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Messages - Ranman

Pages: 1 ... 44 45 [46] 47 48 ... 92
676
TI 68K / Doom89!
« on: August 18, 2007, 12:01:00 am »
QuoteBegin-AaroneusTheGreat+18 Aug, 2007, 0:2-->
QUOTE (AaroneusTheGreat @ 18 Aug, 2007, 0:20)
Anywho, I looked into the advanced raycasting and I understand it to a point. If anyone here can help me find some tutorials on drawing a raycasted scene to a flat screen, please post the links here.  

 This is a decent tutorial...

http://www.permadi.com/tutorial/raycast/

677
Miscellaneous / pat condell
« on: August 17, 2007, 12:52:00 pm »
Nope...

Sounds like a loser to me! -.-blah.gif

678
Casio Calculators / Heresy: The Other Side of Calc Programming
« on: August 14, 2007, 03:46:00 pm »
QuoteBegin-kucalc+14 Aug, 2007, 15:18-->
QUOTE (kucalc @ 14 Aug, 2007, 15:18)
IBut you should take a look at the speed benchmarks for different calculators: http://www.hpmuseum.org/cgi-sys/cgiwrap/hpmuseum/articles.cgi?read=700

According to that chart... The Casio FX-9860G (at default speed) is 10 times faster than the TI-89 HW2. And almost 37 times faster when overclocked. :gah:fou.gif

Did you also notice the Casio FX-9860G (at default speed) is 40 times faster than the Commodore 64. :Ptongue.gif

679
TI 68K / Ultima V: General Discussion
« on: August 11, 2007, 02:24:00 pm »

 THE POST 13349238
QuoteBegin-Super Speler+11 Aug, 2007, 19:49
-->
QUOTE (Super Speler @ 11 Aug, 2007, 19:49)
Wow, it seems this project is closer to completion then I thought. Great job thus far! I can't wait to see it, I guess I'll be buying a 68k calc sooner then I'd planned

Thanks Super Speler! I never thought of UV as a free advertisement for TI.  o.oblink.gif

QuoteBegin-DJ Omnimaga+11 Aug, 2007, 20:13
-->
QUOTE (DJ Omnimaga @ 11 Aug, 2007, 20:13)
The engine is big o.oblink.gif altough it must be much smaller than the original version.

Btw i think i found some ultima games on an old abandonware site. I even found WARCRAFT 1 here :Dbiggrin.gif

Thanks DJ! It is hard to tell which version is bigger. The original UV engine was about 35Kb, however it loaded in code segments (kinda like DLLs) into memory when it needed them. The UV game engine for TI calcs is one single executable -- I am hoping I will not have to use DLLs.

Good site for old games:
http://www.abandonia.com  


680
TI 68K / Ultima V: General Discussion
« on: August 11, 2007, 01:41:00 pm »

 THE POST 13349179
18 magic spells are complete. :)smile.gif

30 to go.  <_<dry.gif

Game Engine = 53.5Kb o.oblink.gif


681
Casio Calculators / Heresy: The Other Side of Calc Programming
« on: August 10, 2007, 09:54:00 am »
It probably will not stop the community from hacking into it.

But... That will take some time.

It would have been better if TI would have just made it programmable and developer friendly.

682
Casio Calculators / Heresy: The Other Side of Calc Programming
« on: August 09, 2007, 07:04:00 am »
QuoteBegin-kucalc+9 Aug, 2007, 12:31-->
QUOTE (kucalc @ 9 Aug, 2007, 12:31)
Nah, it's ok. That thread was months old. ;)wink.gif The Slim wasn't released yet when I started that thread.

It depends on which SDK you're talking about:

CASIO produces the SDK that you see in the picture in the other thread.

rev-fx comes in two different packages:
1. A library for the SDK supplied by CASIO which uses the Renesas compiler toolchain
2. Or a complete standalone SDK based on GCC (community created)  

 Which SDK do you recommend? And... If you prefer the GCC based SDK, can you utilize the Casio emulator?

Speaking of emulators... Are there any community emulators? Are they any good?

Sorry about so many questions, I have been away from Casio calcs for a long long time -- but I still have my Casio FX-6300G. ;)wink.gif

683
Casio Calculators / Heresy: The Other Side of Calc Programming
« on: August 09, 2007, 06:02:00 am »
QuoteBegin-kucalc+9 Aug, 2007, 10:51-->
QUOTE (kucalc @ 9 Aug, 2007, 10:51)
Lol, I was talking about this months ago. Don't you guys remember this thread?: http://omnimaga.org/index.php?showtopic=1273

Thanks for the link kukalc. Sorry I missed your link before.

It is indeed a very nice looking calc.

Is the SDK produced by Casio or by the Casio community?

684
Casio Calculators / Heresy: The Other Side of Calc Programming
« on: August 08, 2007, 07:12:00 am »
According to TrN (who has a standard Casio fx-9860), the CPU is 40MHz and can be overclocked to 80MHz via software. Hmmm... that is over 6 times faster than the TI-89Ti.

Not too shabby!

685
Casio Calculators / Heresy: The Other Side of Calc Programming
« on: August 05, 2007, 10:46:00 am »
Introducing the Casio FX-9860G Slim

user posted image
http://www.casio.com/products/Calculators_%26_Dictionaries/Graphing/FX-9860GSlim/

Now that is one stylish calculator! It even has a built-in backlight.  %)rolleyes2.gif

Why can't TI make something like that. <_<dry.gif

686
News / Insanity demoted from Coders of Tomorrow
« on: August 05, 2007, 10:22:00 am »
QuoteBegin-DJ Omnimaga+4 Aug, 2007, 23:17-->
QUOTE (DJ Omnimaga @ 4 Aug, 2007, 23:17)
Did you posted warez, mp3, illegal material, spammed, flooded, flamed, attacked verbally/physically a member?

Well... I figured I might get demoted because of the misunderstanding on IRC last night. Basically, I said something in good spirits that apparently upset DJ. Before I had a chance to clarify my statement, DJ had already left the channel.

I thought I was a goner. :knight:knight3.gif

687
News / Insanity demoted from Coders of Tomorrow
« on: August 04, 2007, 05:09:00 pm »
Maybe I should be demoted too. :/confused.gif

688
News / DJ Omnimaga releases his 3rd album
« on: August 04, 2007, 02:38:00 pm »
Hey... That is some fun music!

Good job! :thumbup:google.gif

689
Other / Commodore 64 insanity
« on: July 27, 2007, 02:05:00 am »
QuoteBegin-DJ Omnimaga+24 Jul, 2007, 1:29-->
QUOTE (DJ Omnimaga @ 24 Jul, 2007, 1:29)


Those music remixes are O_Oshocked2.gif

 I remember most of those games. :Ptongue.gif

BTW... I saw International Karate (IK+) and Ultima V in those clips. ;)wink.gif

690
TI 68K / Ultima V: General Discussion
« on: July 21, 2007, 11:22:00 am »

 THE POST 13302568
QuoteBegin-DJ Omnimaga+21 Jul, 2007, 17:05
-->
QUOTE (DJ Omnimaga @ 21 Jul, 2007, 17:05)
Great! Does it run fast in battles with that many chars? o.oblink.gif
It is the classic turn-based combat. So, it is the same speed regardless of the number of players. 18 out of the 24 will be controlled via AI.

QuoteBegin-DJ Omnimaga+21 Jul, 2007, 17:05
-->
QUOTE (DJ Omnimaga @ 21 Jul, 2007, 17:05)
btw i should really try astromash and karate now that i have a 89
They are both good games. Astrosmash is a simple game but it can be very addicting. ;)wink.gif

This post has been edited by Ranman on 21 Jul, 2007, 18:37


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