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Messages - Ranman

Pages: 1 ... 15 16 [17] 18 19 ... 92
241
nDoom / Re: nDOOM - Work in progress
« on: January 02, 2011, 02:23:51 am »
Amazing Mrakoplaz!

Have you taken a look at Doom port for the GP2X or GP32? It may be able to help speed up your development. The GP32 and GP2X have an equivalent ARM processor to that of the NSpire.

Welcome to Omnimaga! :)

242
News / Re: Casio Prizm FX-CG10 released
« on: January 01, 2011, 12:24:55 am »
Prizm
Code: [Select]
Cls
For 0 -> A To 1000
 Black "A
Next

Optimized for ya  ;)
How do you set the increment to something other than +1? 
I'm guessing
Code: [Select]
For 1000 ->A To 0 Step -1Also I optimized the TI code to use output instead of disp and now the TI-84+ SE finished the loop while the Prizm(with optimized for loop) was only on 740. The while loop on the Prizm though is just barely slower than the for loop

So... are you saying that TI BASIC @ 15MHz is faster than the Casio BASIC @ 29MHz?

All of the sudden, I'm not very impressed...  but I will wait for more data.

243
Jumpman 68K / Re: Jumpman
« on: December 30, 2010, 01:57:06 pm »
yeah, I don't think its needed...
anyway, nice title screen, but is there a way tp skip it?  I'd watch it at first, but then it might get kinda longish...
although I don't have an 89 anyway, so...  :P
great work!

Thanks for your input yunhua98 and ztrumpet.

Yes... The titlescreen will be preemptive; meaning you can start a game at anytime. No need to wait for the titlescreen to complete. :)

244
Jumpman 68K / Re: Jumpman
« on: December 30, 2010, 11:39:39 am »
Thanks Art and apcalc. I appreciate your input.

Anyone else?

245
Jumpman 68K / Re: Jumpman
« on: December 29, 2010, 08:49:24 pm »
Question for anyone following the development of Jumpman...

The original Jumpman allowed up to 4 players to play... not simultaneously though. Rather they take turns playing. When player 1 dies, player 2 gets his chance to player and so on. When the last player dies, player 1 will start with his next man.

Would this be a desired feature to implement? How many people would actually swap their calculator with a friend to play a round of Jumpman?

246
Jumpman 68K / Re: Jumpman
« on: December 28, 2010, 01:45:25 am »
I like it a lot :)  Is it made using the scripting engine?
All the moves for Jumpman and the letters are scripted. I just created a simple list of moves for each and synced them up.

247
Correlation / Re: Correlation: A New Project Aimed at Ti-Basic Programmers
« on: December 28, 2010, 01:39:38 am »
This is a cool project! Nice work.

248
Jumpman 68K / Re: Jumpman
« on: December 28, 2010, 01:36:09 am »
Wow that title screen is epic!  It even has personality :]
Thanks! I tried to keep it as close to the original C64 version as possible.

249
Jumpman 68K / Re: Jumpman
« on: December 27, 2010, 02:39:11 am »
Some titlescreen action...


250
Pokémon Purple / Re: [PP] Progress '10
« on: December 20, 2010, 01:50:01 am »
Fantastic tifreak!

Gitter done. :)

251
News / Re: 68K POTY opens
« on: December 19, 2010, 02:19:03 pm »
What about Pyramid Solitaire? Oh wait... I never uploaded it.  <_<

I'll have to do that at some point. :)

I like Pacman and Complete! Good luck guys!

252
News / Re: Doors CS 7.1 Released!
« on: December 15, 2010, 12:00:38 pm »
DCS 7.1 is a true masterpiece for Z80 calcs!

253
Other Calculators / Re: SirCmpwn's Projects Suspended
« on: December 14, 2010, 11:25:38 pm »
I put calculator programming on my resume. During my first interview, the interviewer was very curious and asked a lot of questions about it. I believe it helped me land my job. :)

254
Other Calculators / Re: SirCmpwn's Projects Suspended
« on: December 14, 2010, 11:20:15 pm »
My goodness... Programming can be a lucrative profession. I am a software engineer for Lockheed Martin. I perform tasks such as designing, coding, testing, integration, and troubleshooting software for the Joint Strike Fighter F-35. I make a pretty good salary.

It takes a lot of practice to get really good. Parents grounding their children from doing things they love (like programming) can have a negative impact on their child's income. Why?

255
News / Re: Nostromo updates & Z80 POTY survey opening
« on: December 13, 2010, 01:37:55 am »
I really like Nostromo. With the limited calc resolutions, I actually prefer the walls without textures, it leaves the screen clean and easy to discern the other important objects to interact with.

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