This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Ranman
Pages: 1 ... 33 34 [35] 36 37 ... 92
511
« on: November 27, 2007, 05:40:00 am »
THE POST 13541088 QuoteBegin-art_of_camelot+27 Nov, 2007, 11:18 --> QUOTE (art_of_camelot @ 27 Nov, 2007, 11:18) | Comets ?!?! Oh noes! It's a sign of the apocalypse!!!(spelling?) Oh well, been nice knowing you guysArt_of_camelot dons his white robes and tips up his glass. Art_of_camelot Slowly fades away into the abyss. "Farewell my friends!"
512
« on: November 27, 2007, 05:35:00 am »
QuoteBegin-art_of_camelot+27 Nov, 2007, 11:29--> QUOTE (art_of_camelot @ 27 Nov, 2007, 11:29) | @ Ranman heh titanic... lol, except this one hasn't sunk. I hear the TI edition is doing very well. Et all; I thought the original 89 and the titanium editon ran at the same speed(both 12MHz if i remember correctly) ? does the titanium have a slightly faster processor? |
The TI-89 HW1 runs at 10MHz while the HW2, HW3, & HW4 run at 12MHz. Although, as Rivereye stated, I have also heard a rumor that the HW4 runs at 14MHz -- but I thought that was dispelled. What is the TI Edition? I haven't heard of that. : :
513
« on: November 25, 2007, 05:56:00 pm »
Go for the regular TI-89. Yeah... it doesn't have as much memory or the USB port like the "Titanic", but it is better looking and heck of a lot smaller.
514
« on: November 25, 2007, 05:53:00 pm »
THE POST 13539041 What has Ranman been working on over the Thanksgiving break? :huh: - Looking into a telescope to view the night sky is now working. This could be very helpful -- but I'm not telling the reason why. - Summoning the Shadowlords is now working 100%. - Shadowlord movement between towns (without summoning) is now working 100%. Yeah... they kinda pop in and out of towns unexpectedly -- or do they? The 3 Shadowlords represent the anti-principles: falsehood, hatred, and cowardice. While a Shadowlord is occupying a town, it has a tendency to effect the emotions of the NPCs residing in that town. For instance, if the Shadowlord of Hatred is in the town of Britannia, them all of the NPCs in Britannia will "hate" you; which has a profound effect on all NPC conversations during that time. It is best just to leave and come back another day. Here's a screenie of stargazing: One might ask... What is the importance of those comets?
515
« on: November 19, 2007, 02:30:00 pm »
THE POST 13530204 QuoteBegin-Halifax+19 Nov, 2007, 15:32 --> QUOTE (Halifax @ 19 Nov, 2007, 15:32) | Geez, those are some big numbers. Is there really an Ultima V "engine" where as you could like pull out the engine, and stick in different NPC sayings, graphics, etc. and make a whole new game? (kind of like UE3)
If so, that is really cool, have you ever considered just releasing the engine? |
Ultima V is a very big and long game. It should provide for loads of fun. I recommend keeping a small pad of paper handy to take notes. There is too much information for one to remember.
The engine is fairly self contained (stand alone) at the moment. There are some hard coded specific Ultima V quests within the engine. These could be removed without a great deal of effort to provide a more generic engine.
Yes... you could add in new maps, npcs, transcripts, and graphics to create a whole new game (assuming the UV specifics are removed).
I have thought about releasing a generic engine... but no firm decision as of yet.
QuoteBegin-Liazon+19 Nov, 2007, 17:39
--> QUOTE (Liazon @ 19 Nov, 2007, 17:39) | i think he's just using it generically to refer to the code driving everything.
516
« on: November 18, 2007, 05:10:00 pm »
THE POST 13528791 QuoteBegin-Liazon+18 Nov, 2007, 22:15 --> QUOTE (Liazon @ 18 Nov, 2007, 22:15) | i think he's using external variables for data storage.
517
« on: November 17, 2007, 02:07:00 pm »
THE POST 13527249 QuoteBegin-DJ Omnimaga+17 Nov, 2007, 20:01 --> QUOTE (DJ Omnimaga @ 17 Nov, 2007, 20:01) | awesome! Don't spoil too much tho
If i remember game engine must stay under 64 KB, right? |
Thanks! Yep... 64Kb is the maximum file size allowed by the OS. If it goes over 64Kb -- and I cannot optimize below 64Kb -- then I will have to resort to DLLs. Which I would rather not do.
518
« on: November 17, 2007, 12:41:00 pm »
THE POST 13527161 Well... the meeting within Lord Blackthorn (cutscene) is complete... - required 850 bytes to implement (expensive, but worth it!) o.o :gah: - 64 scripted player movements - arrested by the castle's guards - subdued and blindfolded - chained and manacled - lengthy dialog involving up to 3 questions - responses to the questions determine the permanent fate of a party member - remainder of party thrown into the dungeon That was fun to implement! ^_^ No screenies lest I spoil the fun!
519
« on: November 15, 2007, 06:26:00 pm »
THE POST 13524787 QuoteBegin-Liazon+15 Nov, 2007, 21:50 --> QUOTE (Liazon @ 15 Nov, 2007, 21:50) | though the annoying thing about that is where are we going to copy the decompressed data to? it's kinda a trade off between RAM usage and space taken up. |
Absolutely... and it can be tricky if you are already short on RAM.
If you plan on compressing later, you should keep compression and decompression in mind as you plan your implementation.
520
« on: November 15, 2007, 06:08:00 pm »
THE POST 13524775 Frigates, sunsets, whirlpools, the dark Underworld, and magic light spells... This post has been edited by Ranman on 16 Nov, 2007, 14:29
521
« on: November 14, 2007, 05:43:00 pm »
Good point
522
« on: November 14, 2007, 05:05:00 pm »
QuoteBegin-Halifax+14 Nov, 2007, 15:57--> QUOTE (Halifax @ 14 Nov, 2007, 15:57) | Yes the NSpire will be programmable, but don't think it is anything close to low-level. There will be no ASM, BASIC, C, or C++, but instead it will be programmable with Java/C# running on a VM. |
Java? C#? :vomit: :rofl: So... basically you are saying that our 12MHz calcs are going to run circles around it.
523
« on: November 13, 2007, 02:18:00 pm »
QuoteBegin-DJ Omnimaga+12 Nov, 2007, 4:03--> QUOTE (DJ Omnimaga @ 12 Nov, 2007, 4:03) | While Liazon and Halifax are currently working on Lost Legends coding, grendel is designing the future sequel of the game. Here are new screenshots:
http://omnimaga.org/index.php?showforum=144 to view the lastest project progress. |
:gah: Those are some nice screenies! Here is one concern of mine... On the 68K calcs, light gray tends to be the color that is very susceptible to flickering. It is not that noticable in small amounts, but large amounts of contiguous light gray may be hard on the eyes. Do the Z80 calcs experience the same thing? Hopefully, I won't get chastised too much for my thoughts this time.
524
« on: November 13, 2007, 01:45:00 pm »
THE POST 13521179 QuoteBegin-tifreak8x+13 Nov, 2007, 14:44 --> QUOTE (tifreak8x @ 13 Nov, 2007, 14:44) | Well, the last few days have been annoying. I have been trying to get the yes/no menu box integrated into the text display. So far, it works perfectly when you let it display normally. If you press a key to make it display line by line, the menu does not work, and I cannot come up with a reason why that is. One way or another, I will come up with a solution... |
Hang in there... I know you will figure it out.
525
« on: November 12, 2007, 03:07:00 am »
Pages: 1 ... 33 34 [35] 36 37 ... 92
|
|
|
|
|