43-->
QUOTE (Kevin @ 7 November 2005, 19:43)
try to make it as close to the original as possible, if possible of course. Make sure you make the reamde detailled enough for those who are new to the Ultima scene though :Dbiggrin.gif

 That's 2 votes for the mixing chart.

Anyone else?

1245
Other Calc-Related Projects and Ideas / Ultima V: Magic
« on: November 07, 2005, 01:14:00 pm »
QuoteBegin-Kevin+7 November 2005, 18:57-->
QUOTE (Kevin @ 7 November 2005, 18:57)
wow magic system is complex a lot, this will allow a lot of possibilities I guess :)smile.gif does magics has animations?  

 It is pretty complex... well, for 1988 it is complex.

Magic will have some rudimentary animation like: varrying screen colors, jittery screen, and flying projectiles.

Considering the "... allow a lot of possibilities..." CDI and I have been discussing this somewhat. If I just go with a simple menu spell selection, then the reagents could be mixed automatically (if you have the correct reagents) and quickly. If I go with a mixing chart... that means more keystrokes, more possibilites, but closer to the original.

Does anyone else have an opinion?

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