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Messages - Ranman

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1351
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: September 11, 2005, 09:14:00 am »

       
QuoteBegin-Kevin+11 September 2005, 14:48
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QUOTE (Kevin @ 11 September 2005, 14:48)
can you trigger a fight with NPCs?  :evil:devil.gif

 Why yes you can! Only to suffer the wrath of the guards. You will most like kill the single NPC, but the guards... well... they will kick your butt; and they will swarm you like killer bees.

You also have something called virtue in the Ultima. If you intentionally attack and kill a "non-evil" creature (or NPC) then your virtue will drop. In order to finish the game, you virtue must be above a certain level.  

       
         THE POST
     

1352
TI Z80 / Dragon Song
« on: September 11, 2005, 07:50:00 am »
This looks pretty promising. Keep up the good work.

1353
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: September 11, 2005, 07:47:00 am »

       
Yeah it is pretty complex... especially for 1988 on 1 MHz computers.

Each NPC can answer the 5 basic questions: name, look, greet, job, and bye. Most NPCs will respond to an average of 6 to 8 additional questions.

On top of that, NPCs can ask questions of you too! They can be a 'yes', 'no', or a specific word.

NPCs also remember if they have previously talked to you. Sometimes the NPC will not give up certain information until the next time you talk to them.

Don't make the NPC mad either... they will call the guards :crazy:fou.gif The guards will kick your butt O_Oshocked2.gif

NPCs also eat, sleep, and some have jobs. Don't expect to buy a sword in the middle of the night  %)rolleyes2.gif

Remember... this is not my game... it is a remake. I give all credit to Lord Brittish (Richard Grarriot). This was all his idea. Re-implementing his idea has been quite a bit of work.  

       
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1354
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: September 09, 2005, 02:48:00 pm »

       
I messed around with the NPC talking functionality... I added auto scrolling, blinking cursor, cummulative printing, among a few other things. It is quite a bit more polished than the previous screenshot. B)cool.gif

Here is an updated screenshot:

user posted image

       
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1355
TI 68K / Shadow Falls
« on: September 09, 2005, 11:01:00 am »
QuoteBegin-saubue+9 September 2005, 15:52-->
QUOTE (saubue @ 9 September 2005, 15:52)
Are you "only" working on Ultima now?  

 Yep... Ultima V steals all of my time. I have been working on it for about 1 year now (off and on). I also took a break to work on Astrosmash.

If all goes as planned, Ultima V should be ready by Summer 2006.

Next, I'll probably do Ultima IV Quest of the Avatar using the same engine. Ultima IV is alot less complicated. Ultima V has so much detail, it is really kind of amazing it is 18 years old.

1356
TI 68K / Shadow Falls
« on: September 09, 2005, 09:33:00 am »
Saubue, you sure have increased your talents since TI Hex. Keep up the good work :thumb:google.gif

1357
News / Shadow Falls, Ultima V, Zelda and TI-City updates
« on: September 09, 2005, 01:36:00 am »
QuoteBegin-tifreak8x+9 September 2005, 7:22-->
QUOTE (tifreak8x @ 9 September 2005, 7:22)
Hey, Kevin, please change the link for TI-City to: http://tifreakware.calcgames.org/ainfo/9.htm  

 I love playing all text adventures. They force the imagination to work overtime. I may have to invest in an 83+ B)cool.gif

1358
News / Shadow Falls, Ultima V, Zelda and TI-City updates
« on: September 08, 2005, 03:03:00 pm »
Wow! That Shadow Falls looks pretty cool...

Way to go Boolsoft!

1359
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: September 08, 2005, 02:36:00 pm »

       
QuoteBegin-Kevin+8 September 2005, 18:30
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QUOTE (Kevin @ 8 September 2005, 18:30)
Now I need more time and motivation to post news. Tomorrow I dont work but I dont even know if I'll even post any news due to lack of motivation (after everything that happened this summer) :(sad.gif

Cheer up Kevin  >Dgni.gif A lot a people luv you out here! Don't let a few bad apples get you down.

Let Arti post some news and you start programming another great RPG.

Which RPG will be finished first? Ultima V or Kevin's new surprise ... I'll race you ;)wink.gif  Heh... you would probably win. <_<dry.gif

       
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1360
General Calculator Help / Should I get a TI-84+?
« on: September 07, 2005, 11:54:00 am »
QuoteBegin-arti+7 September 2005, 16:25-->
QUOTE (arti @ 7 September 2005, 16:25)
The most attractive thing I find about TI-BASIC is the ability to code DIRECTLY on your handheld - for the FUN of it.

Of course, the 68k's have the awesome advantage called TIGCC. And I tend to disagree with you Kevin - you generalized and made the whole 68k community sound agressive and unfriendly. Well I've got lots of help from the TICT/TIGCC message boards and advanced C/ASM programmers, and
1361
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: September 06, 2005, 03:54:00 pm »

       
For those of you interested in seeing some screenshots of the 1988 PC version of Ultima V...

user posted image

user posted image

These images are located at www.MobyGames.com

This post has been edited by David Randall on 7 Sep, 2005, 20:44

       
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1362
General Calculator Help / Should I get a TI-84+?
« on: September 06, 2005, 03:36:00 pm »
QuoteBegin-Kevin+5 September 2005, 20:11-->
QUOTE (Kevin @ 5 September 2005, 20:11)
for calcs I still stand for:

if you like RPGs too much to wait for new ones to be released, go z80, otherwise go 68k :)smile.gif but try to get a 83+/83+ or a 89/t because other calcs arent really used much anymore


EDIT: I would like to add one thing though about the 68k community (thats some kind of troll/flame though): you know that some ppl have no respect for BASIC programmers? But in the 68k community its much more worse than the z80 community, especially where Kevin Kofler is. I went on TIgen.org and #tigcc channel and they flames ETP studio and TI BASIC (even my programs and all other good ones around), in fact they flame everythign that Kevin Kofler didnt do. Also even if you code C or ASM you'll get flamed or trolled for anything, even if its not TI related or ppl will make fun of you. So you can get a 68k but I think you should stay on forums like Unitedti, Revsoft and such forums, maybe also TI-news, even though they arent 100%
1363
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: September 05, 2005, 04:58:00 pm »

       
Another important note...

Notice that every NPC can answer the 5 basic questions: name, greeting, look, job, and goodbye. So, to minimize typing, I put shortcuts across the top of the talk window. All other questions for the NPC must be typed in manually O_Oshocked2.gif

In the screenshot above, you see me typing in "welcome" and "entertain".

EDIT: Concerning manual typing, only the first 4 letters are used to search for the answer; for instance: "welc" gives the same response as "welcome". This will help reduce the amount of typing needed (especially on a non-qwerty keyboard such as TI89). :)smile.gif

This post has been edited by David Randall on 6 Sep, 2005, 7:45

       
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1364
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: September 05, 2005, 04:38:00 pm »

       
QuoteBegin-Kevin+5 September 2005, 20:46
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QUOTE (Kevin @ 5 September 2005, 20:46)
look awesome so far, but I noticed that the time seems to flow faster than normal, does it flow in realtime on real calc or is it like that in the game?

I like your font as well :)smile.gif

 Thanks Kevin. When the game is complete, time will not advance until a move is made. Ultima V is a turn based game.

Actually, on the screenshot, the lower right "window" is going to be a history window. This is to closely emulate the classic Ultima I - VI games. You will not see time, xy coordinates, etc. This is for my debug purposes only.
B)cool.gif

       
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1365
General Calculator Help / Should I get a TI-84+?
« on: September 05, 2005, 01:41:00 pm »
QuoteBegin-arti+25 August 2005, 13:38-->
QUOTE (arti @ 25 August 2005, 13:38)
Hehe I chose the best of 2 worlds:
http://www.gbax.com/gp32pics.html

I'm really exicted about this, there are compilers for it in GNU C (same as TIGCC), so I can take my existing skills over to an even more fun platform full of SNES, GBA, Atari, genesis etc. emulators :Dbiggrin.gif

Its ARM processor runs at 133Mhz+ and it's got a 320x240 65000 colours screen!  :woot:woot.gif

 The GP32 is great!. I can't wait for the new GP2X.

I bought a GP32 about a year ago. I bought it because it is "open source", it can play movies and MP3s, it uses standard SMC memory cards, it has tons of emulators... I love the Commodore 64 emulator (over 50000 games for the C64).

For calcs... go with the 68K;) (I may be a tad bit biased)

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