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Escheron: Shadow over Ragnoth / Lost Legends II
« on: November 08, 2007, 01:34:00 pm »
QuoteBegin-DJ Omnimaga+8 Nov, 2007, 18:22-->
QUOTE (DJ Omnimaga @ 8 Nov, 2007, 18:22) | ||||||||||||||||||||||||
@Ranman sorry for the misunderstanding, I was just worried cuz you seemed to have a quite negative attitude toward Lost legends since the beginning (negative comments about maps especially) and I was afraid you were kinda jealous because the tiles looked better than Ultima V or
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Escheron: Shadow over Ragnoth / Lost Legends II« on: November 08, 2007, 04:20:00 am »
QuoteBegin-DJ Omnimaga+8 Nov, 2007, 10:13-->
One big difference... they are getting paid a good salary. ![]() ![]() QuoteBegin-DJ Omnimaga+8 Nov, 2007, 10:13
Sorry... You missed my point again. I don't want to see Liazon or Hallifax lose interest. If they lost interest in helping, would Lost Legends 1 come to fruition? : ![]() ![]() 528
Escheron: Shadow over Ragnoth / Lost Legends II« on: November 08, 2007, 04:04:00 am »
QuoteBegin-DJ Omnimaga+8 Nov, 2007, 9:11-->
You missed my point... Halifax and Liazon are both very competent. I have no question regarding their programming abilities. But... If you are depending on someone to write a program, you have to keep them around to write the program. You need to keep your programmers happy. ![]() ![]() ![]() 529
Escheron: Shadow over Ragnoth / Lost Legends II« on: November 08, 2007, 01:39:00 am »
Just an observation... take it for what it is worth.
I hope that the interest surrounding Lost Legends 2 doesn't steal from the excitement of the first. Why would a group of volunteers offering their valuable time and efforts want to continue with the first Lost Legends, when the second one seems so much better? 530
Escheron: Shadow over Ragnoth / Lost Legends II« on: November 07, 2007, 04:11:00 pm »
QuoteBegin-grendel+7 Nov, 2007, 22:07-->
Ahhh... okay... that makes sense. Keep up the good work! 531
Escheron: Shadow over Ragnoth / Lost Legends II« on: November 07, 2007, 03:55:00 pm »
QuoteBegin-grendel+7 Nov, 2007, 17:44-->
The maps still look as if you are being led down a specified path without much room for choice. The graphics are awesome! :thumbup: ![]() 532
TI 68K / Ultima V: General Discussion« on: November 07, 2007, 03:49:00 pm »THE POST 13512146 QuoteBegin-Halifax+7 Nov, 2007, 19:44 -->
I believe the GIF patent has expired. ![]() ![]() 533
TI 68K / Ultima V: General Discussion« on: November 07, 2007, 11:25:00 am »THE POST 13511778 QuoteBegin-Lachprog+7 Nov, 2007, 17:21 -->
Thanks Lachprog! ![]() ![]() I use TTPack from the TTTools suite -- I believe it uses the LZW compression algorithm. 534
TI 68K / Ultima V: General Discussion« on: November 07, 2007, 08:35:00 am »THE POST 13511510 QuoteBegin-DJ Omnimaga+7 Nov, 2007, 14:31 -->
:evil: ![]() I thought about it. -.- ![]() :rofl: ![]() 535
TI 68K / Ultima V: General Discussion« on: November 07, 2007, 05:09:00 am »THE POST 13511218 QuoteBegin-tifreak8x+7 Nov, 2007, 10:30 -->
Well... that is already implemented. Just throw some flaming oil or cast a spell to produce some light or a wall of fire. Flaming oil, walls of fire, and lava will all burn the character standing on them. ![]() ![]() Any tile that is designated as FIRE or LIGHT tile (lava, torch, wall of fire, fireplace, stoves, campfire, lamps, candles, etc.) will emit radiant light as well. ![]() ![]() 536
TI 68K / Ultima V: General Discussion« on: November 07, 2007, 03:43:00 am »THE POST 13511074 The Ultima V Command List has been updated: The Ultima V Screenshots page has been updated. The light is getting brighter at the end of the tunnel. ![]() ![]() 537
TI 68K / Ultima V: General Discussion« on: November 07, 2007, 01:24:00 am »THE POST 13510874 QuoteBegin-DJ Omnimaga+7 Nov, 2007, 3:25 -->
It is the entire Britannia map shrunk down to 1/16. Ultima V has 2 world maps and they are both 256x256 tiles each. However, the other world map is 100% underground and so it is pitch black all the time -- you better have lots of torches. ![]() ![]() 256 x 256 = 64Kb 64Kb x 2 maps = 128Kb o.o ![]() But each map compresses nicely to about 12Kb. O_O ![]() 538
TI 68K / Ultima V: General Discussion« on: November 06, 2007, 09:14:00 pm »THE POST 13510714 QuoteBegin-DJ Omnimaga+7 Nov, 2007, 3:03 -->
Yep... Especially considering the world map is about 50% water, it makes getting a frigate a high priority. ![]() ![]() ![]() This post has been edited by Ranman on 7 Nov, 2007, 3:16 539
TI 68K / Ultima V: General Discussion« on: November 06, 2007, 08:36:00 pm »THE POST 13510688 QuoteBegin-DJ Omnimaga+7 Nov, 2007, 2:31 -->
You can purchase frigates at one of the local shipwrights. But yes... there are pirates too. If you beat the pirates in combat, you can commandeer their frigate. ![]() ![]() 540
TI 68K / Ultima V: General Discussion« on: November 06, 2007, 08:02:00 pm »THE POST 13510676 Aye matey. Frigates comes stock with cannons and they pack a powerful punch to thy unsuspecting enemies. One must remember, cannons may only be fired from the broadside of the vessel. B) ![]() ![]() |
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