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Messages - Ranman
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1321
« on: October 07, 2005, 05:03:00 pm »
Quick Ultima V Update: 2 more commands are now working: - Ignite: ignite a torch - Order: change the order of your party members. Slowly but surely :| THE POST
1322
« on: October 07, 2005, 03:19:00 am »
QuoteBegin-tifreak8x+7 October 2005, 8:15--> QUOTE (tifreak8x @ 7 October 2005, 8:15) | yup. I am even takin a break from programming for a few days to play a game I have had for over a year and haven't touched.
Also, I will start up a very interesting topic for you guys to read, later today. |
Please note that tifreak8x reached 500 posts at 8:15 am on the 7th day of October in the year 2005. It is amazing that one book with so many inspired writers, written over such a large span of time, remains so consistent in its message: 1. Someone is coming... 2. Someone has come... 3. Someone is coming again Praise the Lord the God of our salvation!
1323
« on: October 06, 2005, 12:44:00 pm »
QuoteBegin-Kevin+6 October 2005, 9:49--> QUOTE (Kevin @ 6 October 2005, 9:49) | oops forgot to post progress for a while here
1324
« on: October 05, 2005, 04:44:00 pm »
QuoteBegin-Kevin+5 October 2005, 21:16--> QUOTE (Kevin @ 5 October 2005, 21:16) | heh *cries* I wish I would be able to find one of those somewhere
well I found Ultima 5 Warrior of Destiny for the NES but I dunno if its the same one than the PC because its called Ultima 3: Warrior of destiny instead of 5 and I havent got enough time to try it |
Hmmm... Warriors of Destiny was the 3rd Ultima for the NES. The NES only had Exodus, Quest of the Avatar, and Warriors of Destiny. Check out this website: http://www.surfing.net/ultima/ucg/u5_nes.htmlI'm not sure about the gameplay differences, but it says the story is considerably stripped down. Unless you are a Ultima fanatic or collector, I would not purchase this one for the NES. But... you can play it soon on a TI calc (or emulator). My version will contain the full gameplay along with the complete storyline
1325
« on: October 05, 2005, 03:03:00 pm »
I just bought another Commodore 64 (well actually a C64 DTV). The DTV provides a nearly full hardware emulation of the C64. C64 Specs: - 1 MHz 6510 CPU - 64 Kb Ram - VIC Graphics Processor (320x200 @ 16 colors) - SID Sound Processor (3 voice mono) - Video Outputs : RF, Composite, and S-Video - 1 Serial Port (daisy chain up to 4 devices) Ahhh... the good old days.
1326
« on: October 04, 2005, 03:03:00 am »
There are actually more secret items suchs as weapons, armor, spells, and unique special items. You will learn about these items as you talk to the townfolk. I do not want to spoil the game for anyone. :x
1327
« on: October 04, 2005, 02:59:00 am »
QuoteBegin-Kevin+4 October 2005, 8:25 --> QUOTE (Kevin @ 4 October 2005, 8:25) | nice. I just noticed in the screenshot, it seems that you are using some soft of torch item, because the global overworld view is keeping shrinking down and you ends up only viewing 1 step further, kinda like in Dragon Warrior caverns |
In the Overworld (Britannia) you can always see at least one tile around you... even during the night. In the Underworld, dungeons, and basements you must have a torch to be able to see anything. Without a torch (or a magic light spell) you will see nothing but black. So... stock up on torches before you enter the dungeons. You can even steal torches from town walls (but thats not good for your virtue)... sometimes you have to do what you have to do. Torches provide enough light to see a distance of 3 tiles all around. On another note... there are other items I did not list specifically for spoiler reasons :ph43r: THE POST
1328
« on: October 04, 2005, 02:15:00 am »
QuoteBegin-CDI+2 October 2005, 13:13--> QUOTE (CDI @ 2 October 2005, 13:13) | hey TI-Freak, you wanna know how to do some sweet map scrolling? (like T14 was gonna have?) I know how to do 8 ways! (4 for walking (LRUD) and 8 for cinemas (L R U D LU LD RU RD) |
Hmmm... maybe when Ultima V reaches release, I will look at adding "smooth scrolling". It seems to be very popular, even though it a tad bit blurry during the scrolling.
I love the "old school" ASCII games. Keep up the good work TiFreak.
1329
« on: October 04, 2005, 02:03:00 am »
Two thumbs up Spencer... way up :ru13z: The attention to detail is amazing. Thinking I should get a Z80 calc now. Keep up the good work
1330
« on: October 03, 2005, 06:39:00 pm »
Some more Ultima V features and a small update: >20 different weapons >6 types of armor >4 types of shields 4 types of helmets 3 different magic amulets 3 different magic rings 8 types of potions 8 types of reagents (reagents are used to mix magic spells) >45 magic spells The "Status" command is basically complete... Here is a screenshot: This post has been edited by Ranman on 4 Oct, 2005, 1:25 THE POST
1331
« on: September 30, 2005, 02:55:00 am »
364 tiles completed... 148 to go... :dang: THE POST
1332
« on: September 29, 2005, 02:01:00 am »
Ultima V Update :woot: I have begun adding the animated NPC tiles to the game. Check out the screenshot... You can see the use of the 'Look' command too. :ru13z: THE POST
1333
« on: September 27, 2005, 01:28:00 pm »
QuoteBegin-Kevin+27 September 2005, 9:21 --> QUOTE (Kevin @ 27 September 2005, 9:21) | I assume its kinda like the look command in Dragon Warrior, right? Can it be used to find hidden treasures?
...
I wish I could play this on my PC |
It sounds very similar to Dragon Warrior... And, yes you can play this on your PC. I don't know what is more difficult; finding Ultima V for SNES or for PC. I was lucky, I found it for the PC at a consignment shop for $1. I just checked eBay, they did not have it for the SNES. I believe Ultima V for the SNES was stripped down (not all the story line and/or functionality). I could be wrong.
Ultima V has the following related commands:
[Look] Identify any object or terrain feature or read signs one step away.
[Search] Search an object or location. Searching may detect traps on chests, concealed doors, dungeon floor traps, or reveal hidden items.
[Get] Take possession of gold, food, and other items.
Sorry about that previous double post.
This post has been edited by David Randall on 27 Sep, 2005, 19:54 THE POST
1334
« on: September 27, 2005, 02:27:00 am »
Another minor update:
The "look" command is now working.
Now you can look in a specified direction to get a description of what you see. If a sign is present, the sign will be displayed in the Runic alphabet.
This post has been edited by David Randall on 27 Sep, 2005, 19:56 THE POST
1335
« on: September 25, 2005, 03:43:00 pm »
QuoteBegin-Kevin+23 September 2005, 18:16 --> QUOTE (Kevin @ 23 September 2005, 18:16) | oh nice I should check it out, in the mean time I should also check if my local game store has Ultima Exodus for the Nintendo I think they sometimes have it at $10 |
Ultima III: Exodus was a very fun game. You could kill anything and steal anything without any reprocussions. $10 seems a little steep, but it is probably a "rare" cartridge for NES. ################################################### Ultima V Update :woot: New screenshot for the TI89 and... Talking with NPCs is now dynamic. For testing purposes, I have been hard coding a NPC number to talk with. Now, it is fully dynamic. I search the list of NPCs based on XY coordinates to locate the NPC. If the NPC is found, talking begins (if the NPC feels like talking %) ) Notice the History window is now working... Cool :thumb: This post has been edited by Kevin on 26 Sep, 2005, 9:13 THE POST
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