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Escheron: Shadow over Ragnoth / Lost Legends II
« on: November 08, 2007, 01:34:00 pm »
QuoteBegin-DJ Omnimaga+8 Nov, 2007, 18:22-->
QUOTE (DJ Omnimaga @ 8 Nov, 2007, 18:22) | ||||||||||||||||||||||||
@Ranman sorry for the misunderstanding, I was just worried cuz you seemed to have a quite negative attitude toward Lost legends since the beginning (negative comments about maps especially) and I was afraid you were kinda jealous because the tiles looked better than Ultima V or
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Escheron: Shadow over Ragnoth / Lost Legends II« on: November 08, 2007, 04:20:00 am »
QuoteBegin-DJ Omnimaga+8 Nov, 2007, 10:13-->
One big difference... they are getting paid a good salary. QuoteBegin-DJ Omnimaga+8 Nov, 2007, 10:13
Sorry... You missed my point again. I don't want to see Liazon or Hallifax lose interest. If they lost interest in helping, would Lost Legends 1 come to fruition? :: 528
Escheron: Shadow over Ragnoth / Lost Legends II« on: November 08, 2007, 04:04:00 am »
QuoteBegin-DJ Omnimaga+8 Nov, 2007, 9:11-->
You missed my point... Halifax and Liazon are both very competent. I have no question regarding their programming abilities. But... If you are depending on someone to write a program, you have to keep them around to write the program. You need to keep your programmers happy. Else, you will lose them. o.o 529
Escheron: Shadow over Ragnoth / Lost Legends II« on: November 08, 2007, 01:39:00 am »
Just an observation... take it for what it is worth.
I hope that the interest surrounding Lost Legends 2 doesn't steal from the excitement of the first. Why would a group of volunteers offering their valuable time and efforts want to continue with the first Lost Legends, when the second one seems so much better? 530
Escheron: Shadow over Ragnoth / Lost Legends II« on: November 07, 2007, 04:11:00 pm »
QuoteBegin-grendel+7 Nov, 2007, 22:07-->
Ahhh... okay... that makes sense. Keep up the good work! 531
Escheron: Shadow over Ragnoth / Lost Legends II« on: November 07, 2007, 03:55:00 pm »
QuoteBegin-grendel+7 Nov, 2007, 17:44-->
The maps still look as if you are being led down a specified path without much room for choice. The graphics are awesome! :thumbup: 532
TI 68K / Ultima V: General Discussion« on: November 07, 2007, 03:49:00 pm »THE POST 13512146 QuoteBegin-Halifax+7 Nov, 2007, 19:44 -->
I believe the GIF patent has expired. 533
TI 68K / Ultima V: General Discussion« on: November 07, 2007, 11:25:00 am »THE POST 13511778 QuoteBegin-Lachprog+7 Nov, 2007, 17:21 -->
Thanks Lachprog! I use TTPack from the TTTools suite -- I believe it uses the LZW compression algorithm. 534
TI 68K / Ultima V: General Discussion« on: November 07, 2007, 08:35:00 am »THE POST 13511510 QuoteBegin-DJ Omnimaga+7 Nov, 2007, 14:31 -->
:evil: I thought about it. -.- :rofl: 535
TI 68K / Ultima V: General Discussion« on: November 07, 2007, 05:09:00 am »THE POST 13511218 QuoteBegin-tifreak8x+7 Nov, 2007, 10:30 -->
Well... that is already implemented. Just throw some flaming oil or cast a spell to produce some light or a wall of fire. Flaming oil, walls of fire, and lava will all burn the character standing on them. Any tile that is designated as FIRE or LIGHT tile (lava, torch, wall of fire, fireplace, stoves, campfire, lamps, candles, etc.) will emit radiant light as well. 536
TI 68K / Ultima V: General Discussion« on: November 07, 2007, 03:43:00 am »THE POST 13511074 The Ultima V Command List has been updated: The Ultima V Screenshots page has been updated. The light is getting brighter at the end of the tunnel. 537
TI 68K / Ultima V: General Discussion« on: November 07, 2007, 01:24:00 am »THE POST 13510874 QuoteBegin-DJ Omnimaga+7 Nov, 2007, 3:25 -->
It is the entire Britannia map shrunk down to 1/16. Ultima V has 2 world maps and they are both 256x256 tiles each. However, the other world map is 100% underground and so it is pitch black all the time -- you better have lots of torches. 256 x 256 = 64Kb 64Kb x 2 maps = 128Kb o.o But each map compresses nicely to about 12Kb. O_O 538
TI 68K / Ultima V: General Discussion« on: November 06, 2007, 09:14:00 pm »THE POST 13510714 QuoteBegin-DJ Omnimaga+7 Nov, 2007, 3:03 -->
Yep... Especially considering the world map is about 50% water, it makes getting a frigate a high priority. This post has been edited by Ranman on 7 Nov, 2007, 3:16 539
TI 68K / Ultima V: General Discussion« on: November 06, 2007, 08:36:00 pm »THE POST 13510688 QuoteBegin-DJ Omnimaga+7 Nov, 2007, 2:31 -->
You can purchase frigates at one of the local shipwrights. But yes... there are pirates too. If you beat the pirates in combat, you can commandeer their frigate. 540
TI 68K / Ultima V: General Discussion« on: November 06, 2007, 08:02:00 pm »THE POST 13510676 Aye matey. Frigates comes stock with cannons and they pack a powerful punch to thy unsuspecting enemies. One must remember, cannons may only be fired from the broadside of the vessel. B) |
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