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Messages - Ranman

Pages: 1 ... 45 46 [47] 48 49 ... 92
691
TI 68K / Ultima V: General Discussion
« on: July 21, 2007, 10:32:00 am »

 THE POST 13302509
QuoteBegin-DJ Omnimaga+18 Jul, 2007, 10:57
-->
QUOTE (DJ Omnimaga @ 18 Jul, 2007, 10:57)
how is it progressing?  

 Slowly but surely...

I am finally working on combat again. The enemy database is complete. I am working on the movement controls for every individual on the combat field -- which is a max of 24. o.oblink.gif


692
General Discussion / Do u like christian Rock
« on: July 21, 2007, 10:27:00 am »
I like some Christian rock... like Casting Crowns. :)smile.gif

I like a lot of what Acapella (the group) does too. As their name implies... there are no instruments in their music except that of the human voice. It is amazing at what the human voice is capable of. ;)wink.gif

But my favorite Christian music is probably some good ol' gospel music from the Oak Ridge Boys -- yeah I listen to the Oaks, they are probably one of my most favorite groups of all time. :oops:embarassed.gif  They are more well known for their country music though.

693
Other / Spengo's new 1337 rig
« on: July 04, 2007, 10:39:00 am »
Fry's Electronics has the Intel Core2 Quad Q6600 for $299. O_Oshocked2.gif

http://www.frys.com/

694
Computer Projects and Ideas / Some sprite tests
« on: June 25, 2007, 03:23:00 pm »
I really like the 'door' sprites. Very cool!

695
Art / 32X32 sprites
« on: June 03, 2007, 09:51:00 am »
Very nice looking sprites!

One note on optimization... Unless you are going to physically use more than 16 horizontal pixels, then I would stick with 16 bit wide sprites -- such as 16x32 sprites. Then, the sprites will require half the memory and they are twice as fast to draw. ;)wink.gif

696
TI 68K / Ultima V: General Discussion
« on: June 01, 2007, 04:08:00 pm »

 THE POST 13193319
Yep... I am finally working on it again. My little baby boy (now 7 months old) is occupying a lot of my time -- he still wakes up about 2 times during night. I guess you could say I needed a break.

But... UV development is now back in full swing. :)smile.gif


697
General Discussion / The Best RPG Game Music Ever!
« on: January 30, 2007, 02:53:00 pm »
Created for fans by fans...

http://lazarus.thehawkonline.com/music.html

60 songs in all.  O_Oshocked2.gif

698
Art / need 16x16 rpg spritesheet(s)
« on: January 30, 2007, 09:46:00 am »
QuoteBegin-trevmeister66+30 Jan, 2007, 15:27-->
QUOTE (trevmeister66 @ 30 Jan, 2007, 15:27)
wait are you making this game in ASM or basic?

It is not my game... Those sprites are from Athlor.

I haven't seen him around in a long, long time. :(sad.gif

Regardless... you can always modify the sprites to how you want them -- i.e. convert them to black& white. Sometimes the hardest thing is just getting started.

699
Art / need 16x16 rpg spritesheet(s)
« on: January 30, 2007, 09:24:00 am »

700
TI 68K / Ultima V: General Discussion
« on: January 26, 2007, 04:41:00 am »

 THE POST 12417739
QuoteBegin-xlibman+26 Jan, 2007, 7:55
-->
QUOTE (xlibman @ 26 Jan, 2007, 7:55)
btw i noticed you removed the release season/year, I was wondering if this could be the occasion to set the date to the same than Day 5? :Dbiggrin.gif (jan 1st 2008)  

 Nah... Things are just a little too unpredictable at the moment. I would rather be done sooner rather than later.  


701
TI 68K / Ultima V: General Discussion
« on: January 25, 2007, 05:28:00 pm »

 THE POST 12412210
Sorry guys... I have been a little out of touch as of late.

Thanks for your continued support for this game. I am planning on creating a website that will have some things that you mentioned. I will have links to a lot of spoilers if people need them. Most people that played Ultima V needed some type of help to get through it ;)wink.gif Including myself! o.oblink.gif

I have been putting the finishing touches on the monster database -- I am amazed at how much detail Lord British put in this game! It is almost frustrating!


Anyway... UV is progressing, but it is a little slow right now. My little baby boy (now 3 months old) still demands most of my spare time.  


702
TI-BASIC / [83+ BASIC]How to use the % character?
« on: January 25, 2007, 02:51:00 pm »
Why do tifreak's suggestions get glossed over?  :???:confus.gif:(sad.gif

703
Computer Usage and Setup Help / 16 bit MS-Dos Subsystem
« on: January 19, 2007, 04:41:00 pm »
QuoteBegin-Netham45+19 Jan, 2007, 18:21-->
QUOTE (Netham45 @ 19 Jan, 2007, 18:21)
c1-->
CODE
ec1c:\xds.exe
NTVDM has encountered a System Error
The paramater is incorrect.
Choose 'Close' to terminate the application.

_______ _______
|Close| |Ignore|
------- -------
c2
ec2


Any Ideas?  

 Try it again without the ".exe" extension.

704
Other Calc-Related Projects and Ideas / New type of calc fps
« on: January 16, 2007, 05:33:00 pm »
All of your ideas can be achieved. :)smile.gif However, the game would be too slow to be any fun. :(sad.gif

Here is a great tutorial for raycasting engines -- it includes variable height walls, climbing, ceilings and floors, etc:


http://www.permadi.com/tutorial/raycast/

705
Site Feedback and Questions / Um... Yeah...
« on: January 12, 2007, 06:15:00 am »
Same here...

Just resize the window and everything should be back to normal. :)smile.gif

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