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Messages - Ranman
Pages: 1 ... 42 43 [44] 45 46 ... 92
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« on: September 15, 2007, 06:23:00 am »
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« on: September 15, 2007, 05:32:00 am »
An updated version of the popular Gamepark Holding's GP2X is on the horizon. http://www.gp2x.com/For those of you who do not know about the GP2X, it is an open source handheld gaming device. It has a Linux OS and uses SD memory cards. It even has a dual core ARM CPU. Nice! Oh yeah... It has tons of emulators for it too! B)
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« on: September 15, 2007, 05:17:00 am »
QuoteBegin-DJ Omnimaga+15 Sep, 2007, 10:32--> QUOTE (DJ Omnimaga @ 15 Sep, 2007, 10:32) | uhm ranman which browser do u use? because jon avatar isn't that big o.o it's about the same size than other people avatars for me in Opera, Firefox and IE
EDIT: wait I see it's resized but at least it isn't 2 MB huge like some other ppl avatars *cough*Insanity/Randomist*cough* |
Well... jon's avatar is 165Kb (which is not bad) but it is 1024x768 pixels. So, it is getting dynamically resized every time I move my scrollbar -- which is a big CPU hit for an old 1.8GHz P4. Yeah... Insanity's avatar kills my CPU too. I know... I know... It's time to upgrade. My laptop is over 5 years old now. :gah:
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« on: September 15, 2007, 01:53:00 am »
QuoteBegin-Jon+14 Sep, 2007, 21:08--> QUOTE (Jon @ 14 Sep, 2007, 21:08) | *Jon tosses out cashews (i'd toss peanuts, but that's spelli's job, wherever he went ) |
651
« on: September 13, 2007, 02:54:00 pm »
Would Soh Cah Toa help?
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« on: September 12, 2007, 03:55:00 pm »
THE POST 13413172 Ultima V will run just fine on all TI-89 hardware versions... Even the original HW1; and you will still have around 350Kb of archive space left for other programs. You can get a non-Titanium TI-89 on eBay for under $60. Edit: my TI-89 is a HW1. This post has been edited by Ranman on 12 Sep, 2007, 21:55
653
« on: September 11, 2007, 02:57:00 pm »
THE POST 13410954 Working on the dungeon puzzles now. Their are 8 dungeons each with 8 levels and 16 special rooms. Some of the special rooms require combat and/or a little creative ingenuity in order to find the exit. So devious and so much fun!
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« on: September 11, 2007, 01:34:00 pm »
Bejeweled is a great game! I have a trial version on my cell phone -- however, they want mo' of my money to fully activate it. This game looks amazing and very professional I might add. Definitely deserves a featured article. Good job! :king: And welcome back!
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« on: September 11, 2007, 03:56:00 am »
O_O The programmer's worst nightmare. Sorry to hear that.
656
« on: September 03, 2007, 01:09:00 pm »
QuoteBegin-Halifax+3 Sep, 2007, 18:28--> QUOTE (Halifax @ 3 Sep, 2007, 18:28) | @Ranman: I know what you mean, but the use of unions can lead to serious user optimizations. You can most definitely use unions that way for fixed point arithmetic! That is what I use them for all the time. |
That sounds pretty good.
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« on: September 03, 2007, 01:17:00 am »
QuoteBegin-Halifax+3 Sep, 2007, 3:28--> QUOTE (Halifax @ 3 Sep, 2007, 3:28) | But then you can't access the data as both bytes, words, and longwords etc. You can only access it is that certain type. |
Sure you can... Pointers and/or typecasting. Shifting and/or masking. But... How many actual programs are going to access data as bytes, words, and longwords at the same time? In my opinion, very few if any. My point is... you are designing and implementing a compiler for a VERY limited system. You don't need all of the bells and whistles. Focus on the things that are absolutely necessary and make them small, fast, and efficient as possible. You can always add the icing later.
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« on: September 02, 2007, 05:01:00 pm »
O_O
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« on: September 02, 2007, 03:27:00 pm »
QuoteBegin-Halifax+2 Sep, 2007, 20:06--> QUOTE (Halifax @ 2 Sep, 2007, 20:06) | @Ranman: I have been reading up on unions, since I never really use them since I thought they were useless like you. |
Well... I never said unions were "useless". I just don't think they are absolutely necessary.
QuoteBegin-Halifax+2 Sep, 2007, 20:06
--> QUOTE (Halifax @ 2 Sep, 2007, 20:06) | But I never realized that they could actually seriously help with memory addressing. E.g.
union {
660
« on: September 02, 2007, 02:03:00 pm »
THE POST 13392937 QuoteBegin-Halifax+2 Sep, 2007, 19:58 --> QUOTE (Halifax @ 2 Sep, 2007, 19:58) | Lol I love how you present things Ranman! |
Just setting the mood.
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