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Messages - Ranman

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316
The Ticalc rating system was supposed to be a kind of filter for the good and the bad. But it cannot be trusted because some people, unfortunately, rate great programs very low and some great programs never get rated at all.

317
Jumpman 68K / Re: Jumpman
« on: November 04, 2010, 03:42:21 am »
I was just excited about getting scriptable bombs to work. :)

For such a simple design, I must say this game looks really awesome! Speed appears to be excellent as well, nice job! Do all levels take place on a single screen?

Thanks Art... Yes, all levels fit on one screen. There is no sidescolling in Jumpman -- but in my opinion that is the beauty of this type of platformer game.

318
Computer Usage and Setup Help / Re: Never Gonna Give Up my New Laptop
« on: November 04, 2010, 03:38:59 am »
One thing I remember about Dell laptops from that time period is that the power cord from the AC outlet to the power supply itself develops what I would call a "bad connection." Where you can get a total loss of AC power to the power supply for a short period of time. I believe capacitors in the power supply can maintain voltage to the laptop but that will diminish at some point -- causing a "brown out". And brown outs can cause havoc to the CPU and/or peripherals.

319
Jumpman 68K / Re: Jumpman
« on: November 04, 2010, 03:30:56 am »
As always... I appreciate everyone's comments.

I don't know what the heck is up with the flickering. It only seems to happen on VTI when I am holding a (directional) key down. It doesn't show up on a real calc. I have discussed this with Lachprog and we seem to have very similar coding implementations in this regard. I'll keep looking into it though.

320
Jumpman 68K / Re: Jumpman Test
« on: November 03, 2010, 01:13:15 pm »
Again... Here is the same level with scriptable collectible bombs implemented. You may notice that some of the ladders, girders, ropes, and chains are missing. ;)

When you pick up a scriptable bomb the script is executed. Scripts can make ladders, girders, ropes, and chains either visible or invisible as well as active or inactive.



Edit: The entire level is defined utilizing 420 bytes including the scripts.

321
Computer Usage and Setup Help / Re: New Laptop
« on: November 02, 2010, 11:14:39 pm »
The real kicker is that she mentioned having another laptop lying around the house she wants to give me :)
Take that one for free. ;)

Then sell it for $50. :)

322
Computer Usage and Setup Help / Re: New Laptop
« on: November 02, 2010, 11:04:06 pm »
$50  :o :o :o :o :o :o :o

Nice!  8)

323
Other Calc-Related Projects and Ideas / Re: Mini Golf!
« on: November 02, 2010, 06:59:57 pm »
Finally...

Someone is making a mini golf game.

Good luck! I can't wait to see how it turns out! T'was one of my favorite games on my Commodore 64.

324
General Calculator Help / Re: Omnimaga's rules for making platformers
« on: November 02, 2010, 05:24:56 pm »
I need to make a Jumpman level editor very very soon! ;)

325
Miscellaneous / Re: Cervical Herniated Disc
« on: November 02, 2010, 12:25:06 am »
Holy crap... I feel bad for those who can barely afford that. X.x If I lived in USA and something happened to me, I worry about how I would get through it with like $1000 a month...
Well... Necessary medical care is not denied to anybody in the United States -- regardless if you can pay or not. And hospitals are more than happy to set up payment plans. If you cannot pay, then the hospital will be out luck in the end.

326
Miscellaneous / Re: Cervical Herniated Disc
« on: November 01, 2010, 11:13:24 pm »
Ouch...Hope your insurance will help pay for some of that.
I have to pay $1500.

And yes... I am getting better. It is still hard to swallow some foods and it hurts to cough. I start physical therapy this week.

327
Miscellaneous / Re: Cervical Herniated Disc
« on: November 01, 2010, 10:50:56 pm »
Well... I got the bill from the doctor; and the damage is:

Spoiler For Spoiler:
$34500  :o :o :o


328
News / Re: Omnimaga team ExtendeD
« on: November 01, 2010, 05:51:35 pm »
Hurray! More team members.

Congratulations! :)

329
Jumpman 68K / Re: Jumpman Test
« on: November 01, 2010, 01:05:32 am »
Nice :D
* DJ Omnimaga wonders if they are nukes :P
Hmmm... No nukes. But then again, this is my remake so it could be possible.

There is a level called "Hotfoot" where every time you jump, you generate an explosion under your feet. The explosion causes damage to girders and ladders. Enough damage can render the girder and ladders useless. Pretty cool.

330
Jumpman 68K / Re: Jumpman Test
« on: November 01, 2010, 12:52:24 am »
Here is the same level with collectible bombs implemented...



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