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Messages - Ranman

Pages: 1 ... 16 17 [18] 19 20 ... 92
256
Math and Science / Re: Stupid SaT math question
« on: December 12, 2010, 03:01:06 am »
LOL

258
Portal X / Re: PortalX Screenshots
« on: December 09, 2010, 08:55:36 pm »
How do you make your high frame rate screenshots?

259
Portal X / Re: Portal X
« on: December 08, 2010, 12:06:07 am »
That looks awesome!

260
Jumpman 68K / Re: Jumpman
« on: December 04, 2010, 09:13:57 pm »
Thanks guys.

Sorry to hear about your dad apcalc. It is a tough thing to lose your parents!

261
Jumpman 68K / Re: Jumpman
« on: December 04, 2010, 08:48:14 pm »
Well... Unfortunately progress on Jumpman has slowed tremendously .

My stepdad of 25 years had a heart attack this past Saturday. He appointed me Medical Power of Attorney; which means it would be up to me to make any medical decisions on his behalf. On Tuesday I had to make the decision to take him off life support -- which I did. I will miss him dearly but I know he is in a better place.

If that is not enough, this past Monday my grandma had stroke. She is still in the hospital recovering from it. She is stable but not able to eat food.

Now I have many legal battles ahead to probate my stepdad's estate. If you recall, my mom passed away 4 months ago. Neither one of them had a will -- which only compounds the difficulty of just about everything. My mom was 60 and my stepdad was 62... much much too young.

I just want a reset button for this year. :(

262
Introduce Yourself! / Re: Hi, my name is Ztrumpet. Give me your peanuts!!!
« on: November 22, 2010, 12:39:20 am »
I'M scared of what those bags contains, seeing all the necromancy going on around here...
What he said.... necromancy. 8)

263
Jumpman 68K / Re: Jumpman
« on: November 18, 2010, 09:09:10 pm »
Thanks everyone! ;)

Awesome and epic work!  Love the UFO's ^^ Lol is the dying animation where he bounces around the screen or are you still alive at that point?

Technically you are still alive until the bouncing completes. However, it doesn't make much difference... death is imminent. :)

264
Jumpman 68K / Re: Jumpman
« on: November 18, 2010, 08:17:35 pm »
Time for a little UFO hunting.   8)


265
Computer Usage and Setup Help / Re: Cpu Fail
« on: November 17, 2010, 12:57:21 am »
Update: I went to the Staples store where I bought my laptop and they said the hard drive simply stopped to function. Will take at least 7 openable days to repair, with a non-negligeable risk of data loss. So if you can see the BIOS booting and have a CD booting as well, but the BIOS complains there is no operating system it can boot on, something must happened to the hard drive, either a loose cable or the hard drive stopped to rotate.

Until then, I will use my desktop computer (not sure if I will be able to develop my 3D project on it, since I get lots of BSoDs when using the graphics card) or one of the school's awesome computers.
Make sure you get a price quote on that hard drive repair before you commit to anything... Hard drive repair could be $$$.

266
Jumpman 68K / Re: Jumpman
« on: November 16, 2010, 09:55:13 pm »
Wait, do you mean a mini-game that is kind of  a shoot-em-up, that you sometimes play in Jumpman?
Not really... it is an actual level where you get to shoot down UFOs for 50pts a piece. Only 1 bomb to collect on this level.

There's another level called "Gunslinger" where Jumpman gets to shoot a few cowboy enemies.

267
Jumpman 68K / Re: Jumpman
« on: November 16, 2010, 09:49:30 pm »
Hey... Thanks everyone for the comments! :)

Currently, I'm working on the UFO level... The first level where Jumpman gets to shoot bullets -- haha something other than jump.

268
News / Re: Exodus Final Release
« on: November 16, 2010, 05:34:57 pm »
Congrats ztrumpet! It looks amazing!

269
Jumpman 68K / Re: Jumpman
« on: November 15, 2010, 07:49:22 pm »
That is genious!  bravo for a well coded engine!
Thank you sir. It took a lot of thought (and a little bit of luck) as to how I was going to implement all of the features and store all of the data.

270
Jumpman 68K / Re: Jumpman
« on: November 15, 2010, 07:42:55 pm »
Thanks apcalc, guy6020665, and BuilderBoy! :)

Wow!  How are you coding all of this?  Is it hardcoded or are you using some sort of fiendish scripting engine?
Thanks for the question BuilderBoy.

A little bit of both BuilderBoy. I treat all bullets as one type of object; collectable bombs as another type; and enemies as another type. Within each type of object, all of the similar functionality is common and the special abilities are hard-coded. Each object is defined by 6 bytes including platform objects in the level definition data structure. Bullets and triggers are scriptable... each script can perform one action and is also 6 bytes. Scripts can be daisy chained if more than one action is needed.

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