This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Ranman
Pages: 1 ... 15 16 [17] 18 19 ... 92
241
« on: January 02, 2011, 02:23:51 am »
Amazing Mrakoplaz! Have you taken a look at Doom port for the GP2X or GP32? It may be able to help speed up your development. The GP32 and GP2X have an equivalent ARM processor to that of the NSpire. Welcome to Omnimaga!
242
« on: January 01, 2011, 12:24:55 am »
Prizm Cls For 0 -> A To 1000 Black "A Next Optimized for ya
How do you set the increment to something other than +1? I'm guessing For 1000 ->A To 0 Step -1 Also I optimized the TI code to use output instead of disp and now the TI-84+ SE finished the loop while the Prizm(with optimized for loop) was only on 740. The while loop on the Prizm though is just barely slower than the for loop
So... are you saying that TI BASIC @ 15MHz is faster than the Casio BASIC @ 29MHz? All of the sudden, I'm not very impressed... but I will wait for more data.
243
« on: December 30, 2010, 01:57:06 pm »
yeah, I don't think its needed... anyway, nice title screen, but is there a way tp skip it? I'd watch it at first, but then it might get kinda longish... although I don't have an 89 anyway, so... great work!
Thanks for your input yunhua98 and ztrumpet. Yes... The titlescreen will be preemptive; meaning you can start a game at anytime. No need to wait for the titlescreen to complete.
244
« on: December 30, 2010, 11:39:39 am »
Thanks Art and apcalc. I appreciate your input.
Anyone else?
245
« on: December 29, 2010, 08:49:24 pm »
Question for anyone following the development of Jumpman...
The original Jumpman allowed up to 4 players to play... not simultaneously though. Rather they take turns playing. When player 1 dies, player 2 gets his chance to player and so on. When the last player dies, player 1 will start with his next man.
Would this be a desired feature to implement? How many people would actually swap their calculator with a friend to play a round of Jumpman?
246
« on: December 28, 2010, 01:45:25 am »
I like it a lot Is it made using the scripting engine?
All the moves for Jumpman and the letters are scripted. I just created a simple list of moves for each and synced them up.
247
« on: December 28, 2010, 01:39:38 am »
This is a cool project! Nice work.
248
« on: December 28, 2010, 01:36:09 am »
Wow that title screen is epic! It even has personality :]
Thanks! I tried to keep it as close to the original C64 version as possible.
249
« on: December 27, 2010, 02:39:11 am »
Some titlescreen action...
250
« on: December 20, 2010, 01:50:01 am »
Fantastic tifreak! Gitter done.
251
« on: December 19, 2010, 02:19:03 pm »
What about Pyramid Solitaire? Oh wait... I never uploaded it. I'll have to do that at some point. I like Pacman and Complete! Good luck guys!
252
« on: December 15, 2010, 12:00:38 pm »
DCS 7.1 is a true masterpiece for Z80 calcs!
253
« on: December 14, 2010, 11:25:38 pm »
I put calculator programming on my resume. During my first interview, the interviewer was very curious and asked a lot of questions about it. I believe it helped me land my job.
254
« on: December 14, 2010, 11:20:15 pm »
My goodness... Programming can be a lucrative profession. I am a software engineer for Lockheed Martin. I perform tasks such as designing, coding, testing, integration, and troubleshooting software for the Joint Strike Fighter F-35. I make a pretty good salary.
It takes a lot of practice to get really good. Parents grounding their children from doing things they love (like programming) can have a negative impact on their child's income. Why?
255
« on: December 13, 2010, 01:37:55 am »
I really like Nostromo. With the limited calc resolutions, I actually prefer the walls without textures, it leaves the screen clean and easy to discern the other important objects to interact with.
Pages: 1 ... 15 16 [17] 18 19 ... 92
|