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News / Gba library v1.0 for TI-83+/TI-84+
« on: January 07, 2007, 09:42:00 am »
O_OO_OO_O
Very nice!!
Very nice!!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 706
News / Gba library v1.0 for TI-83+/TI-84+« on: January 07, 2007, 09:42:00 am »
O_OO_OO_O
Very nice!! 707
TI 68K / Ultima V: General Discussion« on: January 07, 2007, 09:28:00 am »THE POST 12087830 QuoteBegin-xlibman+7 Jan, 2007, 8:36 -->
:XB) 708
Other Calculators / Most anticipated realese of 2007« on: January 07, 2007, 02:05:00 am »
I know of a few other decent games out there.
709
TI 68K / Ultima V: General Discussion« on: January 07, 2007, 01:13:00 am »THE POST 12081643 QuoteBegin-Mic+7 Jan, 2007, 6:37 -->
Unfortunately... not yet. My new baby boy (born October 24th) has affected my progress more than I had anticipated. But... it is getting close. Hang in there. 710
Other Calc-Related Projects and Ideas / Isometric tilemaps?« on: January 06, 2007, 12:09:00 pm »
QuoteBegin-xlibman+6 Jan, 2007, 16:38-->
Check out Kartingz... http://www.ticalc.org/archives/files/fileinfo/390/39011.html It utilizes rotating tiles and tile maps. 711
Other Calc-Related Projects and Ideas / Isometric tilemaps?« on: January 06, 2007, 09:03:00 am »
I prefer the second method of defining the tile map data.
Here is how I interpret Isometric tiles... Figure 1: This is a standard tile map Figure 2: Now rotate the tile map from Figure 1 by 45 degrees. Notice the coordinates rotate along with the map. Figure 3: Now squish the tile map from Figure 2 by a factor of 2 to achieve the pseudo three dimensional effect. This results in the look of the standard isometric projection (120 degree angle between the x,y axis).
The 68k processor can easily handle single bytes. 712
Other Calc-Related Projects and Ideas / Isometric tilemaps?« on: January 06, 2007, 07:05:00 am »
QuoteBegin-Liazon+6 Jan, 2007, 10:52-->
If you look closer at JFISH's tiles, you will see that the full viewable isometric tile is 16x8. Now, he could be using two 8x8 tiles (side by side) to create the full effect, but the person playing the game sees the tile as 16x8. 713
Other Calc-Related Projects and Ideas / Isometric tilemaps?« on: January 05, 2007, 01:39:00 pm »
QuoteBegin-xlibman+5 Jan, 2007, 18:55-->
Traditionally, I think it is the other way around; width = 2 * height. 714
Other Calc-Related Projects and Ideas / Isometric tilemaps?« on: January 05, 2007, 10:59:00 am »
QuoteBegin-Liazon+5 Jan, 2007, 15:2-->
You will have to use a combination of both. You will need to develop a method to convert the tilemap's coordinates to physical screen coordinates. 715
Other Calc-Related Projects and Ideas / Isometric tilemaps?« on: January 04, 2007, 04:19:00 pm »
I would vote for 32x16 or 24x12 or 16x8, but they were not in the list to vote for.
Isometric tiles look like "squished" tiles that have been rotated 45 degrees -- where the angle between each axis is 120 degrees. But due to hardware restrictions, you must draw the tile as below; where the visible tile is represented by the '*' and the masked portion is represented by the '-'. For more info: http://rhysd.syntesis.org/tutorial/ c1-->
ec2
716
Other Calculators / TIFW Contest #1 Results« on: December 27, 2006, 06:07:00 am »
It was a fun contest with some very good entries!
I hope to see these in the 2007 POTY! 717
News / 83+SE racing game in the work« on: December 27, 2006, 03:17:00 am »
Utterly amazing! I can't believe my eyes. :gah:
The physics of this engine are awesome! The turns... the hills and valleys... the backgorund sillhouette... very realistic. And this is done with BASIC & xLib... even more amazing! Keep up the great work! :bow: :king::king::king::king::king::king: 718
TI Z80 / Project Omega: Race Ngine« on: December 13, 2006, 05:10:00 pm »
I hate the title of this topic.
719
Miscellaneous / Bye« on: December 11, 2006, 06:01:00 pm »
QuoteBegin-tenniskid493+11 Dec, 2006, 19:16-->
I agree... It could potentially drive other people to leave too. 720
TI 68K / StarCraft 68k: Reborn« on: November 20, 2006, 05:05:00 am »
QuoteBegin-xlibman+20 Nov, 2006, 11:0-->
That's too bad. I thought Ultima V was a little overwhelming for a calculator... I couldn't imagine putting Starcraft on a calc -- not to say that it can't be done. |
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