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Messages - Ranman

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301
Jumpman 68K / Re: Jumpman
« on: November 07, 2010, 04:14:43 am »
Aren't 89 games compatible with the 92+ without modifying them anyway? I remember putting the 89 version of Zenith Saga on a 92+ ROM and it worked fine, except for the obvious display glitches caused by the different screen size.

Well... Technically, at the very least, it has to be compiled to run on the 92+. And if the program utilizes any 89 specific routines from Extgraph, then some minor modifications would have to be made -- of which I am not using any 89 specific calls. Then Jumpman would run on a 92+ without any mods.

However, the game screen would be in the upper left hand corner of the 92+ LCD... so I need to make some minor mods to center the game screen. Also, I may have to remap at least one key press (the "Jump" key) in order to play nicely.

Woah, it really gets better and better as it progresses, and quite progressing fast, too. This will sure be true to the original.

I am fairly certain this will get featured on ticalc.org. POTY 2011/CROTY 2011 candidate, or maybe even POTY 2010?

Thanks DJ. I really appreciate your comments. I am hoping to finish the game soon. I just don't know if I can make the Dec 1st deadline for 2010 consideration.

302
TI Z80 / Re: The World's Hardest Game
« on: November 07, 2010, 01:59:40 am »
Keep up the great work Darl181 ! :)

I voted for doors & keys. ;)

More screenies please! I love screenies!

303
Jumpman 68K / Re: Jumpman
« on: November 07, 2010, 01:04:43 am »
Ooooh! scary! will you be able to script bullets to bombpresses? trap bombs would be cool.

What are bombpresses? I like the trap bombs idea... that would be cool!

304
TI Z80 / Re: The Impossible Game
« on: November 06, 2010, 03:55:38 pm »
As always Penguin77... This game looks AWESOME!

305
Introduce Yourself! / Re: Forgot to introduce myself
« on: November 06, 2010, 03:50:12 pm »
Hey Camdenmil... Welcome to Omnimaga.

There are a lot of great people here. Have fun!

306
Jumpman 68K / Re: Jumpman
« on: November 06, 2010, 01:15:36 pm »
Bullets in action...  8)



307
TI Z80 / Re: Space Impact
« on: November 06, 2010, 09:08:22 am »

I love the effects on the titlescreen; and the meteorite engine is progressing nicely. :)

308
Introduce Yourself! / Re: Hey
« on: November 06, 2010, 03:52:08 am »
Welcome to Omnimaga!
I hope you enjoy your stay here!

Ditto. :)

309
Jumpman 68K / Re: Jumpman
« on: November 06, 2010, 01:20:49 am »
I think I see one more issue for your level-making (not trying to be discouraging)
It looks like you're developing this on a 92+, right? An 89 will not have the width of a 92+, so does that just mean 2 levelsets? just thought I'd bring it up.

This looks like the sort of game I could get obsessed with beating. :P

It is being developed for a TI-89, but I also own a TI-92+ so there is a good chance I will port it to the 92+ as well. However, I am not planning on using the entire screen resolution of the TI-92+.

btw... Jumpman is still my all-time favorite game. So, I can relate to your potential obsession. :)


For those interested... I edited the first post of this topic now that Jumpman is an officially announced project of mine.

310
Other Calc-Related Projects and Ideas / Re: Mini Golf!
« on: November 06, 2010, 01:03:53 am »
Here are a few screenshots of Mini-Putt released in 1987 for the Commodore 64.

What I most like about this game was the arrows indicating gradients or slopes. I thought it might be a good idea/suggestion for your game.



311
Gaming Discussion / Re: the perfect platformer
« on: November 05, 2010, 05:06:46 pm »
I think Jumpman is the perfect platform game for calcs. But... That is just my humble opinion. ;)


312
The general rule for emulating another platform is that you need about 10x the CPU processing power. The Atari 2600 has a 1.19MHz processor, so the NSPire should have no trouble being capable of emulating the 2600.

313
TI-Nspire / Re: TI-89 emulator for TI-Nspire
« on: November 04, 2010, 10:40:24 pm »
Hey... this sounds like a cool project.

Are y'all using are have you considered using the Cyclone 68000 core? It is supposed to be one of the fastest ARM M68000 CPU emulators.

http://notaz.gp2x.de/cyclone.php

It was initially developed for emulating 68K platforms on the Game Park GP32 which had a 133MHz ARM CPU. Some lucky users were able to overclock their GP32s to 200MHz.

314
Jumpman 68K / Re: Jumpman
« on: November 04, 2010, 08:59:57 pm »
Wow this is a very nice project! and the platformer should play fine on just 1 screen. a different style of platforming!!!
Call it "Old School" if you will. ;)

Cuz I'm old and still in school -- joking. Well actually, I am.

315
Introduce Yourself! / Re: Well hello.
« on: November 04, 2010, 08:08:03 pm »
Welcome lookitsan00b. I hope you enjoy Omnimaga.

Ranman wonders what lookitsan00b will call himself when he is no longer a noob.

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